March 6, 2013

Film Review: Wreck-It Ralph

"I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me." - John C. Reilly

Gotta love video games. Whether looking at the retro arcade games in their 8-bit glory, or the modern high-definition open-world sandboxes, games have always had a fantastic ability to transport the player into a whole new world, and give them full power and control to explore it, change it, and maybe even wreck it.

In light of this, Wreck-It Ralph is a fun animated adventure somewhat reminiscent of such films as Bolt or Finding Nemo, albeit set in the world of arcade games. Chances are good that you'll geek out at seeing such familiar characters as Qbert, Sonic the Hedgehog, Pacman, and various other classic characters. And, hey, is that a Metal Gear reference I see? Could this one scene be a spoof off of Halo? There's a wealth of geeky references and comedic nuances involved with the arcade world, and the film works with it the best it can.

Regardless, the film isn't all third-party software. It does set up its own environments, each one highly detailed and imaginative, and the film sets up its own rules that sets things up for a very thrilling storyline. In addition to some splendid eye candy, the film does have plenty of action and peril, and it does have some amusing comedy. Even if you're not an avid gamer, audiences of all ages can relate to the lighthearted spirit of the film.

The story is quite decent and clever. The plot builds itself really well on the characters, who prove to be the most endearing aspect of the film. The film digs up some strong and heartwarming themes of self discovery and being yourself.  In fact, Wreck-It Ralph shares much in common with the stories for Megamind and Despicable Me, since all three films showcase bad guys who are proud to be evil, but wind up being lovable.  Such themes, and a few emotionally strong scenes, help make the film stand out above most other CGI-animated films.

As a CGI-animated film, it looks great, with smooth animation and highly-detailed renderings. Voice-acting is decent, and the writing is pretty fun. This film has a plethora of fun and excellent designs for the characters, locations, props, and costumes. Music is quite fun too.

Recommended.

4.5/5 (Entertainment: Very Good | Story: Good | Film: Very Good)

March 4, 2013

Writing: Creating New Words With Scrabble!

One of the biggest blocks for me when writing will be in trying to find the right name for something.  I frequently have to stop in the middle of a good stream of consciousness when I realize I have a new character that requires a catchy new name, and then I spend minutes or hours trying to come up with something good.  Other times, I might have to stop when I realize I need a name for a setting (like a specific building, a store, a town, a city, a country, a planet, a galaxy, etc), or a faction (such as a nation, a corporation, an alien race, a make-believe kingdom, etc).  I might also have to stop to find unique names for made-up natural elements, weapons, artifacts, substances, food, drinks, starships, vehicles, and any number of other props a story may call for.  A given story may require so many names, it's not even funny.

It's handy to have a database or notebook on hand full of names or words you discover that you may want to use.  Maybe you see a name somewhere that catches your eye; record it for later, and you can refer to it immediately when you realize that you need a name (or if you suddenly find the perfect place to use that specific name).  Using a notebook or database can be handy for recording day-to-day encounters with new words and ideas, but if you're looking to create a whole new name or word that you won't find on planet Earth, you'll be hard-pressed to find a real-life situation that would prompt you to write such a word down.  If you're so deep into sci-fi and fantasy like I am, you'll want to collect some words that are outlandish to some degree.

After playing through so many rounds, I discovered that the board game Scrabble can be a useful tool for writers in need of words that don't really exist.  In the course of a normal game, as I shuffle around the seven letters, I often come up with all kinds of weird and cool-sounding terms that I realize could mean something.  I make it a point to write down such words, and then record them into a database so I can use it later.
Scrabble letters can help you create new words to name new things.  Maetherion is a word I came up with as the name of a futuristic corporation.

If you want, you could just dump the letters on a table and start playing around with them.  Doing so might allow you to come up with an infinite number of words with an unlimited length.  The only thing is, with so many letters making such long words, it may be harder to find anything of use.  Finding such words while playing the game allows you to come up with good short words at a more randomized, more unexpected, and perhaps more inspiring fashion.  You'd probably want to dump the letters and play with them when you're in need of something right away; if you're not really looking for a new word, and just want to start building up a list of words you might want to use, then it might help you more to play the game normally.

The biggest thing to look for is simply what catches your eye.  If you look down and realize, hey, Oogaboo could be the name of a person, place, or thing in your story, then use it.  Through Scrabble, I've managed to find and use such crazy words as:
  • Bloodeye:  used as the name of a character in a short story I've been writing about dudes hunting monsters. 
  • Deh:  could be used as a slang word, possibly as a replacement for "duh."
  • Hiffemens:  could be used as the name of a medicine.
  • Hyron:  could be used as the name of a fictional, undiscovered particle or molecular compound.
  • Naetoma:  could be used as the name of a car racing championship (probably because it sounds so close to Daytona).
  • Pelona:  could be used as a person's name.
  • Rukenada:  used as the name of my Night Elf Hunter on World of Warcraft.  See, these words have use beyond writing too!
  • Vykara:  used as the name of an evil dark queen in my work in progress, Demon-Blood.
Once you find the words and record them, it'll be up to you to determine what you'll want to use them for.  A lot of it will depend on connotation; the way a word sounds and the way it looks will imply something specific.  A nonsense word like Neeno might be fitting for a puppy or kitten, but its connotation is probably too cutesy for a Viking warrior or something.  At the same time, naming a kitten Bloodaxe might not make much sense either.  Then again, doing so would be hilarious, and if that's what you intend, then go for it.

Other times, a given word may appear so much like a word that already exists, and it might just be natural to make the connection.  For example, the word Naetoma is listed above, and I said it would be a good name for a car race, because it's so similar to Daytona.  Also, the name Vykara looks so close to words like Valkyrie or Vampire that it lends itself pretty easily to a more wicked connotation.  It would also help to be mindful of prefixes and suffixes.  For example, if I have the word Tik, and I decide to add neuro in front of it, then neurotik might be a good term for a mental disorder of some kind.

Also be mindful that not all weird-sounding words are nonexistent.   You might think that words like zarf or zax are nonsense words, but they are actual words (zarf is a type of chalice, a zax is a tool used for roofing).  You could always use a dictionary or Internet search to double-check and see if a word is already a word, of if it's being used somewhere else.

There can be a lot of thought and calculation that goes into naming all the different things in a story, but making up these words and figuring out their connotations ahead of time can help save time during drafting.

Manga Review: Clover (CLAMP)

"They say a four-leaf clover brings happiness." - commonly held belief referenced on cover page

I was drawn toward this massive volume of manga, partly because of its cover, partly because of the acclaim of the writers (CLAMP is a highly-tutted group responsible for such series as X, Chobits, xxxHolic, and more), and because this is a series that went out of print for the longest time, and was finally assembled in full by Dark Horse Manga.  This volume is also notable for presenting the complete series in its proper back-cover-to-front-cover, right-to-left format as was originally intended.  It also contains a number of pages with bonus full-color artwork on glossy paper, making the volume even more worth the money.

The manga itself is a pretty decent and fun read.  It's not too dense or complicated at all; it took me just a couple of hours to read all five hundred pages.  Most of the action will be in the first volume, which represents the main bulk of the story's conflicts.  It portrays an interesting universe that's highly futuristic, but also very retro, like a cross between cyberpunk and steampunk.  There are quite a few pursuits and fights in the first volume, building up a a simple yet thrilling storyline.  I found it a little tricky trying to understand the characters and what was going on, but then the remaining volumes of the manga goes backwards to reveal the full background of the events.  The action dies down substantially as the drama increases in the later volumes; it makes for a rather anticlimactic story arc.

However, it does prove to be a rather strong story, thanks to the flashbacks provided.  The later volumes provide so much to the characters, story, and concepts that it makes the first action-packed volume all the more compelling.  Above all, I realized that the characters are compelling, and I grew to care for them by the end of the book.  It helps make the more tragic scenes stand out stronger, so the manga does have a fair amount of emotional punch.  It also helps that the story boasts a number of interesting concepts and ideas, and plays off of them to support the overall story.

My only real complaint is that the story could have been arranged differently.  I felt it would have been more prudent to provide the flashbacks either before the main story, or intermixed with it.  As it is, with all the background shoved at the end, it left me feeling a little lost during the main conflict, and it felt like it trailed off at the end.

The manga has decent writing.  It gets a little melodramatic, especially with its constant repeating of the clover song sung by the main characters, and the constant repeating of phrases like "I want happiness."  Still, the book does strike an appropriately poetic and dramatic tone, which I suspect could be adapted into a really awesome anime or film.  Artwork is phenomenal, featuring plenty of fantastic-looking scenes and settings.  Characters are well-drawn and quite distinctive.

Overall, I was quite happy with this compilation.  Recommended.

4.5/5 (Entertainment:  Good | Story:  Very Good | Book:  Very Good)

March 3, 2013

Film Review: Beasts of the Southern Wild

"Everybody loses the thing that made them. It's even how it's supposed to be in nature." - Quvenzhané Wallis

This is a rather strange animal of a film, but it definitely has a certain charm to it.  It's a rough and dirty-looking film, taking place in strange environment that's simultaneously filthy and endearing.  It's full of tough characters who straddle the threshold between being lovable and totally unlikable.

What makes the film so endearing will likely be its focus on the main character, a little girl named Hushpuppy.  Her sweet, childish perspective contrasts so sharply with the settings and the tough love her father dishes out, it creates a unique bittersweet experience.  With its short runtime, the film rarely drags, and it gives just enough of everything to dip the viewers into the world of the Bathtub and make them understand Hushpuppy's simple and elegant philosophies.

The story for this is pretty weird, if you stop to think about it.  Since it never really shows civilization of any kind on screen, I was left wondering if this was meant to be a fantasy world entirely of its own, a vision of the near-future, or just a real modern-day setting.  If it's the former, I find it rather incredulous that a place like the Bathtub could exist and sustain human life.  Regardless, the film does make the place look appealing, as the characters show a lively spirit and revelry in their natural environments.  The characters tend to be mean, especially the father figure of the story, but it's all designed to emphasize a tough love aspect, and to underscore a strict nature-vs-nurture theme.

Thanks to some of the metaphorical imagery on-screen and the dialogue, the film covers some interesting thematic ground regarding humanity's connection to nature.  It makes us out to be raw, primal, animalistic beings.  At the same time, the film offers a message that will either make or break the film for viewers:  it has a blatant political resemblance to the hurricane Katrina disaster.  Chances are that you might watch the film and consider it naive, or possibly pretentious.  I personally did not catch on to the political parallels of the story, so it did not affect my impression of the film that much.  If anything, I felt it was subtle.

Using some herky-jerky camera work, the film looks appropriately gritty and rough.  Despite the shakey camera, it never reached cogitating levels for me.  Acting is decent; I found Dwight Henry rather unlikable as the father, but Quvenzhané Wallis gave an exceptionally noteworthy performance.  Writing is simple, but effective.  This production makes the best out of its low-grade settings, props, and costumes, and features some decent special effects.  Music carries the appropriate style and atmosphere for the film.

I felt this film is everything that Where The Wild Things Are tried so hard to do, but wound up failing at.  The two would probably go good together, but I much prefer this original feature.

Recommended.

4/5 (Entertainment:  Good | Story:  Pretty Good | Film:  Very Good)

Film Review: Lincoln

"If slavery is not wrong, nothing is wrong." - Abraham Lincoln

With all the praise and accolades Stephen Spielberg's latest film received, I was compelled to watch Lincoln and see for myself how great it is.

The film definitely has its bright spots.  History buffs might relate to the film the best; those who actually take an interest in the politics, the history, and the characters involved. The film seems to do decent justice to everything. A few scenes stand out, and the dialogue is quite sharp (although it is quite old-fashioned as well).

The main problem is, this film is a long and slow-moving affair, built entirely on politics and dialogue.   There's maybe a minute of war scenes in the opening shot, but from then on, it's straight-up talking. The vast majority of the film takes place in the White House, or in Congress, or in some other indoors setting, with very little variation. Conflict is strictly political; people struggling to get the 13th Amendment ratified, and lots of debating ensues.  If the political battle for the 13th Amendment is something that really interests you, then maybe this film will speak to you.  For me, however, I found it quite dry, and I found myself nodding off and losing interest on a few occasions.

In spite of that, I think the actual plot of this film is thin and flat, lacking in significant conflict or structure. The best that can be said is that it's populated with quality characters, who seem to adhere to historical depiction and fact quite well. I was relieved to see that the actual political stance of the film is appropriately neutral; the film never slanders or puts a spin on Republicans or Democrats, but portrays them objectively. With the 13th Amendment as the sole subject of the film, the film digs up a lot of themes to reinforce Lincoln's ideals of equality and freedom.

As expected, the cinematography and editing are top-notch.  Acting is effectively perfect, especially from Daniel Day Lewis, who provides an appropriately nuanced and enjoyable portrayal of Abraham Lincoln.  Writing is excellent, especially in the way it provides sharp and witty dialogue, with a proper 1860s style.  This production has great-looking sets, props, and costumes.  Music is not bad either.

Watching this film reminded me a lot of watching JFK, but without the conspiracy theories or freakiness.  Both films are basically political to the core, and I find them both rather tedious to watch.  Regardless, Lincoln is a well-crafted film, and is definitely worth watching.  Recommended, especially for history buffs, fans of political dramas, and fans of the cast or the director.

3.5/5 (Entertainment:  Marginal | Story:  Average | Film:  Perfect)

March 2, 2013

Travel: York and the Jorvik Viking Festival

About a year ago, I took a short trip to the old English city of York, to try and seek out the Jorvik Viking Festival.  I was generally unsuccessful, but did experience enough to make the trip worthwhile.

The Viking Festival specifically runs around this time; the end of February, beginning of March.  You can expect to see re-enactments, with people dressed in traditional Viking or Saxon attire and staging mock fights and battles for your amusement.  This year, I had the good chance to see the Vikings duking it out in front of Clifford's Tower.  There are also a number of other events:  other demonstrations, goods for sale (such as furs, jewelry, pottery, and other interesting Norse-themed tidbits), activities for the kids, and more.  These fests will have schedules of events available, either in brochures throughout York, or on their official site.
Vikings besiege modern York!

If you aren't already aware, the city of York is an old old place.  It was originally settled by the Romans, who took to calling the place Eboracum; they built a good-sized fort to house some seven thousand soldiers, and a town eventually built up around it.  It was here that the Emperor Constantine was crowned the Emperor of Rome by the troops stationed there; he was the first and only Roman Emperor to be crowned outside of Rome.  York has also been subject to conquest by the Vikings, under the reign of Eric Bloodaxe.  The Viking name of Jorvik would eventually evolve into the current name of York.  In time, the Vikings were sacked by King Eadred, and York became a proper medieval English city.  To this day, ruins from the times of the Romans, the Viking, the Dark Ages, the Tudor Age, and more can be found throughout the city.

If it's history like this that interest you, there is a museum there that covers all these different eras, and more.  It does have a neat collection of artifacts, statues, bones, and plenty of information to offer.  It even has interactive stations for children to play with, and a theater to show a short film.  It's a modest-sized place, but still pretty fun to walk through.  The museum is surrounded by some interesting ruins.  In addition to that, there are other museums throughout the city:  my mom could probably tell you more about the quilting museum on the other end of town.
Medieval statues in the basement of the York museum.

One other interesting museum is the Rail Museum, which is free, but donations are appreciated.  This is a huge space with a bunch of old locomotives and train cars, and they're all pretty cool to look at.  You can expect plenty of old steam trains on display; you can't climb around inside them that much, but you can look through their windows and see their decorated cabins and the array of brass and copper instruments in the locomotives.  There are some really distinctive trains, such as the Rocket, which almost looks like an old-fashioned yellow car with a giant smoke stack and giant train wheels.  There's the queen's train on display, which looks very lavish.  There's a Japanese bullet-train, which you can walk around in, to experience the comfortable seating and high-tech TV displays (the place looked like an airplane cabin to me).  The museum also has a lot of cool old-looking signs, and there are some activities and sights for kids to enjoy.
One of the many locomotives at the York National Rail Museum.
The Rocket.

The biggest, most prominent, and probably the most beautiful attraction in the city will be the York Minster.  It's a massive cathedral in the middle of the city, with some of the most intricate and detailed stonework I've ever seen.  Its exterior is a thing of beauty as it is, with its towering spires, its impressive towers, and its many statues and edifices.  On one side of the street, you can find a statue of Constantine.  Inside, the place is cavernous, with vaulted ceilings reaching up for hundreds of feet, supported by giant pillars.  There are some very nice stained-glass windows along the walls, including the exquisite rose window on the southern side, and the Heart of Yorkshire near its main entrance.  The cathedral does offer church services and is open for all.  There is a tower section that you'll have to pay for to get in; it's a long and strenuous climb for hundreds of steps up a spiral staircase, but it does offer a very nice view of the surrounding city.  Buying a ticket can also be good for up to a full year, so you could revisit the tower repeatedly if you desire.
The York Minster.
The Rose Window at the York Minster.

Close to the Minster is the York Treasurer's House.  It is run by the National Trust, and is free for members.  The house is only open at certain days and times, but they do have tours, even on days when the house itself is closed.  The tours offer plenty of interesting information regarding the house's original owners, and the ominous ghost stories from the people who had lived and worked in the house.  The house was bought and refitted by a man (I forget his name...Mr. Greene, I think it was) who just wanted to show off, so he had the rooms refitted with lots of historical influences, albeit they were very mixed.  You can expect to see things, like a room with Roman columns and a medieval exterior wall in the main hall.  The place is probably most famous for the story about the guy working in the cellar, who suddenly saw an entire Roman legion coming out of the wall he was working on.  He reported seeing these ghostly soldiers sporting green tunics and round shields; such remarks were disregarded at the time, but it was later discovered that Romans did indeed have green tunics and round shields, giving the story some ominous credence.
The Treasurer's House.  Ghosts live here.

As far as ghost stories go, York is considered the most haunted city in England.  Places like the Treasurer's House, the Golden Fleece pub, and probably everywhere else, will have ghost stories and alleged sightings.  There are walking tours, mostly at night, where guides will take you around the city and tell you the stories.

Another major historic attraction will be Clifford's Tower, run by English Heritage (members can get in for free, everybody else may have to pay a small admission).  It's a small medieval keep on top of a tall, steep hill.  Inside the castle's grounds, there's just a small courtyard with some information plaques, but there are also stairs along the wall that offer some modest views of the cityscape.  It's not a terribly impressive place, but it looks very stoic and solid on the outside.  It's also a place of some interesting history (in addition to serving as a fortification, the place also fitted up to serve in the English Civil War, it served as a jail, and it was once the site of a mass suicide).
Clifford's Tower.

The rest of the time was spent walking around, checking out the shops, eating a little, and taking plenty of pictures.  It's not a big city; I was able to walk around most of it within a matter of hours.  Parts of the old medieval wall are intact all around the city, allowing citizens to walk along it for more elevated views.  These walls also feature some nice-looking gatehouses, some of which may contain more attractions.  Inside the city, the Shambles is one of the most distinctive-looking streets, with its incredibly narrow passages and its real-looking medieval storefronts.  Throughout the city, there are plenty of pubs, restaurants, eateries, stores, and shops to be found.  Inns and B&Bs offer some small but hospitable opportunities for extended stays within the city; I'm not sure if there are really any major hotels around (likely outside of the city).  We almost went into a chocolate place at one point, but refrained due to the price (and possibly the calories).  There are a ton of street performers to be found, all offering unique sights and sounds to accentuate the ambiance.  It is a very busy, bustling city, so you can expect to bump into lots of people as they crowd up the streets.  It will be especially crowded on nice days and weekends.  A market does open up sometimes on certain streets, offering more goods for sale, and also drawing in more crowds.  Also be aware that traffic can be horrendous all around the York area; I personally find it more agreeable to take the train into town, rather than having to contend with the dense traffic and struggle to find parking.

York is one of the biggest, oldest, and most distinctive English cities, especially in Yorkshire.  It is definitely worth visiting, for it offers a lot of attractions for all manner of travelers.  Just be aware that it is a rather small and dense place.

For more information, you can see my mother's post on York.

Film Review: Argo (2012)

"This is the best bad plan we have...by far, sir." - Bryan Cranston

November 4th 1979, Iranians violently stormed the American Embassy and siezed hostages for 444 days. It was an intense and frightening era in modern history; this film chronicles the daring operation to rescue six of the hostages after they fled the besieged embassy.

I'm not at all familiar with the Iranian Hostage Crisis, so I have no idea how much of Argo is fiction and how much of it is fact (reading up on it, I see that the film is criticized for over-emphasizing the role of the CIA, and for presenting more peril than what really happened). Regardless, the film made the events feel very real. The film does it best to replicate the era, the settings, and the danger to immerse the viewers into the situation and make them feel the suspense. I certainly felt the suspense, as the characters ran up against all manner of political, diplomatic, and cultural barriers in a frantic race to escape a treacherous and unstable country. The film definitely kept my attention and had me at the edge of my seat.

The story is well-told, presenting its ideas and sequence of events on a manner that's both logical and sensical. Even though there is a lot of political intruige involved, the film never looses its audience with jargon or politics. It also looks and feels very realistic; despite some thrilling scenes, the events appear plausible and the various interactions between people and governments appear authentic. Characters have just enough depth and emotion to make audiences care for them, and once again, come off as seeming authentic.

Even the film itself feels authentic, featuring some rough and gritty-looking camera work and editing. The camera is steady and solid, as is the editing, but it looks like a film that could have been made in the 70s, due to the way it's composed and put together. Same goes for its production design, which goes to great lengths to replicate genuine-looking sets, props, and costumes. Acting is decent: Ben Affleck is surprisingly strong in his role, Bryan Cranston is a fun to watch as ever, and everybody else fulfills their parts admirably. Writing is great. Music isn't bad either.

Argo might just stand as a new personal favorite among political thriller movies; it's certainly one of the most real-looking and historically interesting films I've seen in the genre. Above all, it's intense enough to maintain interest.  Recommended!

4.5/5 (Entertainment: Good | Story: Very Good | Film: Very Good)