"The light — It's always been there. It'll guide you." - Lupita Nyong'o
--------------------
It's easy to become burned out over Star Wars. 38 years ago, the
original film whetted audiences appetites for escapist adventure and
fantasy, with spectacles the likes of which had never seen before. The original magic
and charm became buried beneath the vitriol and controversy
surrounding the sequels, prequels, revisions, spin-offs, and more. With
George Lucas selling his company to Disney in 2012, the floodgates
suddenly opened for a wave of new talent - writers, directors, actors,
and more - to pick up the legacy of this troubled series and take into
the next generation.
The Force Awakens is certainly the experience Star Wars
fans crave. It has spectacular action - it starts off hard and fast
with stormtroopers razing a village and fighters clashing in the skies.
The most spectacular sequences include a breakneck chase scene over
deserts and through the heart of a crashed spaceship. The last act is an
all-out battle that shows X-Wings battling TIE fighters while the
characters duke it out with blasters and lightsabers. It's all fast and
it's some of the biggest scenes in the series.
Fortunately, it's not all that exhausting either - the film finds a
decent balance between the spectacle, humor, and rolling the story
forward. Most reviewers have generalized this as a remake of A New Hope.
Undeniably, the film banks quite a bit on nostalgia, and it does repeat
the broad story beats of the original films. Despite the notable similarities, I never once felt
that I was being beaten over the head by nostalgia. It's merely a knuckle in the overall fist that smashes the face of Star Wars
apathy. Even with familiar faces returning, the film's focus is firmly
set on new characters, and they are truly a lovable bunch. Finn and
Rey are heroes who elicit great empathy in their struggles, and show a
lot of personality and character through their various nuances (which
is especially phenomenal given the short amount of time they actually
have to develop in the midst of so much action). Kylo Ren may come off as a whiny emo kid, but he is far more volatile than any before him, and he's clearly a conflicted soul with depth to him that's begging to be explored. Once the
motivations are clear for these characters, one can't help but to wonder
what directions they will go next.
Unfortunately, that leads me to wonder what else is left unsaid in the
film. Many questions won't be answered until the next episode. Others
can only be speculated in the gap between this and Return of the Jedi
(I personally wish more was said about the New Republic, the New
Order, Snoke, and other odd things). Characters like General Hux and
Captain Phasma are great to behold, but are the shallowest characters
of the lot and receive very little screen time.
Despite the even flow and attention to characters, the plot itself is
fast and loose (come to think of it, all of JJ Abrams' films are like
that). There are a few gaps and plot holes that can either be shrugged off, or may become points of contention for fans. Parts of it seem to be rushed. The film's biggest issue is that, like a
Marvel movie, it is built to bridge a franchise, rather than to
craft an original story. It requires knowledge of what happened before,
and it sets up what will happen next. The film does its job admirably
to revitalize the series with new faces, an expanded universe, and the
old-fashioned sense of adventure. With recycled scenes and archetypes, however, some audiences won't be so easily
swayed.
Of all the Star Wars films, this may be one of the best-looking
ones of the lot. Filmmakers took great care to craft a plethora of
authentic new creatures, sets, props, weapons, vehicles, costumes, and
more. The film is packed with real-looking places and things, lending
it the same sense of realism that made the original so jarring. What
computer-generated effects the film has are spectacular and take
nothing away from the experience. An even more pleasant surprise is in
the acting and the script. Dialogue is often sharp, witty, and provides
enough depth to make the story feel more relevant (even if it is a
retread). Daisy Ridley brings Rey to life beautifully, with a
commanding presence and emotional range. John Boyega's performance is
superb and fun to watch. Oscar Isaac is surprisingly playful as Poe
Dameron. Adam Driver portrays rage and tragedy very well in his part.
Despite his age, Harrison Ford inhabits the body of Han Solo like
wearing an old jacket, and he's surprisingly endearing that way. Carrie
Fischer still plays it tough as Leia. Lupita Nyong'o plays an alien,
and it's interesting. With so many players going all at once, what
matters the most is that all of them pull their weight so that every
little face, gesture, and word contributes to their respective
characterization, giving much more depth to them through the art of
showing more than telling. John Williams' music score is notably
different, but I believe it lends the movie its own unique style and
feeling.
Some might call this an unoriginal sellout, lacking in the boldness
that the other films presented. However, it is a well-crafted
crowd-pleaser. It entertains not only through its action, but also
captivates with its characters. What I like about it the most is that,
like many of my other favorites (including the original Star Wars),
its nuances show more than tell, to capture and let our own imaginations
fill in the gaps. With my own imagination filling with the possibilities
of what could happen next, my appetite is now whetted for the next
episode, and any Star Wars fatigue I had is gone.
4.5/5
December 22, 2015
December 13, 2015
Book Review: Fahrenheit 451 (Ray Bradbury)
"It was a pleasure to burn." - Ray Bradbury
--------------------
In the future, firemen don't put out fires, they start them. They raid people's home, collect their books, and set them ablaze. It is a terrifying, oppressive world where literature is forbidden. By extension, it's a world where intellect, free-thinking, and questioning authority are forbidden. This is the world of Fahrenheit 451, and this is the story about one fireman whose eyes are opened and he becomes the very enemy he was trained to hate and destroy.
Ray Bradbury's debut novel is short, pointed, and surprisingly elegant. It can be rather wordy, especially with so much flowery language, but it's hardly a chore to read. It is a book full of evocative ideas, tension, and compelling characters. At the same time, there is a huge amount of depth and detail to it that gives the book a unique voice and a lot of heart.
The story is quite fundamental - the characters, story, and themes resonate universally, and have been influential in other sci-fi works. The book's plot and conflict are subtle at first, slowly burning until the third acts hits with a tense, action-packed confrontation and chase. Through the eyes of Guy Montag, readers are immersed in a world full of mechanical animals and wall-sized interactive TVs. People are kept ignorant and happy through technology. Montag's journey is one of intellectual discover, which eventually leads to rebellion. The revelations of the characters and their celebration of intellect underscore the importance of art and literature, and suggest that in their absence, something important will be missing from people's lives and souls.
It's actually shocking to see how accurate Bradbury was in predicting certain things. We do live in a world of information overdrive, with massive TVs streaming media at us all the time. We are always distracted by music and information blasted directly into our ears with headphones. What's most shocking is how people react and behave in their environments, so displaced and distanced on personal levels by technology. It's as if Bradbury must have glimpsed into the future and saw an apathetic world full of selfish people with feelings of entitlement. There's also some interesting observations about knowledge and happiness - people in this book are sheltered from intellect and knowledge because it's said to make them unhappy, while TV and loud music are figurative opiates. It's widespread censorship, depriving all so that nobody would be offended or made unhappy by something. It very much reminded me of modern trends, where political correctness and censorship are alive and well. It all adds up to a terrifying warning about totalitarianism, where the government controls free thought, and nobody thinks to question them. In a world without books, nobody thinks at all.
This book is very distinctive, thanks to Bradbury's precision with language. He doesn't shy away from detailing some nasty details (leading to the book itself being censored on a few occasions), but for the most part it's beautifully written. Characters show some very lively dialogue and plenty of heart. The chief tends to lecture Montag relentlessly (and this is something I've been accused of doing in my own writing, so what the heck?). Descriptions are full and lively, and often metaphorical. It can be a bit challenging to fully understand what Bradbury is saying with some of his metaphors, but it definitely evokes phenomenal imagery, imagination, and emotion.
Fahrenheit 451 remains one of the biggest and best classics in sci-fi for a lot of great reasons. It was a pleasure to read.
5/5
--------------------
In the future, firemen don't put out fires, they start them. They raid people's home, collect their books, and set them ablaze. It is a terrifying, oppressive world where literature is forbidden. By extension, it's a world where intellect, free-thinking, and questioning authority are forbidden. This is the world of Fahrenheit 451, and this is the story about one fireman whose eyes are opened and he becomes the very enemy he was trained to hate and destroy.
Ray Bradbury's debut novel is short, pointed, and surprisingly elegant. It can be rather wordy, especially with so much flowery language, but it's hardly a chore to read. It is a book full of evocative ideas, tension, and compelling characters. At the same time, there is a huge amount of depth and detail to it that gives the book a unique voice and a lot of heart.
The story is quite fundamental - the characters, story, and themes resonate universally, and have been influential in other sci-fi works. The book's plot and conflict are subtle at first, slowly burning until the third acts hits with a tense, action-packed confrontation and chase. Through the eyes of Guy Montag, readers are immersed in a world full of mechanical animals and wall-sized interactive TVs. People are kept ignorant and happy through technology. Montag's journey is one of intellectual discover, which eventually leads to rebellion. The revelations of the characters and their celebration of intellect underscore the importance of art and literature, and suggest that in their absence, something important will be missing from people's lives and souls.
It's actually shocking to see how accurate Bradbury was in predicting certain things. We do live in a world of information overdrive, with massive TVs streaming media at us all the time. We are always distracted by music and information blasted directly into our ears with headphones. What's most shocking is how people react and behave in their environments, so displaced and distanced on personal levels by technology. It's as if Bradbury must have glimpsed into the future and saw an apathetic world full of selfish people with feelings of entitlement. There's also some interesting observations about knowledge and happiness - people in this book are sheltered from intellect and knowledge because it's said to make them unhappy, while TV and loud music are figurative opiates. It's widespread censorship, depriving all so that nobody would be offended or made unhappy by something. It very much reminded me of modern trends, where political correctness and censorship are alive and well. It all adds up to a terrifying warning about totalitarianism, where the government controls free thought, and nobody thinks to question them. In a world without books, nobody thinks at all.
This book is very distinctive, thanks to Bradbury's precision with language. He doesn't shy away from detailing some nasty details (leading to the book itself being censored on a few occasions), but for the most part it's beautifully written. Characters show some very lively dialogue and plenty of heart. The chief tends to lecture Montag relentlessly (and this is something I've been accused of doing in my own writing, so what the heck?). Descriptions are full and lively, and often metaphorical. It can be a bit challenging to fully understand what Bradbury is saying with some of his metaphors, but it definitely evokes phenomenal imagery, imagination, and emotion.
Fahrenheit 451 remains one of the biggest and best classics in sci-fi for a lot of great reasons. It was a pleasure to read.
5/5
Book Review: Catcher in the Rye (JD Salinger)
The teenage years can be a weird time for anybody. Many stories seek to capture the feelings of loneliness, confusion, angst, depression, and restlessness that everybody feels in these uncertain phases of life. The Catcher in the Rye stands as one of the best and most successful, because it captures all of this in one tight, punchy package, and the experience of reading it is quite the trip.
Through the narrative eyes of Holden Caulfield, the story can come off as totally random. It's all about Holden's wanderings from Pencey Preparatory school to the streets of New York City, where he sees and experiences a number of things that continuously alienates him. It's a pretty bizarre series of encounters, which includes a lot of horseplay, bar-hopping, and interactions with particularly seedy areas of the city. It might seem like a weird, plotless mess, but the characters and themes keep it all glued together as a cohesive plot: this is not so much about "plot" as it is about Holden reflecting, and ultimately discovering, his own place in the world. Through all the flashbacks and all the people he meets, he eventually finds something that inspires happiness in a world full of "phonies." The journey to discover what it means to be the "catcher in the rye" is what this story is all about.
Even though the book covers a lot of ground between covering Holden's past, present, and future, it is a short and incredibly characteristic. The whole thing is written in a very casual style, using Holden's voice and all his mannerisms and colloquialisms to place the reader in his shoes and make us understand all his thoughts and feelings on an intuitive level. Because of this, the book is not only consistently entertaining, it's also highly immersive and it succeeds at eliciting sympathy for the character. It's just as evocative as it is easy to read.
In spite of everything, JD Salinger's prose is quite brilliant in its own ways. He makes great use of language - the best and worst of it - to bring the character and story to life, and to make sure we can follow it to its end. The book entails some intriguing metaphors (especially in its title). Dialogue seems quite authentic. The language overall can be rather uncompromising, especially in the liberal way it uses curse words, but it fits the character and story pretty aptly.
The Catcher in the Rye is an interesting, bittersweet classic full of character and themes that are worth reading. It deserves to be read at least once.
4.5/5
Through the narrative eyes of Holden Caulfield, the story can come off as totally random. It's all about Holden's wanderings from Pencey Preparatory school to the streets of New York City, where he sees and experiences a number of things that continuously alienates him. It's a pretty bizarre series of encounters, which includes a lot of horseplay, bar-hopping, and interactions with particularly seedy areas of the city. It might seem like a weird, plotless mess, but the characters and themes keep it all glued together as a cohesive plot: this is not so much about "plot" as it is about Holden reflecting, and ultimately discovering, his own place in the world. Through all the flashbacks and all the people he meets, he eventually finds something that inspires happiness in a world full of "phonies." The journey to discover what it means to be the "catcher in the rye" is what this story is all about.
Even though the book covers a lot of ground between covering Holden's past, present, and future, it is a short and incredibly characteristic. The whole thing is written in a very casual style, using Holden's voice and all his mannerisms and colloquialisms to place the reader in his shoes and make us understand all his thoughts and feelings on an intuitive level. Because of this, the book is not only consistently entertaining, it's also highly immersive and it succeeds at eliciting sympathy for the character. It's just as evocative as it is easy to read.
In spite of everything, JD Salinger's prose is quite brilliant in its own ways. He makes great use of language - the best and worst of it - to bring the character and story to life, and to make sure we can follow it to its end. The book entails some intriguing metaphors (especially in its title). Dialogue seems quite authentic. The language overall can be rather uncompromising, especially in the liberal way it uses curse words, but it fits the character and story pretty aptly.
The Catcher in the Rye is an interesting, bittersweet classic full of character and themes that are worth reading. It deserves to be read at least once.
4.5/5
December 10, 2015
Book Review: Logan's Run (William F Nolan and George Clayton Johnson)
The Logan's Run film has been a seminal staple of sci-fi cinema my whole life. It's a film that presents its unique premise with plenty of flair and adventure. It seemed essential that I had to read the original book to see where this marvelous movie came from, and how it compared.
The book is as short, breezy, and pulpy as they come. It wastes no time in establishing the funky world Logan 5 lives in, and the madcap quest he embarks on. It's a sprawling adventure that goes all over the place, from one perilous situation to another. There are definitely unique ideas and vivid settings to behold, and it is quite a wonderful sci-fi adventure at times.
Unfortunately, I did find some things to be rather wonky. Strange as it may seem, I thought the plot of the movie adaptation was handled better - it made more sense to me that Logan would be put on a mission, rather than how it is in the book, where on his very last day of living he decides to try and find Sanctuary on his own initiative. Mort importantly, the events of the book are so tightly-packed, it's almost dizzying. Logan goes from one city to another, through canyons and glaciers, confronting Sandmen and killer robots and a crazy nursery and everything. Little time is spent in between the peril to settle down and get to know the characters and their world (world-building is effectively shown, but it still feels like a lot condensed into a very small space). In the end, the actual plot and sequence of events is very random. It's exciting at times, but not always compelling.
As far as characters go, surprisingly little is said about them. Despite all his strength and determination, I didn't think Logan's motivation was that strong, and there wasn't much for the reader to relate to. Other characters are quite flat.
Ideas and the world-building are immense, but once again, I felt the movie handled them better. The book details multiple cities worldwide, rather than just one. I can't say I can comprehend how the world as a whole could condone and conform to the system that's described, but the whole idea of controlling population by limiting age is a naturally compelling one (even if limiting it to 21 seems rather young).
The prose is pretty trim, tight, and easy to read. It might even come off as rather brusque in style. Descriptions are minimal, and most details about the world and the premise behind it are more shown rather than told. Action is always moving, dialogue is not bad, and the book overall gets the job done fine and dandy.
It is a fairly enjoyable piece of pulp sci-fi, but I personally value the movie more - its plotting is hammered out better, and its pacing much more even, whereas the book is tight and nonstop. I feel it's a little too fast and loose, and it doesn't quite capitalize on characters, concepts, and plotting as well as the movie does. It's worthwhile for sci-fi fans, but this is one rare case where I believe the movie is better.
3.5/5
The book is as short, breezy, and pulpy as they come. It wastes no time in establishing the funky world Logan 5 lives in, and the madcap quest he embarks on. It's a sprawling adventure that goes all over the place, from one perilous situation to another. There are definitely unique ideas and vivid settings to behold, and it is quite a wonderful sci-fi adventure at times.
Unfortunately, I did find some things to be rather wonky. Strange as it may seem, I thought the plot of the movie adaptation was handled better - it made more sense to me that Logan would be put on a mission, rather than how it is in the book, where on his very last day of living he decides to try and find Sanctuary on his own initiative. Mort importantly, the events of the book are so tightly-packed, it's almost dizzying. Logan goes from one city to another, through canyons and glaciers, confronting Sandmen and killer robots and a crazy nursery and everything. Little time is spent in between the peril to settle down and get to know the characters and their world (world-building is effectively shown, but it still feels like a lot condensed into a very small space). In the end, the actual plot and sequence of events is very random. It's exciting at times, but not always compelling.
As far as characters go, surprisingly little is said about them. Despite all his strength and determination, I didn't think Logan's motivation was that strong, and there wasn't much for the reader to relate to. Other characters are quite flat.
Ideas and the world-building are immense, but once again, I felt the movie handled them better. The book details multiple cities worldwide, rather than just one. I can't say I can comprehend how the world as a whole could condone and conform to the system that's described, but the whole idea of controlling population by limiting age is a naturally compelling one (even if limiting it to 21 seems rather young).
The prose is pretty trim, tight, and easy to read. It might even come off as rather brusque in style. Descriptions are minimal, and most details about the world and the premise behind it are more shown rather than told. Action is always moving, dialogue is not bad, and the book overall gets the job done fine and dandy.
It is a fairly enjoyable piece of pulp sci-fi, but I personally value the movie more - its plotting is hammered out better, and its pacing much more even, whereas the book is tight and nonstop. I feel it's a little too fast and loose, and it doesn't quite capitalize on characters, concepts, and plotting as well as the movie does. It's worthwhile for sci-fi fans, but this is one rare case where I believe the movie is better.
3.5/5
December 8, 2015
Book Review: Catch-22 (Joseph Heller)
Catch-22. Noun. A singular term signifying a paradoxical situation that one cannot escape from. Pretty much the same as "damned if you do and damned if you don't." Catch-22 is also a very bizarre war novel by war veteran Joseph Heller, in which he therapeutically channeled all his experiences and turned it into poignant satire.
To be fair, Catch-22 is quite the funny book at times. It is loaded with kooky characters, who often speak in funny circles and engage in some totally random shenanigans. The humor, especially in the form of circular logic, becomes a common thread that weaves through the whole book. Eventually, it builds up to a rather darker, bleaker portrayal of madness in the time of war. It doesn't get more bittersweet than this.
Despite its strengths, I personally found the book to be a bit of a chore. In between the sharp dialogue and humor, there are pages and pages of prose that drone on. What bothers me the most is that the plot offers little forward momentum - entire chapters go on where little actually seems to happen and characters don't really say anything of relevance. The matter is further exacerbated by the mixed-up narrative and the way it goes back and forth through time. After the first few chapters, I felt the book became tiresome, and were it not for providing a more grounded viewpoint through the protagonist, I probably wouldn't have cared for anything that happened.
Joseph Heller's writing can be quite wordy and meaty, but it is pretty easy to digest. Dialogue shows a lot of character. Characters are quite uniquely described and detailed (who wouldn't love people like Major Major or Col. Scheisskopf?). What stands out the best will be the quirky way words are manipulated circularly and paradoxically to coincide with the central concept behind the book's title - it can be rather ingenious.
This book is worth reading for its notoriety alone - it is considered one of the great modern classics, and there is value in the humor and the terror the book portrays. I just wish it could have been trimmer, more to-the-point, have more to the plot.
3/5
To be fair, Catch-22 is quite the funny book at times. It is loaded with kooky characters, who often speak in funny circles and engage in some totally random shenanigans. The humor, especially in the form of circular logic, becomes a common thread that weaves through the whole book. Eventually, it builds up to a rather darker, bleaker portrayal of madness in the time of war. It doesn't get more bittersweet than this.
Despite its strengths, I personally found the book to be a bit of a chore. In between the sharp dialogue and humor, there are pages and pages of prose that drone on. What bothers me the most is that the plot offers little forward momentum - entire chapters go on where little actually seems to happen and characters don't really say anything of relevance. The matter is further exacerbated by the mixed-up narrative and the way it goes back and forth through time. After the first few chapters, I felt the book became tiresome, and were it not for providing a more grounded viewpoint through the protagonist, I probably wouldn't have cared for anything that happened.
Joseph Heller's writing can be quite wordy and meaty, but it is pretty easy to digest. Dialogue shows a lot of character. Characters are quite uniquely described and detailed (who wouldn't love people like Major Major or Col. Scheisskopf?). What stands out the best will be the quirky way words are manipulated circularly and paradoxically to coincide with the central concept behind the book's title - it can be rather ingenious.
This book is worth reading for its notoriety alone - it is considered one of the great modern classics, and there is value in the humor and the terror the book portrays. I just wish it could have been trimmer, more to-the-point, have more to the plot.
3/5
November 1, 2015
Writing: National Novel Writing Month 2015 - Thoughtless
It's time once again for National Novel Writing Month! This year will be my fifth year in a row. For those who don't know, NaNoWriMo is a worldwide event in which writers all over the world attempt to pump out 50,000 words in one month. It's a personal goal more than anything - a way for writers to motivate themselves and improve their productivity. There are write-ins to attend, where writers can meet face-to-face in their local regions. It's a rather informal, casual affair to promote the creative spirit.
Realistically, I find that 50K words in a month is more than do-able - it amounts to 1,667 words a day (a few pages). It doesn't have to be pretty - editing while writing is actually counterproductive and unwise during this period of unbridled drafting. It doesn't even have to be finished. As long as you can pump out 50K words by November 30th, you're a winner. You can always use December onwards to finish, edit, and rewrite the novel.
Technically, there's nothing stopping you from copying and pasting one word 50,000 times and calling yourself a winner. The problem is, if you do that for whatever reason, you're doing a disservice to yourself (unless you truly believe 50,000 of one word is actually sell-able as a novel - in that case, good luck). It's all for a writer's personal benefit.
This year, I plan on tackling a story idea I've had in mind since 2012 or so. This is an idea that came up out of a conversation I had about how technology often does our thinking for us, and removes our own capacity for thinking. As technology becomes more convenience and intelligent, what reason does a person have to learn or exercise existing skills? If the mind doesn't get exercised often enough, it is bound to be come dulled, leading to a society of people who can't think or function without technology.
Out of that line of thinking, my new novel will be about a future where everything is run by an omnipresent artificial intelligence. It is called NORA - the Neurological Oligarchy of the Reformed America. It is a future in which NORA runs every department in the government, and it uses implants in every citizens' brain to analyze their lives and make their decisions for them. It would tell everybody what to eat, what their careers are, who they should socialize with, who to marry, what to say to people, and everything else.
In this setting, the story will be about Tom Guilding, who works as a police officer in an elite first response team called D-40. He will become involved in a case in which a terrorist named Lucifer has stolen funds from NORA, and plans to destroy the AI through some unknown, nefarious means. In order to catch Lucifer, NORA takes out Tom's implant and sends him undercover. It is up to Tom to find Lucifer, uncover evidence, and learn what his plan is in order to stop him. However, without the guidance of NORA, Tom will have to exercise his mind for the first time. He will have to operate and overcome challenges on his own. The more he learns, however, the more he questions his loyalty and questions who the real villain is.
This novel will be entitled Thoughtless. It will take after a lot of sci-fi classics that I know and love - stories like Ray Bradbury's Fahrenheit 451 and George Orwell's 1984, and films like Logan's Run, Equilibrium, The Matrix, Swordfish, Point Break, and The Dark Knight. Tom is a character inspired by the heroes of these various stories - usually authority figures who are made to see the evils of a dystopian society. Lucifer is an unhinged, unstable villain originally inspired by the various villains that John Travolta played in various films, but at this point Lucifer has become a much more menacing figure in the same vein as The Joker or Fight Club's Tyler Durden. Altogether, my story will carry some pretty heavy-duty themes concerning the dangers of allowing technology to take over responsibility over our lives, and at its heart this will be a story about a man freeing his mind.
Some music to inspire me for this project can he heard on 8tracks. My playlist includes a ton of electronica - bands like Kosheen, BT, the Chemical Brothers, Phutureprimitive, The Crystal Method, The Glitch Mob, Celldweller, and more - and some soundtrack music, such as the film scores for The Dark Knight, Takers, Transformers, The Social Network, Ghost in the Shell, Lucy, and more. There's a ton of beat to it all.
This is one of those projects that's been bouncing around in my head for a while, and it'll be quite a blast to finally manifest it into a tangible form. My progress can be tracked at the NaNoWriMo website, and I should be able to get this whole thing completed before the end of the year.
Realistically, I find that 50K words in a month is more than do-able - it amounts to 1,667 words a day (a few pages). It doesn't have to be pretty - editing while writing is actually counterproductive and unwise during this period of unbridled drafting. It doesn't even have to be finished. As long as you can pump out 50K words by November 30th, you're a winner. You can always use December onwards to finish, edit, and rewrite the novel.
Technically, there's nothing stopping you from copying and pasting one word 50,000 times and calling yourself a winner. The problem is, if you do that for whatever reason, you're doing a disservice to yourself (unless you truly believe 50,000 of one word is actually sell-able as a novel - in that case, good luck). It's all for a writer's personal benefit.
This year, I plan on tackling a story idea I've had in mind since 2012 or so. This is an idea that came up out of a conversation I had about how technology often does our thinking for us, and removes our own capacity for thinking. As technology becomes more convenience and intelligent, what reason does a person have to learn or exercise existing skills? If the mind doesn't get exercised often enough, it is bound to be come dulled, leading to a society of people who can't think or function without technology.
Out of that line of thinking, my new novel will be about a future where everything is run by an omnipresent artificial intelligence. It is called NORA - the Neurological Oligarchy of the Reformed America. It is a future in which NORA runs every department in the government, and it uses implants in every citizens' brain to analyze their lives and make their decisions for them. It would tell everybody what to eat, what their careers are, who they should socialize with, who to marry, what to say to people, and everything else.
In this setting, the story will be about Tom Guilding, who works as a police officer in an elite first response team called D-40. He will become involved in a case in which a terrorist named Lucifer has stolen funds from NORA, and plans to destroy the AI through some unknown, nefarious means. In order to catch Lucifer, NORA takes out Tom's implant and sends him undercover. It is up to Tom to find Lucifer, uncover evidence, and learn what his plan is in order to stop him. However, without the guidance of NORA, Tom will have to exercise his mind for the first time. He will have to operate and overcome challenges on his own. The more he learns, however, the more he questions his loyalty and questions who the real villain is.
This novel will be entitled Thoughtless. It will take after a lot of sci-fi classics that I know and love - stories like Ray Bradbury's Fahrenheit 451 and George Orwell's 1984, and films like Logan's Run, Equilibrium, The Matrix, Swordfish, Point Break, and The Dark Knight. Tom is a character inspired by the heroes of these various stories - usually authority figures who are made to see the evils of a dystopian society. Lucifer is an unhinged, unstable villain originally inspired by the various villains that John Travolta played in various films, but at this point Lucifer has become a much more menacing figure in the same vein as The Joker or Fight Club's Tyler Durden. Altogether, my story will carry some pretty heavy-duty themes concerning the dangers of allowing technology to take over responsibility over our lives, and at its heart this will be a story about a man freeing his mind.
Some music to inspire me for this project can he heard on 8tracks. My playlist includes a ton of electronica - bands like Kosheen, BT, the Chemical Brothers, Phutureprimitive, The Crystal Method, The Glitch Mob, Celldweller, and more - and some soundtrack music, such as the film scores for The Dark Knight, Takers, Transformers, The Social Network, Ghost in the Shell, Lucy, and more. There's a ton of beat to it all.
This is one of those projects that's been bouncing around in my head for a while, and it'll be quite a blast to finally manifest it into a tangible form. My progress can be tracked at the NaNoWriMo website, and I should be able to get this whole thing completed before the end of the year.
October 25, 2015
Film Review: Moonraker (007)
James Bond has been to just about every country on the Earth. Now,
his struggles take him above and beyond...into outer space
In the aftermath of the blockbuster supergiants, Star Wars and Close Encounters of the Third Kind, sci-fi was becoming huge in the late 70s. For better or for worse, producers decided to rocket this Bond picture into space and capitalize off of the craze. What results is easily the most stupidly excessive film of the lot. This is one long film that includes Bond skydiving, Bond trying out astronaut training machines, Bond going hunting, Bond going to Rio, Bond going to Venice for a big boat chase scene, Bond going to the Amazon jungle for an even bigger boat chase scene, and then after all that, Bond finally reaches space. The space scenes are probably the biggest highlight, as we watch a fleet of space shuttles departing Earth, Bond confronting the bad guy in a massive space station, and inevitably, there's an all-out laser-beam battle everywhere. Those lasers sure are cool. Just about every scene looks larger than life, thanks to all the grand views and exotic locations that serve as a background to the elaborate onslaught of peril and action. They pretty much throw everything at you - the sum of all the parts will seem messy, but if you take it scene-by-scene, it is a genuinely fun and fulfilling experience.
The plot pretty much goes through the motions of every other Bond adventure, simply swapping out secret lairs for a space station. All the usual elements are there - gadgets galore, ladies, class. It's nothing original or deep. It has practically nothing to do with Ian Fleming's original novel (which is actually a decent spy thriller). You just have to watch it for what it is: escapism at its most extreme.
This film uses excellent photography and editing. Roger Moore plays the same old Bond we all know and love (or hate) by now. Lois Chiles plays a rather flat character. Michael Lonsdale is okay to watch as the villain, but his performance is rather robotic in nature. Richard Kiel is awesome. Writing is not too terrible, especially given the material. This production spares no expense on the lavish locations, sets, props, costumes, and special effects. John Barry's music score is not bad, but I am not a fan of Shirley Bassey's theme song.
Moonraker represents the absolute height of excess in a James Bond film - it's so ridiculous, it has to be seen to be believed. I personally value the film the most for just being a nonstop chain of fun scenes, all the way to its far-out climax.
3.5/5 (Experience: Good | Story: Average | Film: Pretty Good)
In the aftermath of the blockbuster supergiants, Star Wars and Close Encounters of the Third Kind, sci-fi was becoming huge in the late 70s. For better or for worse, producers decided to rocket this Bond picture into space and capitalize off of the craze. What results is easily the most stupidly excessive film of the lot. This is one long film that includes Bond skydiving, Bond trying out astronaut training machines, Bond going hunting, Bond going to Rio, Bond going to Venice for a big boat chase scene, Bond going to the Amazon jungle for an even bigger boat chase scene, and then after all that, Bond finally reaches space. The space scenes are probably the biggest highlight, as we watch a fleet of space shuttles departing Earth, Bond confronting the bad guy in a massive space station, and inevitably, there's an all-out laser-beam battle everywhere. Those lasers sure are cool. Just about every scene looks larger than life, thanks to all the grand views and exotic locations that serve as a background to the elaborate onslaught of peril and action. They pretty much throw everything at you - the sum of all the parts will seem messy, but if you take it scene-by-scene, it is a genuinely fun and fulfilling experience.
The plot pretty much goes through the motions of every other Bond adventure, simply swapping out secret lairs for a space station. All the usual elements are there - gadgets galore, ladies, class. It's nothing original or deep. It has practically nothing to do with Ian Fleming's original novel (which is actually a decent spy thriller). You just have to watch it for what it is: escapism at its most extreme.
This film uses excellent photography and editing. Roger Moore plays the same old Bond we all know and love (or hate) by now. Lois Chiles plays a rather flat character. Michael Lonsdale is okay to watch as the villain, but his performance is rather robotic in nature. Richard Kiel is awesome. Writing is not too terrible, especially given the material. This production spares no expense on the lavish locations, sets, props, costumes, and special effects. John Barry's music score is not bad, but I am not a fan of Shirley Bassey's theme song.
Moonraker represents the absolute height of excess in a James Bond film - it's so ridiculous, it has to be seen to be believed. I personally value the film the most for just being a nonstop chain of fun scenes, all the way to its far-out climax.
3.5/5 (Experience: Good | Story: Average | Film: Pretty Good)
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October 24, 2015
Film Review: The Spy Who Loved Me (007)
The Spy Who Loved Me was a Bond movie that was just bound to
happen. Not only because it's yet another Ian Fleming book that had yet
to be adapted, but because this is the one where James Bond has to ally
with a Soviet to get stuff done. It's like the 007 variant to The Man from UNCLE. And in the Roger Moore age, it's bound to be larger than life and ridiculous as hell.
This film is probably most memorable for being the one with all the submarines, including a tanker that eats other submarines. It's an elaborate plot by some villain in a secret underwater lair to cause the world powers to blow each other up in nuclear war (yep, this plotline was bound to happen). Bond travels from Egypt to the depths of the sea to investigate. He confronts a huge man with metal teeth - an awesomely invincible henchman named Jaws. There are fights. There are car chases. Inevitably, his adventure requires the use of a car that turns into a submarine (seriously, WTF?). It gradually culminates into a huge, all-out battle in the middle of a supertanker, and a showdown in the secret underwater lair.
Bond adventures don't get more over-the-top than this, although it's not always that thrilling of a picture. The first half of the movie always felt rather dry, long, and stuffy to me. Even with Roger Moore's wit and charms, pacing seems to drag at times. When the big finale hits, it can be rather thrilling, especially with the stakes elevated to such a massive degree. What makes this film more interesting will be the characters. With Bond being paired with his Soviet equivalent - a woman just as skilled and confident as he is - the dynamics become fairly more interesting than normal. Unfortunately, I always felt that Stromburg is the least interesting villain of the series, so the whole thing comes off as dry and forgettable.
Oh yeah, this is also nothing like the original book. Then again, I wasn't a fan of the book. Read Dr. No instead.
This film uses pretty good photography and solid editing. Roger Moore continues to exude charm and wit as James Bond. Barbara Bach is lovely in her role and she plays the part pretty well. Curt Jürgens strikes me as extremely flat and stereotypical as the villain. Richard Kiel is awesome. Writing in this movie is so-so. This production uses good-looking locales. Sets, props, and costumes range from being okay to being rather fake-looking. Marvin Hamlisch's music score features some more disco-type of stuff, which I find gaudy. I am not a fan of Carly Simon's theme song, but most people love it.
The joy of The Spy Who Loved Me is partly in its unique (albeit inevitable) premise and partly in just how over-the-top it is. It's exactly the same kind of stuff that would inspire Austin Powers twenty years later. I don't think it's always that fun of a picture, but it's good fun for all Bond fans.
3.5/5 (Experience: Pretty Good | Story: Average | Film: Pretty Good)
This film is probably most memorable for being the one with all the submarines, including a tanker that eats other submarines. It's an elaborate plot by some villain in a secret underwater lair to cause the world powers to blow each other up in nuclear war (yep, this plotline was bound to happen). Bond travels from Egypt to the depths of the sea to investigate. He confronts a huge man with metal teeth - an awesomely invincible henchman named Jaws. There are fights. There are car chases. Inevitably, his adventure requires the use of a car that turns into a submarine (seriously, WTF?). It gradually culminates into a huge, all-out battle in the middle of a supertanker, and a showdown in the secret underwater lair.
Bond adventures don't get more over-the-top than this, although it's not always that thrilling of a picture. The first half of the movie always felt rather dry, long, and stuffy to me. Even with Roger Moore's wit and charms, pacing seems to drag at times. When the big finale hits, it can be rather thrilling, especially with the stakes elevated to such a massive degree. What makes this film more interesting will be the characters. With Bond being paired with his Soviet equivalent - a woman just as skilled and confident as he is - the dynamics become fairly more interesting than normal. Unfortunately, I always felt that Stromburg is the least interesting villain of the series, so the whole thing comes off as dry and forgettable.
Oh yeah, this is also nothing like the original book. Then again, I wasn't a fan of the book. Read Dr. No instead.
This film uses pretty good photography and solid editing. Roger Moore continues to exude charm and wit as James Bond. Barbara Bach is lovely in her role and she plays the part pretty well. Curt Jürgens strikes me as extremely flat and stereotypical as the villain. Richard Kiel is awesome. Writing in this movie is so-so. This production uses good-looking locales. Sets, props, and costumes range from being okay to being rather fake-looking. Marvin Hamlisch's music score features some more disco-type of stuff, which I find gaudy. I am not a fan of Carly Simon's theme song, but most people love it.
The joy of The Spy Who Loved Me is partly in its unique (albeit inevitable) premise and partly in just how over-the-top it is. It's exactly the same kind of stuff that would inspire Austin Powers twenty years later. I don't think it's always that fun of a picture, but it's good fun for all Bond fans.
3.5/5 (Experience: Pretty Good | Story: Average | Film: Pretty Good)
Labels:
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adventure,
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thriller
Film Review: The Man With the Golden Gun (007)
James Bond has faced a plethora of iconic villains at this point -
Ernst Stavro Blofeld, Auric Goldfinger, Dr. No, Emilio Largo, and more.
All of them have matched Bond with their charisma, wits, and
ruthlessness. The Man With the Golden Gun does so as well, in addition
to matching Bond in skill.
The second film featuring Roger Moore will likely come off as just more of the same to most people - it's another outlandish adventure in which Bond travels abroad, gets chased, faces the bad guy, and gets the girl in the end, as always. I always felt this was one of Moore's funner pictures though - the levity is present, for better or for worse, but the pacing hardly ever drags. There is a great car chase scene in the middle of the movie, with a magnificent stunt in which a car jumps over a river and does an inverted twist in midair (just, ignore the slide whistle they stupidly added in). There are great scenes where Bond confronts leads and outwits his enemies throughout Hong Kong and Thailand. There's a kung-fu fight in the mix, just for the hell of it. It all builds up to a showdown with the titular villain on his own island, which is set up as a deadly funhouse. The whole movie exudes the classic blend of Bond escapism that we all know and love, even if it does seem really light and fluffy.
The plot is probably too convoluted for its own good - it's an elaborate plot in which Bond gets a bullet with his name on it, but it turned out to be a ruse to get him to kill the bad guy, and so on. A senseless subplot involving an outlandish device - the solar agitator - makes it even more senseless. Despite all these contrivances, there is at least one thing that I think makes this film the most redeemable: the villain. Francisco Scaramanga is the perfect foil character to James Bond - both are gentlemen with charm, taste, and charisma. They both womanize and share the same vices. Unlike Bond, however, Scaramanga takes pleasure out of killing, and it molded him into a shadowy reflection of what Bond's own dark side must look like. On these merits, I find the showdown between Bond and Scaramanga to be an epic moment for the series.
This film boasts pretty good photography and editing. Roger Moore continues to keep his tongue in his cheek as James Bond. Christopher Lee is chillingly perfect as Scaramanga, and quite possibly steals the show. Hervé Villechaize plays one of the more memorable henchmen in the series (and it's a part that doesn't seem too far off from his eventual role in Fantasy Island). Maud Adams and Britt Ekland are both lovely and charming to watch as the Bond ladies, although the latter can be a rather irritating twit at times. Cliffton James returns as the buffoonish sheriff from Louisiana - we all wish he didn't. Writing is okay, it gets the job done. This production uses plenty of exquisite, foreign locales. Sets, props, and costumes are pretty lavish and good. John Barry's music score is decent. I don't think Lulu's music score has aged that well, but it sure is catchy.
Most folks have been dismissive of The Man With the Golden Gun, but I love the sense of adventure it has. More importantly, I love the characters - especially the villain, who stands out among the other goons that Roger Moore's Bond has to face. I see it as a decent balance of escapism, action, and levity, and it comes out as my favorite film from Roger Moore's repertoire as Bond.
4/5 (Experience: Very Good | Story: Okay | Film: Pretty Good)
The second film featuring Roger Moore will likely come off as just more of the same to most people - it's another outlandish adventure in which Bond travels abroad, gets chased, faces the bad guy, and gets the girl in the end, as always. I always felt this was one of Moore's funner pictures though - the levity is present, for better or for worse, but the pacing hardly ever drags. There is a great car chase scene in the middle of the movie, with a magnificent stunt in which a car jumps over a river and does an inverted twist in midair (just, ignore the slide whistle they stupidly added in). There are great scenes where Bond confronts leads and outwits his enemies throughout Hong Kong and Thailand. There's a kung-fu fight in the mix, just for the hell of it. It all builds up to a showdown with the titular villain on his own island, which is set up as a deadly funhouse. The whole movie exudes the classic blend of Bond escapism that we all know and love, even if it does seem really light and fluffy.
The plot is probably too convoluted for its own good - it's an elaborate plot in which Bond gets a bullet with his name on it, but it turned out to be a ruse to get him to kill the bad guy, and so on. A senseless subplot involving an outlandish device - the solar agitator - makes it even more senseless. Despite all these contrivances, there is at least one thing that I think makes this film the most redeemable: the villain. Francisco Scaramanga is the perfect foil character to James Bond - both are gentlemen with charm, taste, and charisma. They both womanize and share the same vices. Unlike Bond, however, Scaramanga takes pleasure out of killing, and it molded him into a shadowy reflection of what Bond's own dark side must look like. On these merits, I find the showdown between Bond and Scaramanga to be an epic moment for the series.
This film boasts pretty good photography and editing. Roger Moore continues to keep his tongue in his cheek as James Bond. Christopher Lee is chillingly perfect as Scaramanga, and quite possibly steals the show. Hervé Villechaize plays one of the more memorable henchmen in the series (and it's a part that doesn't seem too far off from his eventual role in Fantasy Island). Maud Adams and Britt Ekland are both lovely and charming to watch as the Bond ladies, although the latter can be a rather irritating twit at times. Cliffton James returns as the buffoonish sheriff from Louisiana - we all wish he didn't. Writing is okay, it gets the job done. This production uses plenty of exquisite, foreign locales. Sets, props, and costumes are pretty lavish and good. John Barry's music score is decent. I don't think Lulu's music score has aged that well, but it sure is catchy.
Most folks have been dismissive of The Man With the Golden Gun, but I love the sense of adventure it has. More importantly, I love the characters - especially the villain, who stands out among the other goons that Roger Moore's Bond has to face. I see it as a decent balance of escapism, action, and levity, and it comes out as my favorite film from Roger Moore's repertoire as Bond.
4/5 (Experience: Very Good | Story: Okay | Film: Pretty Good)
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October 23, 2015
Film Review: Live and Let Die (007)
In James Bond's eighth cinematic adventure, Roger Moore steps in the
well-worn shoes of the famous British spy. He goes on an adventure that
involves drug trafficking, and oddly enough, voodoo.
The film definitely has action to spare - there are a few car chases, a major boat chase, and a chase scene with a plane on a tarmac. In between these setpieces, Bond faces various sorts of peril, including a pretty cool scene at a crocodile farm. The tone is light, but there is some edge to it as Bond traverses through the streets of Harlem, the bayou of Louisiana, and the superstitious realms of the Caribbean. And, of course, it all ends at a secret lair of some kind... With Roger Moore in the lead this time, Bond becomes a lot less about kicking butt and taking names, and a lot more about the tongue-in-cheek wit and charm - it's not quite as overbearing in this film as it is in others, but it's quite the departure from the 60s era of Bond.
This plot has always been a little hard to grasp to me - the film shows you all the different aspects of the villain's sprawling plot, but does little to tie them together. Bond seems to go from one end of it to the other based on the whims of the script. There's nothing much to the characters - they're as one-dimensional as they can be. The film carries over some aspects of blaxploitation, which was big at the time, but it's hard to tell if it's really a good fit for Bond or not.
This film has good, but hardly great, photography. Editing seemed a little screwy to me at times. Acting is a bizarre thing to judge - you'll either love or hate Roger Moore's version of Bond, but in this first film, there are times when he tries to act good and tough. I enjoyed watching Yaphet Kotto and Julius Harris as the villains. Jane Seymour looks great and plays her part well. Gloria Hendry does the same. Cliffton James plays a cartoonish buffoon of a sheriff, and it's so goofy it's embarrassing. Writing is so-so. This production uses pretty real-looking locales, but the sets, props, and costumes are a bit on the fake side. The music score's okay. Paul McCartney's theme song is one of the classics - unfortunately, I feel it's been played to death after all these years.
There are fun moments in Live and Let Die, but the plot and all the things in it makes for a rather strange brew. Still worth a look for Bond fans.
3.5/5 (Experience: Pretty Good | Story: Average | Film: Pretty Good)
The film definitely has action to spare - there are a few car chases, a major boat chase, and a chase scene with a plane on a tarmac. In between these setpieces, Bond faces various sorts of peril, including a pretty cool scene at a crocodile farm. The tone is light, but there is some edge to it as Bond traverses through the streets of Harlem, the bayou of Louisiana, and the superstitious realms of the Caribbean. And, of course, it all ends at a secret lair of some kind... With Roger Moore in the lead this time, Bond becomes a lot less about kicking butt and taking names, and a lot more about the tongue-in-cheek wit and charm - it's not quite as overbearing in this film as it is in others, but it's quite the departure from the 60s era of Bond.
This plot has always been a little hard to grasp to me - the film shows you all the different aspects of the villain's sprawling plot, but does little to tie them together. Bond seems to go from one end of it to the other based on the whims of the script. There's nothing much to the characters - they're as one-dimensional as they can be. The film carries over some aspects of blaxploitation, which was big at the time, but it's hard to tell if it's really a good fit for Bond or not.
This film has good, but hardly great, photography. Editing seemed a little screwy to me at times. Acting is a bizarre thing to judge - you'll either love or hate Roger Moore's version of Bond, but in this first film, there are times when he tries to act good and tough. I enjoyed watching Yaphet Kotto and Julius Harris as the villains. Jane Seymour looks great and plays her part well. Gloria Hendry does the same. Cliffton James plays a cartoonish buffoon of a sheriff, and it's so goofy it's embarrassing. Writing is so-so. This production uses pretty real-looking locales, but the sets, props, and costumes are a bit on the fake side. The music score's okay. Paul McCartney's theme song is one of the classics - unfortunately, I feel it's been played to death after all these years.
There are fun moments in Live and Let Die, but the plot and all the things in it makes for a rather strange brew. Still worth a look for Bond fans.
3.5/5 (Experience: Pretty Good | Story: Average | Film: Pretty Good)
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October 22, 2015
Film Review: Diamonds Are Forever (007)
For the seventh James Bond adventure - and the last EON production
featuring Sean Connery - the famous spy goes on one of his wildest and
weirdest adventures.
The film starts off briskly, for in the immediate aftermath of OHMSS, we watch Bond mercilessly hunt down his arch-nemesis and take revenge. Presumably. The events of the last film are never explicitly acknowledged, but it firmly re-establishes Bond as an unstoppable man of action. From there on, however, the film remains light and campy in its tone. There is action to be had, including a few car chases and a big gun battle on an oil rig. It seems like Bond is thrust in and out of peril repeatedly. But there's also a lot of goofiness to it - Bond commandeers a moon vehicle in one scene, he fights a pair of acrobats named Bambi and Thumper just for the hell of it, and there's a pair of hitmen who act fruity. There's jokes that aren't that funny, and much like the actual casinos Bond moseys through, the film feels quite tacky and cheap.
The story's not too terrible, but it does venture into outlandish territory. Bond's investigation has a lot of ups and downs, with some deception games involved, but once everything clears up it becomes a race to stop the villain's evil plan. The film is pretty evenly silly throughout, and it doesn't leave that much of an impact in the end.
This film is made with good, but rarely great, photography. Editing is okay. Acting is swell - Sean Connery is still apt as James Bond, even with more tongue-in-cheek humor involved. Jill St. John is quite the looker in this film, but I found her character borderline unlikable. I loved Charles Gray's performance as Blofeld - the sheer villainy and class he exudes is phenomenal, just as it should be. Writing is pretty dumb. Most of this film is set in Vegas, so naturally, a lot of it looks tacky. But all things considering, the locales, sets, props, and costumes get the job done well. Special effects towards the end are terrible. John Barry's music score is really good, and Shirley Bassey's theme song is great.
Diamonds Are Forever is as silly as a Bond film can get (at least until Moonraker came along). Even then, there are things to like and enjoy about it, and it's still good-natured fun for Bond fans.
3.5/5 (Experience: Goofy | Story: Average | Film: Pretty Good)
The film starts off briskly, for in the immediate aftermath of OHMSS, we watch Bond mercilessly hunt down his arch-nemesis and take revenge. Presumably. The events of the last film are never explicitly acknowledged, but it firmly re-establishes Bond as an unstoppable man of action. From there on, however, the film remains light and campy in its tone. There is action to be had, including a few car chases and a big gun battle on an oil rig. It seems like Bond is thrust in and out of peril repeatedly. But there's also a lot of goofiness to it - Bond commandeers a moon vehicle in one scene, he fights a pair of acrobats named Bambi and Thumper just for the hell of it, and there's a pair of hitmen who act fruity. There's jokes that aren't that funny, and much like the actual casinos Bond moseys through, the film feels quite tacky and cheap.
The story's not too terrible, but it does venture into outlandish territory. Bond's investigation has a lot of ups and downs, with some deception games involved, but once everything clears up it becomes a race to stop the villain's evil plan. The film is pretty evenly silly throughout, and it doesn't leave that much of an impact in the end.
This film is made with good, but rarely great, photography. Editing is okay. Acting is swell - Sean Connery is still apt as James Bond, even with more tongue-in-cheek humor involved. Jill St. John is quite the looker in this film, but I found her character borderline unlikable. I loved Charles Gray's performance as Blofeld - the sheer villainy and class he exudes is phenomenal, just as it should be. Writing is pretty dumb. Most of this film is set in Vegas, so naturally, a lot of it looks tacky. But all things considering, the locales, sets, props, and costumes get the job done well. Special effects towards the end are terrible. John Barry's music score is really good, and Shirley Bassey's theme song is great.
Diamonds Are Forever is as silly as a Bond film can get (at least until Moonraker came along). Even then, there are things to like and enjoy about it, and it's still good-natured fun for Bond fans.
3.5/5 (Experience: Goofy | Story: Average | Film: Pretty Good)
Labels:
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October 21, 2015
Book Review: Battle Royale (Koushun Takami)
You may have heard of The Running Man and The Hunger Games - disturbing tales of the future in which human lives are put on the line in bloodsport entertainment. From Japan, Battle Royale is another horrific vision of the future: 42 junior high school students rounded up on an island and forced to fight to the death under the eyes of an authoritarian government.
The harrowing premise is what initially hooked me into the BR films, and finally into this novel. It has aspects that are familiar to the genre (which is not that big to begin with - just like The Running Man and Escape From New York, characters are coerced into action with explosive collars. The survivalist struggle and the game-like nature of the whole affair will bring The Hunger Games to mind - I've seen many people accusing it of ripping off BR). While the set-up and concepts used are neat, they are actually the low points of the book. Some of the things that makes this perfectly readable are its agreeable pacing, its harrowing action scenes and violence, and the dynamic ways in which characters clash and band together. The only bad thing is that this is a long book that chronicles every single student - it's not confusing, thankfully, but it can feel like a daunting read because of its sheer length and the level of detail Takami went into.
Fortunately, it is the characters that keeps this whole story glued together. The three main characters are a likable bunch, whose struggles comprise the bulk of the novel and all its more thrilling parts. What's really surprising is that the other 40+ characters receive a good amount of treatment too - even if they have short-lived parts, the author gives you just enough to understand them as people. Thus, all the death in the book carries substantial weight. Having to track all these characters, the plot moves around at a good rate, but it doesn't amount to much more than a struggle for survival (and possibly escape) on one island. Background is given on the type of government that runs the BR program, and the characters often vow to tear the system down, but it's all left as a mere cliffhanger.
This novel is written with plenty of flair. It does a great job of getting into each characters' thoughts and feelings. There are some parts that come off as a little odd, such as in how specific it gets with certain details (like character height and weight) and general wording. Dialogue appears realistic, but it can be rather melodramatic, especially when characters talk about their love lives and crushes (in this respect, it almost comes off as very anime-like). Chances are that some of these aspects are just inherent cultural traits to Japanese literature that I might be ignorant of.
Battle Royale is a perfectly enjoyable and juicy read. It's not always the best story or prose, but it is uncompromising in its vision, and compelling with its characters.
Comparatively, the novel is a grade better than the movie - the film does have good moments in its own right, but it always came off as rather stuff and drab to me. However, I do prefer the Hunger Games a little more, thanks to its pacing and worldbuilding.
4/5 (Experience: Good | Story: Pretty Good | Book: Pretty Good)
The harrowing premise is what initially hooked me into the BR films, and finally into this novel. It has aspects that are familiar to the genre (which is not that big to begin with - just like The Running Man and Escape From New York, characters are coerced into action with explosive collars. The survivalist struggle and the game-like nature of the whole affair will bring The Hunger Games to mind - I've seen many people accusing it of ripping off BR). While the set-up and concepts used are neat, they are actually the low points of the book. Some of the things that makes this perfectly readable are its agreeable pacing, its harrowing action scenes and violence, and the dynamic ways in which characters clash and band together. The only bad thing is that this is a long book that chronicles every single student - it's not confusing, thankfully, but it can feel like a daunting read because of its sheer length and the level of detail Takami went into.
Fortunately, it is the characters that keeps this whole story glued together. The three main characters are a likable bunch, whose struggles comprise the bulk of the novel and all its more thrilling parts. What's really surprising is that the other 40+ characters receive a good amount of treatment too - even if they have short-lived parts, the author gives you just enough to understand them as people. Thus, all the death in the book carries substantial weight. Having to track all these characters, the plot moves around at a good rate, but it doesn't amount to much more than a struggle for survival (and possibly escape) on one island. Background is given on the type of government that runs the BR program, and the characters often vow to tear the system down, but it's all left as a mere cliffhanger.
This novel is written with plenty of flair. It does a great job of getting into each characters' thoughts and feelings. There are some parts that come off as a little odd, such as in how specific it gets with certain details (like character height and weight) and general wording. Dialogue appears realistic, but it can be rather melodramatic, especially when characters talk about their love lives and crushes (in this respect, it almost comes off as very anime-like). Chances are that some of these aspects are just inherent cultural traits to Japanese literature that I might be ignorant of.
Battle Royale is a perfectly enjoyable and juicy read. It's not always the best story or prose, but it is uncompromising in its vision, and compelling with its characters.
Comparatively, the novel is a grade better than the movie - the film does have good moments in its own right, but it always came off as rather stuff and drab to me. However, I do prefer the Hunger Games a little more, thanks to its pacing and worldbuilding.
4/5 (Experience: Good | Story: Pretty Good | Book: Pretty Good)
September 30, 2015
Writing Prompt: Hello! I'm Captain Jiggles
From Writer's Digest, this week's prompt presents this bizarre scenario:
Unforeseen medical expenses arise, and you enter a bank to take out a loan. A bank teller explains that she has a “special new trainee” today who will help you in just a moment. Then a man in a full clown costume (wig, facepaint, oversized pants — the works) comes out and says, “Hello! I’m Captain Jiggles, the new loan officer, and I would be happy to help you now.” Write this scene.
I decided to write out this scene using a character from my detective novel, a rather cynical fellow named Marco Salinger. I probably could have done plenty more with this scene, but I felt it was amusing as-is.
----------------------------------------
Get a load of this guy. He says his name is Captain Jiggles, and that in itself should be enough of a hint to tell you of what kind of joker he is. He comes out wearing a pair of gaudy red and yellow balloon pants, a fluffy white shirt with pink and purple polka dots, and he’s got red gloves on his hands. His whole face is smeared in pure white make-up, he’s got a gigantic red ball on his nose, and his hair is a mess of red curls. The real kicker about all this is that I’m not here to be amused – this f%cker is supposed to be my loan officer.
I look at the bank teller as if she just puked up a whole lobster out of her mouth. She just stares back at me blankly, wondering what my problem is. I look around and wonder what everyone’s problem is. Surely, I can’t be the only sucker in this joint that finds this strange and stupid. I can’t tell if the other people in the bank are oblivious to the presence of this wacky clown, or if they’re just pretending not to notice.
Captain Jiggles meets my gaze and says, “Is there a problem, Mr. Salinger?”
I act as cool as I can, given the circumstances, and reply, “No problem at all. Let’s get this over with.”
F#ck it. Getting the loan is the most important thing right now – who the hell cares if it’s Ronald McDonald filling out the paperwork? I’m just glad it’s Captain Jiggles and not a juggalo – I always heard those guys are freaks.
I follow Mister Jiggles to his office (I seriously don’t know if I have to address him as “Captain” all the time or if Jiggles is his literal surname). I half expect the door to open up to a zany funhouse full of bent mirrors and colored doors and other crap. I’m floored when I see nothing but a clean office with a single desk, computer, and the cushiest chairs imaginable.
Jiggles offers me a seat, before sitting behind the desk and starting to type away at the computer. He asks, “Would you like anything to drink?”
Whisky would have made my day, if it’d help me get over how goofy Mr. Jiggles looks. I figure that booze is scarce in the bank, and asking for it might get me kicked out. I just say “sure” and let him get me something. From a fridge behind the desk, he pulls out a bottle of red soda – Faygo. Ah sh*t, maybe he is a juggalo after all.
He pours some of the pop into a plastic cup that he pulls out from a drawer. I half expect him to stick a silly straw in it too. When he plants a plain, straight, transparent straw into it, I’m not sure if I’m relieved or disappointed.
For the next hour or so, he takes down all my personal information and gets the ball rolling. It takes just moments to check my credit score – not too good ever since last year – and then he goes into a big spiel about locking in percentages. The whole time he talks, it sounds as professional and smart as talking to any other banking professional. I like the fact that this clown isn’t bullsh&tting me, he gives me the numbers and prospects straight-up. At the same time, I can’t help but to gawk at the man’s gigantic red snoz. Seriously, what the hell is this? Why is this guy dressed this way? Why is the bank allowing this kind of dress code? How can they expect me to take this sh$t seriously?
When business gets wrapped up, I can’t complain – I get a legitimate loan at a damn good rate. But I also expect something to come out of the blue at me. Maybe Mr. Jiggles will shake my hand and I wind up getting zapped by one of those stupid buzzer toys. Or maybe he’ll squirt my face with water from those stupid little flowers. I spend the most mental energy entertaining the thought that a cake will roll in and a dame dressed like Harley Quinn will pop out of it.
Nothing happens though – Jiggles leads me to the door with a friendly smile, as if everything’s cool. Once again, I don’t know if I’m disappointed or not. As I exit the door with documents in hand, I turn and ask him, “May I ask you something?”
“Certainly, what is it?” he beams.
“I’m sorry, but I have to ask: what is it with this get-up?”
“What do you mean?” He frowns as if I just spat on his Armani suit.
“Well, sir, it’s not every day I see a guy dressed in something as…colorful as this.”
“I know, isn’t it great?”
“I have to ask though…do you come to work like this all the time, or do you have a second job entertaining kids or something?”
“No, this is my normal suit.” Jiggles pulls on the shirt proudly and beams.
What a joker. I decide just to drop it – stranger sh&t has happened for me to worry about what one clown is doing working at a bank. At least this’ll give me something interesting to tell the nurses when I’m getting my lung cancer treatment. Hell, I start to wonder what’ll happen when the procedure’s underway, and I start to think that having all the doctors and nurses dressed as clowns might make it bearable. Something about it takes the edge off – I realize I spent so much time among stiff, boring people that seeing a clown in the mix feels crazier than it actually is. What if everything was backwards – if everybody else was a clown and I was some schmuck in a plain black suit acting all serious?
The change in perspective turns out to be what I need. God knows if I’ll actually survive the treatments, but thinking about the clowns of the world keeps my mind off of how dire it all is. Next time I see the doctor and he tells me all the potential risks of surgery, I feel like I can look him in the eye and say, “Why so serious, doc?”
Unforeseen medical expenses arise, and you enter a bank to take out a loan. A bank teller explains that she has a “special new trainee” today who will help you in just a moment. Then a man in a full clown costume (wig, facepaint, oversized pants — the works) comes out and says, “Hello! I’m Captain Jiggles, the new loan officer, and I would be happy to help you now.” Write this scene.
I decided to write out this scene using a character from my detective novel, a rather cynical fellow named Marco Salinger. I probably could have done plenty more with this scene, but I felt it was amusing as-is.
----------------------------------------
Get a load of this guy. He says his name is Captain Jiggles, and that in itself should be enough of a hint to tell you of what kind of joker he is. He comes out wearing a pair of gaudy red and yellow balloon pants, a fluffy white shirt with pink and purple polka dots, and he’s got red gloves on his hands. His whole face is smeared in pure white make-up, he’s got a gigantic red ball on his nose, and his hair is a mess of red curls. The real kicker about all this is that I’m not here to be amused – this f%cker is supposed to be my loan officer.
I look at the bank teller as if she just puked up a whole lobster out of her mouth. She just stares back at me blankly, wondering what my problem is. I look around and wonder what everyone’s problem is. Surely, I can’t be the only sucker in this joint that finds this strange and stupid. I can’t tell if the other people in the bank are oblivious to the presence of this wacky clown, or if they’re just pretending not to notice.
Captain Jiggles meets my gaze and says, “Is there a problem, Mr. Salinger?”
I act as cool as I can, given the circumstances, and reply, “No problem at all. Let’s get this over with.”
F#ck it. Getting the loan is the most important thing right now – who the hell cares if it’s Ronald McDonald filling out the paperwork? I’m just glad it’s Captain Jiggles and not a juggalo – I always heard those guys are freaks.
I follow Mister Jiggles to his office (I seriously don’t know if I have to address him as “Captain” all the time or if Jiggles is his literal surname). I half expect the door to open up to a zany funhouse full of bent mirrors and colored doors and other crap. I’m floored when I see nothing but a clean office with a single desk, computer, and the cushiest chairs imaginable.
Jiggles offers me a seat, before sitting behind the desk and starting to type away at the computer. He asks, “Would you like anything to drink?”
Whisky would have made my day, if it’d help me get over how goofy Mr. Jiggles looks. I figure that booze is scarce in the bank, and asking for it might get me kicked out. I just say “sure” and let him get me something. From a fridge behind the desk, he pulls out a bottle of red soda – Faygo. Ah sh*t, maybe he is a juggalo after all.
He pours some of the pop into a plastic cup that he pulls out from a drawer. I half expect him to stick a silly straw in it too. When he plants a plain, straight, transparent straw into it, I’m not sure if I’m relieved or disappointed.
For the next hour or so, he takes down all my personal information and gets the ball rolling. It takes just moments to check my credit score – not too good ever since last year – and then he goes into a big spiel about locking in percentages. The whole time he talks, it sounds as professional and smart as talking to any other banking professional. I like the fact that this clown isn’t bullsh&tting me, he gives me the numbers and prospects straight-up. At the same time, I can’t help but to gawk at the man’s gigantic red snoz. Seriously, what the hell is this? Why is this guy dressed this way? Why is the bank allowing this kind of dress code? How can they expect me to take this sh$t seriously?
When business gets wrapped up, I can’t complain – I get a legitimate loan at a damn good rate. But I also expect something to come out of the blue at me. Maybe Mr. Jiggles will shake my hand and I wind up getting zapped by one of those stupid buzzer toys. Or maybe he’ll squirt my face with water from those stupid little flowers. I spend the most mental energy entertaining the thought that a cake will roll in and a dame dressed like Harley Quinn will pop out of it.
Nothing happens though – Jiggles leads me to the door with a friendly smile, as if everything’s cool. Once again, I don’t know if I’m disappointed or not. As I exit the door with documents in hand, I turn and ask him, “May I ask you something?”
“Certainly, what is it?” he beams.
“I’m sorry, but I have to ask: what is it with this get-up?”
“What do you mean?” He frowns as if I just spat on his Armani suit.
“Well, sir, it’s not every day I see a guy dressed in something as…colorful as this.”
“I know, isn’t it great?”
“I have to ask though…do you come to work like this all the time, or do you have a second job entertaining kids or something?”
“No, this is my normal suit.” Jiggles pulls on the shirt proudly and beams.
What a joker. I decide just to drop it – stranger sh&t has happened for me to worry about what one clown is doing working at a bank. At least this’ll give me something interesting to tell the nurses when I’m getting my lung cancer treatment. Hell, I start to wonder what’ll happen when the procedure’s underway, and I start to think that having all the doctors and nurses dressed as clowns might make it bearable. Something about it takes the edge off – I realize I spent so much time among stiff, boring people that seeing a clown in the mix feels crazier than it actually is. What if everything was backwards – if everybody else was a clown and I was some schmuck in a plain black suit acting all serious?
The change in perspective turns out to be what I need. God knows if I’ll actually survive the treatments, but thinking about the clowns of the world keeps my mind off of how dire it all is. Next time I see the doctor and he tells me all the potential risks of surgery, I feel like I can look him in the eye and say, “Why so serious, doc?”
September 22, 2015
Film Review: You Only Live Twice (007)
After so many plots unraveled across four classic films, James Bond
would finally reach the top and confront the head man of SPECTRE, in You Only Live Twice.
This time, Bond's mission takes him to Japan. It starts off hard and fast, as he fakes his death, and then struggles to escape death in a constant string of confrontations and encounters on foreign soil. When Bond has to infiltrate a secret volcanic lair, he resorts to the ultimate cover: marrying a Japanese girl, while learning ninjutsu and getting facial surgery. It all adds up to a big, explosive battle in the middle of the volcano. As always, there's gadgets (the biggest thing being a small DIY helicopter with loads of weapons) there's ladies, and there's danger galore.
The story follows the original novel just a little bit, but the book will always have the edge because it has one important dramatic angle that the movie misses out on: the theme of revenge. The book was a pretty intense struggle, because it follows immediately after On Her Majesty's Secret Service. If you know what happens in that story, then you know how driven Bond becomes to finding Blofeld and making him pay. Also, Bond actually became a ninja and infiltrated a castle to get his vengeance - how cool is that?
The movie misses out on many of these opportunities, and instead keeps the tone light and fluffy. It takes some pretty ridiculous turns, including a useless subplot involving a rocket that steals other rockets in space. The only thing that makes this feel special is that he fakes death and assume a disguise, but it never reaches a level of significance that affects the plot much. For Bond, it's just business as usual.
This film is made with decent photography. One thing I think it weird though is that most shots, especially during the fight scenes, are taken from really really far away. Editing is okay. Acting is fine for what it is: Sean Connery seems to give a more tongue-in-cheek portrayal of Bond, but his presence is still welcome. Donald Pleasence plays the villain pretty dryly, but his mere presence and look is iconic. I have no complaints with Akiko Wakabayashi's, Mie Hama's, or Tetsuro Tamba's performances. Writing is okay, but most of the jokes fall horribly flat. This production has good-looking locales. Some of the props, costumes, and special effects appear cheap. I was never a fan of Nancy Sinatra's theme song, but the music score is alright.
You Only Live Twice is enjoyable, but also lightweight, silly, and rather shallow. The book is quite a bit better, but even by the standards of the film series, there are better Bond adventures.
3/5 (Experience: Pretty Good | Story: Average | Film: Average)
This time, Bond's mission takes him to Japan. It starts off hard and fast, as he fakes his death, and then struggles to escape death in a constant string of confrontations and encounters on foreign soil. When Bond has to infiltrate a secret volcanic lair, he resorts to the ultimate cover: marrying a Japanese girl, while learning ninjutsu and getting facial surgery. It all adds up to a big, explosive battle in the middle of the volcano. As always, there's gadgets (the biggest thing being a small DIY helicopter with loads of weapons) there's ladies, and there's danger galore.
The story follows the original novel just a little bit, but the book will always have the edge because it has one important dramatic angle that the movie misses out on: the theme of revenge. The book was a pretty intense struggle, because it follows immediately after On Her Majesty's Secret Service. If you know what happens in that story, then you know how driven Bond becomes to finding Blofeld and making him pay. Also, Bond actually became a ninja and infiltrated a castle to get his vengeance - how cool is that?
The movie misses out on many of these opportunities, and instead keeps the tone light and fluffy. It takes some pretty ridiculous turns, including a useless subplot involving a rocket that steals other rockets in space. The only thing that makes this feel special is that he fakes death and assume a disguise, but it never reaches a level of significance that affects the plot much. For Bond, it's just business as usual.
This film is made with decent photography. One thing I think it weird though is that most shots, especially during the fight scenes, are taken from really really far away. Editing is okay. Acting is fine for what it is: Sean Connery seems to give a more tongue-in-cheek portrayal of Bond, but his presence is still welcome. Donald Pleasence plays the villain pretty dryly, but his mere presence and look is iconic. I have no complaints with Akiko Wakabayashi's, Mie Hama's, or Tetsuro Tamba's performances. Writing is okay, but most of the jokes fall horribly flat. This production has good-looking locales. Some of the props, costumes, and special effects appear cheap. I was never a fan of Nancy Sinatra's theme song, but the music score is alright.
You Only Live Twice is enjoyable, but also lightweight, silly, and rather shallow. The book is quite a bit better, but even by the standards of the film series, there are better Bond adventures.
3/5 (Experience: Pretty Good | Story: Average | Film: Average)
September 21, 2015
Film Review: On Her Majesty's Secret Service (007)
Of all the classic Bond films, this one represents the most drastic
deviation. It's a darker, more serious adventure that takes the
character to more profound levels of peril and tragedy.
Right from the start, the film differentiates itself with its dreary imagery and a hard-hitting fight scene on a beach. Then there's a long, winding series of fights, deception, and intrigue. A good chunk of the film is devoted to a lengthy chase across Switzerland, which includes a ton of skiing, a huge avalanche, and a car chase. It eventually builds up to an all-out battle in the mountains. Then there's the ending, which is the one thing that pushes this whole film above and beyond the normal levels of a Bond adventure. It is a dramatic and profound turn for the character, and it has to be seen to be understood.
The story's generally more of the same: Bond has a mission to find a bad guy, reveal the evil plot, then take him out. He spends most of the time undercover, so the thrills and intrigue are much more grounded. The actual plot that's revealed is as outlandish and weird as they come. What matters the most are the characters: Bond is still the man, but the love interest provides a touching flourish that gives the story more weight.
Most of this film features good photography, but some shots are a bit hectic. Editing is very punchy, to the point where shots become compressed to mere seconds, and it almost appears agitating (though not nearly as bad as most modern movies, like the Bourne series, or Quantum of Solace). For a film from the 60s, it's pretty wild. Acting is quite the mixed bag. I was never a fan of George Lazenby, but the more I watch the film, the more forgiving I am of him - he embodies the voice and swagger of the character well enough. I'm still not a fan of Telly Savalas, whose portrayal of Blofeld feels very odd and foreign to me. I do love Diana Rigg in this film. Writing is okay. This production has good-looking locales. Some of the sets, props, and costumes are a bit gaudy and weird, and most special effects look kinda bad. John Barry's music score is superb - his main theme is so dramatic, it's chilling. Unfortunately, I am not a fan of Louis Armstrong's love theme.
Even though there are odd things to hate about OHMSS, it is a bold film that offers an intriguing direction for Bond, and offers a little more substance to its story that gives the ending a proper punch. For that alone, all Bond fans need to see the film at least once.
4/5 (Experience: Pretty Good | Story: Good | Film: Pretty Good)
Right from the start, the film differentiates itself with its dreary imagery and a hard-hitting fight scene on a beach. Then there's a long, winding series of fights, deception, and intrigue. A good chunk of the film is devoted to a lengthy chase across Switzerland, which includes a ton of skiing, a huge avalanche, and a car chase. It eventually builds up to an all-out battle in the mountains. Then there's the ending, which is the one thing that pushes this whole film above and beyond the normal levels of a Bond adventure. It is a dramatic and profound turn for the character, and it has to be seen to be understood.
The story's generally more of the same: Bond has a mission to find a bad guy, reveal the evil plot, then take him out. He spends most of the time undercover, so the thrills and intrigue are much more grounded. The actual plot that's revealed is as outlandish and weird as they come. What matters the most are the characters: Bond is still the man, but the love interest provides a touching flourish that gives the story more weight.
Most of this film features good photography, but some shots are a bit hectic. Editing is very punchy, to the point where shots become compressed to mere seconds, and it almost appears agitating (though not nearly as bad as most modern movies, like the Bourne series, or Quantum of Solace). For a film from the 60s, it's pretty wild. Acting is quite the mixed bag. I was never a fan of George Lazenby, but the more I watch the film, the more forgiving I am of him - he embodies the voice and swagger of the character well enough. I'm still not a fan of Telly Savalas, whose portrayal of Blofeld feels very odd and foreign to me. I do love Diana Rigg in this film. Writing is okay. This production has good-looking locales. Some of the sets, props, and costumes are a bit gaudy and weird, and most special effects look kinda bad. John Barry's music score is superb - his main theme is so dramatic, it's chilling. Unfortunately, I am not a fan of Louis Armstrong's love theme.
Even though there are odd things to hate about OHMSS, it is a bold film that offers an intriguing direction for Bond, and offers a little more substance to its story that gives the ending a proper punch. For that alone, all Bond fans need to see the film at least once.
4/5 (Experience: Pretty Good | Story: Good | Film: Pretty Good)
Film Review: Thunderball (007)
After seeing James Bond in action in three big, iconic missions, Thunderball
blasts to the scene with the promise of more action, more gadgets, more
ladies, bigger stakes, more exotic locations, and so much more!
At this point, the Bond formula had been established firmly enough so that Thunderball only has to follow a template full of established tropes and cliches. Many folks will say that it makes this one of the duller movies. I personally always thought it was a blast though. Among the highlights, this film follows Bond on a colorful journey to Nassau, where he has to constantly out-think and outwit the opposition. There's a lot of deceptive mindgames at work, followed by some chasing and some fighting, before a massive all-out battle underwater. It's a long film, but it is consistently thrilling and it has a satisfying payoff. Best of all, the film remains iconic thanks to the classic elements at play: Bond's classic charm, a classic villain we love to hate, and an overall sense of class.
The premise is pretty simple, generally not much different than a lot of modern action movies revolving around stolen nuclear weapons (like Broken Arrow, The Rock, Mission Impossible, you name it). It follows Ian Flemming's novel practically word for word (which is unsurprising, since it was based on a screenplay to begin with). What makes it so fun is that it's twisty and complex, but not impossible to follow. Each new scene offers something that's either thrilling or alluring. The characters are as endearing as ever.
Caught in epic widescreen photography, this film boasts plenty of bright and colorful scenery. Most of it looks great, especially with some steady and well-choreographed underwater photography. Some scenes, especially during the parade scene, are a bit rough around the edges. Editing can be nutty, as some dialogue has been cut, dubbed, and recut for various versions. Scenes usually transit well regardless. Acting is great: Sean Connery is still the man, and I always enjoyed the performances of Adolfo Celi, the lovely Claudine Auger, and the lovely Licuana Paluzzi. Writing is okay - the plot unravels well, and the dialogue is usually good, but some of the jokes can be a little goofy. This production uses great-looking locales, and lots of fine-looking sets, props, and costumes. John Barry's music score is as good as ever, and Tom Jones' theme song is hip.
To me, Thunderball is one of the most perfect Bond adventures. It has all the right signature elements we know and love, but with tons of thrills and action. It is a long adventure that might strain the patience of many viewers, but I think it's classy, sexy, exciting stuff.
4.5/5 (Experience: Perfect | Story: Good | Film: Very Good)
At this point, the Bond formula had been established firmly enough so that Thunderball only has to follow a template full of established tropes and cliches. Many folks will say that it makes this one of the duller movies. I personally always thought it was a blast though. Among the highlights, this film follows Bond on a colorful journey to Nassau, where he has to constantly out-think and outwit the opposition. There's a lot of deceptive mindgames at work, followed by some chasing and some fighting, before a massive all-out battle underwater. It's a long film, but it is consistently thrilling and it has a satisfying payoff. Best of all, the film remains iconic thanks to the classic elements at play: Bond's classic charm, a classic villain we love to hate, and an overall sense of class.
The premise is pretty simple, generally not much different than a lot of modern action movies revolving around stolen nuclear weapons (like Broken Arrow, The Rock, Mission Impossible, you name it). It follows Ian Flemming's novel practically word for word (which is unsurprising, since it was based on a screenplay to begin with). What makes it so fun is that it's twisty and complex, but not impossible to follow. Each new scene offers something that's either thrilling or alluring. The characters are as endearing as ever.
Caught in epic widescreen photography, this film boasts plenty of bright and colorful scenery. Most of it looks great, especially with some steady and well-choreographed underwater photography. Some scenes, especially during the parade scene, are a bit rough around the edges. Editing can be nutty, as some dialogue has been cut, dubbed, and recut for various versions. Scenes usually transit well regardless. Acting is great: Sean Connery is still the man, and I always enjoyed the performances of Adolfo Celi, the lovely Claudine Auger, and the lovely Licuana Paluzzi. Writing is okay - the plot unravels well, and the dialogue is usually good, but some of the jokes can be a little goofy. This production uses great-looking locales, and lots of fine-looking sets, props, and costumes. John Barry's music score is as good as ever, and Tom Jones' theme song is hip.
To me, Thunderball is one of the most perfect Bond adventures. It has all the right signature elements we know and love, but with tons of thrills and action. It is a long adventure that might strain the patience of many viewers, but I think it's classy, sexy, exciting stuff.
4.5/5 (Experience: Perfect | Story: Good | Film: Very Good)
Labels:
action,
adventure,
espionage,
film review,
thriller
September 20, 2015
Film Review: Man from UNCLE
Even though this is a Cold War thriller, this is not a movie you'd
want to see for action. Sure, there's a couple of big chase scenes and
some shooting in the middle, but most of this film is all about the
characters. On one side, you have the suave, skilled, confident American
thief who struck a deal to work for the CIA. On the other side, you
have the strong, blunt, rigid Russian superspy who suffers from some
anger management issues. Put the two together on a mission, and the
sheer chemistry really makes the sparks fly.
What the film lacks in actual action or setpieces, it makes up for tremendously in the characters. All of the film's fun is in watching the sharp banter between the two polar-opposite male leads. The dialogue alone is often witty, amusing, and shows great color and personality. Best of all, it's brought to life vividly by the actors, who offer top-notch performances. To say nothing of the female leads, who offer even more dynamism to the plot.
Fortunately, the plot is pretty interesting and solid too. The actual mission the characters go on carries over a lot of familiar tropes and elements you might see in other spy movies - dense conspiracies, elaborate games of deception, megalomaniacs, torture, etc. The characters are very well-developed and their volatile relationships keep the pace rolling for the whole runtime. Unfortunately, all the color seems to get sucked out in the last big chase, before the endgame rolls out. The last few scenes tie together some pieces of the plot that you'll never even notice throughout the picture, before its reaches a strangely short ending. It's more of a punchline than a climax.
One more thing that makes this movie shine will be its production and style. Filming looks fantastic, and it is edited in a fairly flashy way. There is a ton of really great, hip music throughout. If it was any flashier, it would feel like a Tarantino picture. Performances are awesome by the whole cast: Henry Cavill and Armie Hammer are both great in their roles, and they play off of each other very aptly. Alicia Vikander is just as fun to watch. Elizabeth Debicki is especially entrancing to watch - her performance is like the antithesis to Audrey Hepburn (same sense of fashion and everything), and it's all the more effective that way. This production uses very good, real-looking sets, props, and costumes.
I have no idea how good of an adaptation this movie is to the original TV show, but I love it for its style, its playful tone, and its characters. If that appeals to you, then the film is certainly recommended. If it's action you crave, better go watch Mission Impossible instead.
4/5 (Experience: Good | Story: Good | Film: Very Good)
What the film lacks in actual action or setpieces, it makes up for tremendously in the characters. All of the film's fun is in watching the sharp banter between the two polar-opposite male leads. The dialogue alone is often witty, amusing, and shows great color and personality. Best of all, it's brought to life vividly by the actors, who offer top-notch performances. To say nothing of the female leads, who offer even more dynamism to the plot.
Fortunately, the plot is pretty interesting and solid too. The actual mission the characters go on carries over a lot of familiar tropes and elements you might see in other spy movies - dense conspiracies, elaborate games of deception, megalomaniacs, torture, etc. The characters are very well-developed and their volatile relationships keep the pace rolling for the whole runtime. Unfortunately, all the color seems to get sucked out in the last big chase, before the endgame rolls out. The last few scenes tie together some pieces of the plot that you'll never even notice throughout the picture, before its reaches a strangely short ending. It's more of a punchline than a climax.
One more thing that makes this movie shine will be its production and style. Filming looks fantastic, and it is edited in a fairly flashy way. There is a ton of really great, hip music throughout. If it was any flashier, it would feel like a Tarantino picture. Performances are awesome by the whole cast: Henry Cavill and Armie Hammer are both great in their roles, and they play off of each other very aptly. Alicia Vikander is just as fun to watch. Elizabeth Debicki is especially entrancing to watch - her performance is like the antithesis to Audrey Hepburn (same sense of fashion and everything), and it's all the more effective that way. This production uses very good, real-looking sets, props, and costumes.
I have no idea how good of an adaptation this movie is to the original TV show, but I love it for its style, its playful tone, and its characters. If that appeals to you, then the film is certainly recommended. If it's action you crave, better go watch Mission Impossible instead.
4/5 (Experience: Good | Story: Good | Film: Very Good)
September 13, 2015
Novel: Untitled Project Redraft
As part of re-evaluating the things I've written over the years, I decided to rewrite this story completely from scratch. I originally entitled it Pada Jai, but I'd like to call it something else when it eventually reaches its finalized form.
Originally, this was conceived as Star Wars fan fiction - I was contemplating the moral roles of the films (the Jedi and the Sith) and wanted to present a middle ground or grey area in between the two. I came up with Pada Jai as a fictitious faction that uses the Force with no concern over good or evil, and could possibly use evil powers for good or vice-versa. The point was, I wanted a type of Force use that was unrestricted, so a person could perform even crazier stunts and powerful moves that others in the universe couldn't even dream of.
Eventually, this idea evolved into its own bizarre universe. I took a sociology class a while back, for college credit. Part of it talked about corporate accountability, and part of that lesson regarded pollution and the environment. Somehow, it spurred me into taking the Pada Jai concept and centering it on a disgruntled company employee in some distant future. Somehow, this all evolved into what it is now: a dark, brutal tale of a man betrayed by his friend, who unleashed a parasite that attaches to the brain and grants superhuman strength and power, but at the cost of his consciousness. Freed from the confines of being a Star Wars story, I found that I could accomplish much more and be more original.
In its original draft, I split this up into three stories, about 40,000 words each (which is agonizingly short, in retrospect). I was generally copying the plot structures of popular movie trilogies at the time (Star Wars and The Matrix), so I ended each story with some kind of cliffhanger, until it all built up to an all-out battle.
I think I always knew that there was something wonky and flaky with these books, but now that I look back on them, I realize they're downright terrible. The prose is weird and the dialogue is stupid. There is action galore - in one scene I actually had a 1-vs-100 man fight and I counted all the deaths to make sure they added up - but none of these scenes are really that great, because there's no attachment to the characters during these parts. Some of my creative decisions were dumb. Worst of all, I tried so hard to make this crass and pulpy, I wound up expending tons of swearing, vulgarity, blood, gore, and sex, but with no real finesse. It comes off as trashy and puerile.
Obviously, I still see value and potential to the story - otherwise, I wouldn't bother revisiting it. Is is all intended to be a tale about the abuse of power, of vengeance, and the inner struggle between savagery and civility. I have a cast of characters that could be filled with life, and a whole universe to play with that you've probably never seen before.
To illustrate how much things have changed, I thought I'd post the past and present iterations of the opening sections of this story.
The original draft from 2005 appears below. It's a pretty weak opening that tells more than it shows, and feels way too detached to work.
Old Draft:
Chapter One: New Arrivals at the Corjo Labor Camp
1 - Postarbitration
Upon recent reflection, I decided to tweak this opening chapter even more, to immediately immerse the reader into Ryla's perspective and reveal information in a different way. I addressed one or two logical issues (Ryla is branded upon sentencing, not when she gets to Corjo), and there are still a couple of things I should address (I forgot to mention Ryla's parole options). Still, this is probably the direction I'll be heading for this story from here on out.
Newest Draft
1 - Postarbitration
In the cell, Ryla Corinthia knew she was safe. Even though the cot was hard and the small toilet offered no privacy, she found comfort in the gentle vibrations reverberating through the shuttle’s hull, and the faint hum of the engines. She forced herself to lay on the cot and enjoy what few comforts she could, because once the shuttle lands, she would be on planet Corjo, to work the next five years of her life in the labor camp. Chances are that she'll be there for longer.
Ryla spent hours turning on the cot, trying to find a comfortable position. While she was on her side, her turquoise eyes settled on her forearm. Her name was branded there in red ink, with numbers associating her with her criminal record and sentence. It looked like a tattoo made of blood. She still felt a residual stinging on the flesh, from the sentencing process. When the robot sounded out her file, she gawked at the machine and trembled. In a broken voice, she told it, “There has to be some mistake. I should be on Mitheria Sigma at the worst. But…Corjo?”
“There is no mistake,” the robot declared, before guards carried her to the cell. The unfeeling voice continued to haunt Ryla. Her crimes were minor, and she expected to be taken to a standard prison. When she recalled her sentencing, she realized that her incarceration on Corjo was no accident. Somebody purposefully arranged for her to be there. She was accused of spying on executives. Now, they made sure that she’d never reveal the few secrets she learned.
She didn’t even know or care about those secrets. She came across the information by accident, and didn’t give any of it a second thought. When the Maetherion guards came for her, she was shocked and confused during the entire hearing. Her defense was silenced quickly, and she never even had the chance to arrange for legal counsel. The judges produced evidence as if from thin air, and in the next few hours, she was sent to the shuttle.
While en route, the weight of her sentence finally sunk in, and she realized that her life was as good as over. She couldn’t last long working on hard labor, and the other prisoners would show her no mercy. Even if Corjo wouldn’t kill her, it would break her.
After countless hours alone in the steel cell, Ryla felt the ship lurch. She jerked awake, when she realized that they were passing through Corjo’s atmosphere and landing. Through the bars, she saw robots rolling out of their niches and unfolding into man-sized forms. They stood guard along the walls, as all of the cell doors in the ship opened.
Prisoners walked out of their cells and down the main corridor. Ryla stood at the threshold of her cell, but stopped short when she saw the others staring at her. Their expressions betrayed their primal urges, as if their sullen eyes could speak and tell her that they all wanted to violate her.
As Ryla stood and trembled, the robot guards took notice. One of them nudged her into the group of prisoners. She kept her head down, focusing on her shuffling feet to avoid everybody’s wicked stares.
Ahead, the shuttle’s ramp led down to a concrete landing pad. As she continued towards it, she felt somebody’s hand on her shoulder. A shiver crawled down her spine, and the rest of her body became taut. She felt somebody’s hot breath against her cheek, and a voice whispered into her ear, “Tonight…your a$$ is mine, b*tch.”
Ryla wanted to break away and start running, but her legs refused to move. Before anything else could happen, a guard walked up to the man behind her. It said, “No talking. Keep moving.”
When the machine nudged the prisoner, he shoved back and shouted, “Hey, f#ck you!”
In the next instant, the robot slammed its fist into the man’s face. His head snapped to the side with a loud crack. Blood and spit flew from his lips, before he tumbled to the ground, moaning. The other prisoners kept walking, keeping their attention focused away from the trouble.
When Ryla stepped down the ramp, a blast of hot, humid air washed over her. The light from Corjo’s twin yellow suns was nearly blinding, compared to the dim shuttle. When Ryla’s eyes adjusted, she saw an iron fence surrounding the landing pad. The dirty faces of dozens of prisoners gawked at the new prisoners, showing mixed expressions of misery and indifference. Many of their gazes settled on Ryla, who stood out with her glistening blonde hair. Their expressions showed vicious, feral hunger – it had been years since any of them had laid eyes on a woman.
Regarding the prisoners, Ryla realized that most of them wore red uniforms. They were sentenced to Corjo for any number of heinous crimes. In her clean white uniform, which signified minor crimes, Ryla felt even more out of place.
The robot guards grouped the new prisoners to the edge of the landing pad, and forced them into a straight line. More guards offloaded crates of food, clothes, tools, parts, weapons, and fuel from the ship’s hold. Moments later, a gate opened in the fence, and an old man with olive-colored skin, thin gray hair, and a weathered face marched in front of the prisoners.
Regarding the prisoners with a scowl, the man announced, “I am Warden Chen. This is planet Corjo – the ugliest, slimiest, sh*ttiest outback world you can imagine. This is my world, so all your lives belong to me. When I say anything, you will listen, and obey. And believe me, you will obey. If you think working at the excavation is suffering, you haven’t even scratched the surface of suffering. All of you are here, so you can know the full meaning of the words ‘pain,’ and ‘suffering’. Those of you in white, you might achieve repentance for your crimes if you work hard and stay clean. Those of you in red: you’re here to die little by little each day, until your bodies can’t handle it anymore. All I can say for you is, tough sh%t.
“Every day, you’ll be working on uncovering the ancient Corjan ruins. You will work hard, until you sweat, hurt, and bleed. I don’t care who you are or what your sob story is; everybody works, and everybody suffers. Any insolence and any deficiency will be dealt with as I see fit.
“Our facility has no fence line. You’re free to leave the compound all you want. I won’t give a sh#t, because the jungle will eat you alive. The only thing protecting you from the plants and animals out there is an invisible perimeter line that gives off pheromones and scents to keep the wildlife out. You can escape if you want to, but believe me, you won’t want to. Don’t even think about trying to go off-world, because it’s impossible. This shuttle you came from is the only traffic this world ever gets, and my guards will f&ck you up if you try anything.
“Meals are served twice a day, no more than thirty minutes at a time. If you miss out, then that’s just tough sh#t. Do you all understand me?”
The new prisoners mumbled acknowledgements.
“What was that? I can’t hear any of you pathetic slugs! When I ask you if you understand me, I want to hear you all say ‘yes Warden Chen,’ loud and proud. Do you understand me?”
The prisoners said loudly, “Yes Warden Chen.”
“What? That’s still not nearly loud enough! Do you shitheads understand me?”
“Yes Warden Chen!” the prisoners clamored.
“That’s more like it,” Chen said. “All of you, report to Building 5 for processing.”
One prisoner shouted in a mocking tone, “Oh yes sir Mr. Warden Chen! Right away Warden Chen! Anything you say Warden Chen!”
Walking up to the insolent prisoner, Chen sharply regarded him with his indigo eyes and challenged, “You making fun of me?”
“No sir, Warden Chen!” the prisoner screamed, his lips curled into a mocking smile.
Smacking him in the face, Chen yelled, “I don’t take this crap from anyone! Shut the f*ck up and get to Building 5, before I wipe that smile off your face with my gun!”
“This is bullsh&t!” the prisoner ranted. “You’re just an old man on a power trip! You can’t do anything to me; I’m a Maetherion citizen!”
Drawing his sidearm, Chen pressed the barrel of his nuclear-powered pistol against the prisoner’s lips, and said, “You are one dumb sh*thead. The minute you’re sentenced here, your citizenship is revoked. You’re my citizen now. And you know what? I think you’re too stupid to stay a citizen of my camp. What good are you if you keep shooting your mouth off at me? I think I’ll end both our miseries and shoot your mouth off!”
Before the prisoner could do anything, Chen squeezed the trigger. A hot yellow beam exploded from the pistol, and made the man’s head explode. The prisoners recoiled in terror as blood and broken flesh flew out and splattered on the concrete. With wide, teary eyes, Ryla watched the scene and couldn't stop trembling.
The warden turned around and left the landing platform without a word. The robot guards hustled the prisoners to Building 5, where they formed a line and passed through an X-Ray arch. One by one, each prisoner stepped through the arch, and was cleared by the guards.
Afterwards, each prisoner’s arms were scanned. When Ryla’s brand was processed, a mechanical arm extended down. It grabbed her arm and pressed a circular band of blue ink on the back of her hand. The new markings provided her bunk assignment: Building 12, Bunk 35.
Ryla was pushed down the line by the guards. She passed beneath arches that sprayed vaccines and immunities at her. The clouds of mist seeped into her pores and flew through her nostrils, smelling acrid.
When she left the building, Ryla stepped into an empty dirt lot. Several bunk buildings faced the lot; the administrative and supply buildings were built behind a walled-off section, with robotic turrets scanning the camp constantly.
As Ryla stepped across the lot, she felt the eyes of the other prisoners on her. There were over a hundred men in the camp, most of whom coveted her and her flesh. She felt sick to her stomach, knowing that she wouldn’t last long in the camp.
She found her bunk in Building 12. She discovered that the whole building was designated for all female prisoners, and it could only be opened with the marking on her hand. Knowing that she was segregated from the male prisoners, she no longer worried about being assaulted in the middle of the night. When she found her assigned bunk, she realized that the place was too clean; she was the only female prisoner in the whole camp. She wondered if the camp ever had any other female prisoners. If so, what happened to them?
Ryla couldn’t stop the tears from dripping down her face, and the sobs from escaping her lips. She finally comprehended the full weight of her sentence, and it seemed inevitable that it would crush her. She cried until the planets’ suns set, and the cabin was all dark.
--------------------
Hopefully, you'll see how much has changed, and find the latest draft the most engrossing. As far as this story goes, I rewrote about 25,000 words, and decided to go back and change some more stuff, so it's practically a new third draft.
The work shall continue until Warden Chen is satisfied...
Originally, this was conceived as Star Wars fan fiction - I was contemplating the moral roles of the films (the Jedi and the Sith) and wanted to present a middle ground or grey area in between the two. I came up with Pada Jai as a fictitious faction that uses the Force with no concern over good or evil, and could possibly use evil powers for good or vice-versa. The point was, I wanted a type of Force use that was unrestricted, so a person could perform even crazier stunts and powerful moves that others in the universe couldn't even dream of.
Eventually, this idea evolved into its own bizarre universe. I took a sociology class a while back, for college credit. Part of it talked about corporate accountability, and part of that lesson regarded pollution and the environment. Somehow, it spurred me into taking the Pada Jai concept and centering it on a disgruntled company employee in some distant future. Somehow, this all evolved into what it is now: a dark, brutal tale of a man betrayed by his friend, who unleashed a parasite that attaches to the brain and grants superhuman strength and power, but at the cost of his consciousness. Freed from the confines of being a Star Wars story, I found that I could accomplish much more and be more original.
In its original draft, I split this up into three stories, about 40,000 words each (which is agonizingly short, in retrospect). I was generally copying the plot structures of popular movie trilogies at the time (Star Wars and The Matrix), so I ended each story with some kind of cliffhanger, until it all built up to an all-out battle.
I think I always knew that there was something wonky and flaky with these books, but now that I look back on them, I realize they're downright terrible. The prose is weird and the dialogue is stupid. There is action galore - in one scene I actually had a 1-vs-100 man fight and I counted all the deaths to make sure they added up - but none of these scenes are really that great, because there's no attachment to the characters during these parts. Some of my creative decisions were dumb. Worst of all, I tried so hard to make this crass and pulpy, I wound up expending tons of swearing, vulgarity, blood, gore, and sex, but with no real finesse. It comes off as trashy and puerile.
Obviously, I still see value and potential to the story - otherwise, I wouldn't bother revisiting it. Is is all intended to be a tale about the abuse of power, of vengeance, and the inner struggle between savagery and civility. I have a cast of characters that could be filled with life, and a whole universe to play with that you've probably never seen before.
To illustrate how much things have changed, I thought I'd post the past and present iterations of the opening sections of this story.
The original draft from 2005 appears below. It's a pretty weak opening that tells more than it shows, and feels way too detached to work.
Old Draft:
Chapter One: New Arrivals at the Corjo Labor Camp
Life on
planet Corjo was truly miserable. It was
a hot, humid jungle world teaming with alien life. Two blazing suns beamed heat down on the
green world, drenching the laboring prisoners in sweat. Now and then, prisoners were known to die
from the heat exhaustion.
The prisoners’ work added to the
misery; they were forced to unearth the ruins of an ancient alien
civilization. The expedition was long
and hard, and the Corjan city was immense.
The ruins sprawled out for twenty square miles, and after five decades
of nonstop labor, only half of it was fully uncovered.
Every
month, the prisoners at the Corjo labor camp would gather around the shuttle
landing pad and watch the shuttle land.
The long rectangular vessel came as scheduled to deliver supplies, and
most importantly, more prisoners.
Life on Corjo
would change dramatically, for of the twelve prisoners on board, two of them
caught the most attention. As they came
out, the watching prisoners mocked and harassed them. One of the newcomers was a young lady named
Ryla Corinthia. She was twenty-five
years old with soft turquoise eyes and sandy blonde hair. She was slender and beautiful. As she exited the idle shuttle, all of the
male prisoners gawked at her - some of them with a look of hunger. She avoided their eyes and shyly retreated
behind the other newcomers.
But someone
else’s eyes remained fixed on hers.
Another new prisoner named Gerard stared at her and flicked his tongue
obnoxiously. He was a strong, burly, crude
young man with curly black hair and wicked yellow eyes.
Guards came
off the shuttle, clad in body armor with reflective silver helmets. They herded all of the new prisoners in an
orderly line, facing the administrative building directly in front of the
shuttle pad.
The prison
camp was surprisingly sparse for such a large-scale operation. There were six flat concrete buildings
surrounding the shuttle pad, which included a barracks, an armory, an
administrative building, a warehouse, a motor pool, and a prisoner processing
building. All of these buildings were
surrounded by a fence, separating the prisoners from their overseers. Four towers stood guard along the fence line,
with robotic turrets that scanned everything around them.
On the
other side of the fence were six cabins for the prisoners, and a mess
hall. There were two guard towers as
well. There was no fence to separate the
prisoner’s yard from the jungle. Only
the concrete and the gravel on the ground marked the camp’s boundaries.
An old man
stepped out of the administrative building and approached the new
prisoners. He was fifty years old, but
looked to be a hundred. He had thin gray
hair and dark indigo eyes. His face was
etched with deep, unnatural wrinkles.
Combined with his skeletal figure, he looked like a specter.
He announced in a surprisingly
boisterous voice, “Welcome to Corjo! I am warden Chen; I am in charge of
everything here, so you must do everything I say. If you fail to obey my orders or my rules, we
will resort to deadly force. Is that
understood?”
A few
prisoners muttered an acknowledgement.
“When I ask
you a question, I expect an answer!” Chen roared. “Do you understand me?”
Ten of the
twelve prisoners shouted back, “Yes sir!”
“Don’t call
me sir! I’ve worked in this company for fifty years! I’ve earned my title as
warden! You must answer as, ‘Yes warden Chen’!”
“Yes warden
Chen!” eleven of the twelve prisoners replied.
A stern-looking man didn’t bother saying anything.
Chen gestured
at the silent prisoner. One of the
guards brandished a rifle and aimed it at the prisoner. It fired an invisible beam of sound waves at him;
the inaudible beam penetrated his ears and made his head hurt immensely. The prisoner crumpled to the ground, grasping
his head in pain.
The guard
stopped the beam and allowed the prisoner to recuperate.
“That’s
more like it,” Chen said. He paced in
front of the prisoners and lectured, “We are here to dig the Corjan ruins; that
is your only duty here for the rest of your lives. I expect all of you to dig and dig to the
best of your ability. If I feel you’re
not doing your jobs well, you will be punished!
“Escape is
generally impossible. This shuttle pad
is off limits, and anyone caught in this area will be shot. The only other option is the jungle. There is no fence to keep you from entering
or exiting the jungle. There is only an
invisible perimeter line that gives off a chemical scent to keep predators
away. If you enter the jungle on your
own, you won’t last long!
“You will
obey the guards at all times. You will
report to roll call every morning without exception. Failure will result in punishment! Remember,
too, that anyone caught in the restricted fenced areas will be shot!
“Meals are
served for thirty minutes twice a day.
An announcement will be made when it is time to eat. If you miss it, you get nothing!
“Now,” Chen
concluded, “all prisoners will report to building five for processing.”
The guards
made all of the new prisoners march to the prisoner processing building. Ryla was at the front of the line. She obediently stepped into the building and
found herself facing a guard seated behind a desk.
The guard
ordered, “Please empty your pockets and remove all your belongings and place
them on the desk.”
Ryla handed
over everything from her pockets: some
money, some bland chewing gum, and several ID cards. The guard curiously glanced at the cards,
noting that she was a former Maetherion employee. The words, “Career Terminated” were stamped
in red over them all.
The guard
apathetically discarded all of the belongings and said, “You will now be
scanned for any foreign objects.”
He pushed a
button on his desk, and a large ring-shaped device descended from the
ceiling. It passed over Ryla, and a hazy
blue field crackled electrically inside the ring. As it descended, the blur field passed
through her and made her skin tickle; she shifted uncomfortably.
On the
guard’s computer terminal, a complete molecular rendering of Ryla’s body
appeared. It showed everything from her
clothes to her bone marrow. The guard
immediately spotted a foreign object on her neck.
The guard
demanded, “You must give us your necklace, too.”
Ryla
stammered, “But I can’t! My father gave it to me.”
“Sorry
lady,” the guard insisted. “But your citizenship with the Maetherion
Corporation has been terminated. You do
not have the right to own any personal property here on Corjo.”
“But I
can’t give this up!” Ryla insisted. “It’s the only thing I have to remember him
by!”
The desk
guard ordered, “Someone get it for her.”
Another
guard roughly grabbed Ryla’s necklace and ripped it off her neck. He slapped it on the desk. It was a crystalline cross inset in a golden
star. Ryla looked upon it with her eyes
watering, and she put her hand where it used to lay on her chest.
“Very
good,” the desk guard said. “Next!”
Ryla was
taken to another room, which looked like a large showering room. The escorting guard ordered, “Now, take off
all your clothes so you can be cleansed.”
“What?”
Ryla snapped. “No!”
“Take off
your clothes so we can wash you,” the guard repeated.
“No, not in
front of you,” Ryla insisted. “Can’t I do this in private?”
“You’re not
entitled to privacy here. Take off your
clothes now. Failure to comply will
result in punishment.”
“Punish me
then!” Ryla bellowed. “I don’t deserve this kind of treatment!”
Taking out
his baton, the guard swung it hard against her stomach. The blow knocked the wind out of her and made
her bend over. Whacking her on the back
of the neck, he sent her sprawling to the floor. He then kicked her in the stomach. The pain in her neck and abdomen made her cry
openly.
“No more
trouble, lady,” the guard warned. “You’re not a Maetherion employee anymore;
you’re nothing! Do you get it now? You have no rights here; you have nothing
here! So take off your f&cking clothes, unless you want some more!”
Ryla rose
to her feet with tears still dripping down her cheeks. Obediently, she stripped off all her clothes
and stood at the far end of the room.
Her hands covered her exposed skin abashedly.
From the
wall, the guard took a hose and sprayed a cold blast of water on her. She gasped at the sudden gust of coldness on
her skin. She stood idly for a minute
as the guard hosed her down.
The guard
turned off the hose and ordered, “Go to the next room and get an inoculation.”
Ryla
obediently dashed to the next room, still naked and dripping with cold
water. In the next room, a guard plunged
a needle into her shoulder. He explained
that the shot would protect her from all known diseases on the planet.
She then
moved onto the next room, and was given a set of gray nondescript clothes. Bunk ten - bed number five - was assigned to
her. Even though she was still yet from
the hose, she donned her new clothes and stepped onto the prisoner’s yard.
As soon as
she exited the building, the crowd of prisoners stood around her and
gawked. She felt horribly uncomfortable,
especially after her humiliating processing.
It occurred to her that she may be the only woman in the whole camp;
everybody would be eager to take advantage of her. She silently walked towards her assigned bunk
and sat in her bed. There, she cried all
evening.
--------------------
For the new draft, I rewrote the whole scene anew and changed a lot of things creatively (guards are now robots, Chen is not as much of a weak old man, and chapter headings will be weird made-up compound words). I personally feel better about it, but there is still room for improvement (hook is still weak, still to much telling, not enough characterization yet).
For the new draft, I rewrote the whole scene anew and changed a lot of things creatively (guards are now robots, Chen is not as much of a weak old man, and chapter headings will be weird made-up compound words). I personally feel better about it, but there is still room for improvement (hook is still weak, still to much telling, not enough characterization yet).
New Draft:
1 - Postarbitration
Over planet Corjo, a freighter flew into orbit. From one of its hangar bays, a shuttle glided
towards the green and blue world, descending into its atmosphere with a new
shipment of fresh supplies, and fresh prisoners.
Penetrating the planet’s atmosphere, the shuttle soared over miles of
lush, green canopies and foliage. It
produced sonic booms in its wake, which shook the trees beneath it. Several minutes later, the shuttle braked,
and descended onto a man-made settlement in the middle of the jungle.
As it landed, prisoners from the Corjo labor camp stood behind the iron
fence, watching the ship curiously.
Their dirty faces showed mixed expressions of indifference and
misery.
Nevertheless, the monthly shipment was the highlight of their day, before they’d be forced to return to hard labor. Watching the shuttle gave them a welcome respite from their work; they got the chance to watch new supplies being offloaded, and they got to size up the new batch of prisoners.
Nevertheless, the monthly shipment was the highlight of their day, before they’d be forced to return to hard labor. Watching the shuttle gave them a welcome respite from their work; they got the chance to watch new supplies being offloaded, and they got to size up the new batch of prisoners.
The shuttle settled gently on the concrete landing pad. Its ramp came down; several robot guards
pushed the new prisoners out of the hold and onto the tarmac. The new prisoners were dressed in fresh sets
of uniforms: most wore all-white, representing
the minor crimes they committed against the Maetherion Corporation. A few were dressed in red, identifying them
as the most dangerous of felons: the
murderers and defilers, who would spend the rest of their days at the labor
camp until their bodies couldn’t take any more.
Among those dressed in white, there was a woman. She was skinny, with a smooth, clean
face. Her eyes were turquoise; her
eyebrows were short and slanted. Her
golden hair was long, fine, and clean; it glistened in the light of the
planet’s two suns. As she stepped onto
the concrete uncertainly, she could feel the eyes of all the prisoners on
her. Their expressions changed to
vicious, feral hunger; it had been years since any of them had laid eyes on a
woman.
The robot guards grouped the new prisoners to the edge of the landing
pad, and forced them into a straight line.
One of the prisoners in red refused to move in line; a robot guard
walked up to the burly man and ordered in a deep, mechanical voice, “You will
fall in line.”
“F&ck you, I never asked for this sh#t,” the prisoner pouted.
The robot moved against the prisoner.
He shoved against the machine and banged his fist on the metal plating
on its head. Grabbing his arm, the robot
twisted it hard, until it cracked loudly.
The prisoner grimaced, and a moan escaped his lips. Kicking him in the shins, the robot moved the
prisoner into line; he stood with the others, feebly holding his broken
arm.
One of the other prisoners slapped him on the back of the head and cried,
“What are you, stupid?”
“Shut up,” one of the robots retorted, nudging the talking prisoner with
its metal arm.
While the prisoners stood, more robots gathered around the shuttle to
offload crates of food, clothes, tools, parts, weapons, and fuel. Moments later, a gate opened in the fence,
and an old man with olive-colored skin, thin gray hair, and a weathered face
marched in front of the prisoners.
Regarding the prisoners with a scowl, the man announced, “I am Warden
Chen. This is planet Corjo – the
ugliest, slimiest, sh%ttiest outback world you can imagine. This is my world, so all your lives belong to
me. When I say anything, you will
listen, and obey. And believe me, you
will obey. If you think working at the
excavation is suffering, you haven’t even scratched the surface of
suffering. All of you are here, so you
can know the full meaning of the words ‘pain,’ and ‘suffering’. Those of you in white, you might achieve
repentance for your crimes if you work hard and stay clean. Those of you in red: you’re here to die little by little each day,
until your bodies can’t handle it anymore.
All I can say for you is, tough sh$t.
“Every day, you’ll be working on uncovering the ancient Corjan
ruins. You will work hard, until you
sweat, hurt, and bleed. I don’t care who
you are or what your sob story is; everybody works, and everybody suffers. Any insolence and any deficiency will be
dealt with as I see fit.
“Our facility has no fence line.
You’re free to leave the compound all you want. I won’t give a sh*t, because this jungle will
eat you alive. The only thing protecting
you from the plants and animals out there is an invisible perimeter line that
gives off pheromones and scents to keep the wildlife out. You can escape if you want to, but believe
me, you won’t want to. Don’t even think
about trying to go off-world, because it’s impossible. This shuttle you came from is the only
traffic this world ever gets, and my guards will f@ck you up if you try
anything.
“Meals are served twice a day, no more than thirty minutes at a
time. If you miss out, then that’s just
tough sh#t. Do you all understand me?”
The new prisoners mumbled acknowledgements.
“What was that? I can’t hear any of you pathetic slugs! When I ask you if
you understand me, I want to hear you all say ‘yes Warden Chen,’ loud and
proud. Do you understand me?”
The prisoners said loudly, “Yes Warden Chen.”
“What? That’s still not nearly loud enough! Do you sh%theads understand
me?”
“Yes Warden Chen!” the prisoners clamored.
“That’s more like it,” Chen said. “All of you, report to Building 5 for
processing.”
One prisoner shouted in a mocking tone, “Oh yes sir Mr. Warden Chen!
Right away Warden Chen! Anything you say Warden Chen!”
Walking up to the insolent prisoner, Chen sharply regarded him with his
indigo eyes and challenged, “You making fun of me?”
“No sir, Warden Chen!” the prisoner screamed, his lips curled into a
mocking smile.
Smacking him in the face, Chen yelled, “I don’t take this crap from
anyone! Shut the f*ck up and get to Building 5, before I wipe that smile off
your face with my gun!”
“This is bullsh@t!” the prisoner ranted. “You’re just an old man on a
power trip! You can’t do anything to me; I’m a Maetherion citizen!”
Drawing his sidearm, Chen pressed the barrel of his nuclear-powered
pistol against the prisoner’s lips, and said, “You are one dumb sh#thead. The minute you’re sentenced here, your
citizenship is revoked. You’re my
citizen now. And you know what? I think
you’re too stupid to stay a citizen of my camp.
What good are you if you keep shooting your mouth off at me? I think
I’ll end both our miseries and shoot your
mouth off!”
Before the prisoner could do
anything, Chen squeezed the trigger. A
hot yellow beam exploded from the pistol, and made the man’s head explode. The prisoners recoiled in terror as blood and
broken flesh flew out and splattered on the concrete.
The warden turned around and left the landing platform without a
word. The robot guards hustled the prisoners
to Building 5, where they formed a line and passed through an X-Ray arch. One by one, each prisoner stepped through the
arch, and was cleared by the guards. One
prisoner had to be diverted from the line for a body cavity search.
Next, each prisoner was scrutinized by a robot with a large red eye. The machine scanned each prisoner’s face and
eyes, matching them up to Maetherion’s criminal database. Once each prisoner was verified, the machine
stamped the prisoners’ arms with a barcode and their name in red letters.
The woman in the group passed through the X-Ray machine without trouble,
and stood before the big robot. She
pleaded with the machine, “I don’t think I’m supposed to be here. There has to be some mistake.”
Scanning her, the robot replied flatly, “Records match. There is no mistake. If your record remains clean, you’re eligible
for parole in five years.”
“Five years?” the woman’s voice choked. “No. It wasn’t supposed to be this way. I should be on Mitheria Sigma at the
worst. This is–”
“This is your assigned prison sentence.
There is no mistake.”
Before the woman could argue any more, the robot stamped her arm. The hot ink seeped into her skin with
stinging pain. She looked at the barcode
in disbelief, and rubbed it with her fingers.
The ink had already fused with her skin, permanently tethering her to
the Corjo labor camp. Her name – Ryla
Corinthia – looked like it was branded in blood.
The robot extended another arm, which grabbed Ryla’s arm and pressed a
circular band of blue ink on the back of her hand. The new markings provided her bunk
assignment: Building 12, Bunk 35.
In a daze of fear and shock, Ryla was pushed down the line by the
guards. She passed beneath arches that
sprayed vaccines and immunities at her.
The clouds of mist seeped into her pores and flew through her nostrils,
smelling acrid.
When she left the building, Ryla stepped into an empty dirt lot. Several bunk buildings faced the lot; the
administrative and supply buildings were built behind a walled-off section,
with robotic turrets scanning the camp constantly.
As Ryla stepped across the lot, she felt the eyes of the other prisoners
on her. There were over a hundred men in
the camp, most of whom coveted her and her flesh. A shiver ran down her body, and goosebumps
formed on her arms, when she thought about the combined impulses of so many
male prisoners. She felt sick to her
stomach, knowing that she wouldn’t last long in the camp.
She found her bunk in Building 12.
She discovered that the whole building was designated for all female
prisoners, and it could only be opened with the marking on her hand. Knowing that she was segregated from the male
prisoners, she no longer worried about being assaulted in the middle of the
night. When she found her assigned bunk,
she realized that the place was too clean; she was the only female prisoner in
the whole camp. She wondered if the camp
ever had any other female prisoners, and if so, what happened to them.
Lying on the bunk, Ryla felt overwhelming dread and confusion. She didn’t understand why she was on Corjo; her
crimes were minor, and she expected to be taken to a standard prison. She didn’t even know where in the galaxy she
was, but it was clear to her that she was thousands of light years away from
any form of civilization. When she
recalled her sentencing, she realized that her incarceration on Corjo was no
accident; somebody purposefully arranged for her to be there. She was accused of spying on executives; now,
they made sure that she’d never reveal the few secrets she learned.
She didn’t even know or care about those secrets. She came across the information by accident,
and didn’t give any of it a second thought.
When the Maetherion guards came for her, she was shocked and confused
during the entire hearing. Her defense
was silenced quickly, and she never even had the chance to arrange for legal
counsel. The judges produced evidence as
if from thin air, and in the next few hours, she was sent to the shuttle.
On Corjo, the weight of her incarceration finally sunk in, and she
realized that her life was as good as over.
Even if the other prisoners weren’t a threat, she couldn’t last long
working on hard labor. She spent her
whole career as an administrative servant, specializing in accounting,
bureaucracy, organizing summits, and arranging presentations. She feared that hard labor would break her.
Once she realized that the life she was accustomed to was gone, Ryla
couldn’t stop the tears from dripping down her face, and the sobs from escaping
her lips. She cried until the planets’
suns set, and the cabin was all dark.
--------------------Upon recent reflection, I decided to tweak this opening chapter even more, to immediately immerse the reader into Ryla's perspective and reveal information in a different way. I addressed one or two logical issues (Ryla is branded upon sentencing, not when she gets to Corjo), and there are still a couple of things I should address (I forgot to mention Ryla's parole options). Still, this is probably the direction I'll be heading for this story from here on out.
Newest Draft
1 - Postarbitration
In the cell, Ryla Corinthia knew she was safe. Even though the cot was hard and the small toilet offered no privacy, she found comfort in the gentle vibrations reverberating through the shuttle’s hull, and the faint hum of the engines. She forced herself to lay on the cot and enjoy what few comforts she could, because once the shuttle lands, she would be on planet Corjo, to work the next five years of her life in the labor camp. Chances are that she'll be there for longer.
Ryla spent hours turning on the cot, trying to find a comfortable position. While she was on her side, her turquoise eyes settled on her forearm. Her name was branded there in red ink, with numbers associating her with her criminal record and sentence. It looked like a tattoo made of blood. She still felt a residual stinging on the flesh, from the sentencing process. When the robot sounded out her file, she gawked at the machine and trembled. In a broken voice, she told it, “There has to be some mistake. I should be on Mitheria Sigma at the worst. But…Corjo?”
“There is no mistake,” the robot declared, before guards carried her to the cell. The unfeeling voice continued to haunt Ryla. Her crimes were minor, and she expected to be taken to a standard prison. When she recalled her sentencing, she realized that her incarceration on Corjo was no accident. Somebody purposefully arranged for her to be there. She was accused of spying on executives. Now, they made sure that she’d never reveal the few secrets she learned.
She didn’t even know or care about those secrets. She came across the information by accident, and didn’t give any of it a second thought. When the Maetherion guards came for her, she was shocked and confused during the entire hearing. Her defense was silenced quickly, and she never even had the chance to arrange for legal counsel. The judges produced evidence as if from thin air, and in the next few hours, she was sent to the shuttle.
While en route, the weight of her sentence finally sunk in, and she realized that her life was as good as over. She couldn’t last long working on hard labor, and the other prisoners would show her no mercy. Even if Corjo wouldn’t kill her, it would break her.
After countless hours alone in the steel cell, Ryla felt the ship lurch. She jerked awake, when she realized that they were passing through Corjo’s atmosphere and landing. Through the bars, she saw robots rolling out of their niches and unfolding into man-sized forms. They stood guard along the walls, as all of the cell doors in the ship opened.
Prisoners walked out of their cells and down the main corridor. Ryla stood at the threshold of her cell, but stopped short when she saw the others staring at her. Their expressions betrayed their primal urges, as if their sullen eyes could speak and tell her that they all wanted to violate her.
As Ryla stood and trembled, the robot guards took notice. One of them nudged her into the group of prisoners. She kept her head down, focusing on her shuffling feet to avoid everybody’s wicked stares.
Ahead, the shuttle’s ramp led down to a concrete landing pad. As she continued towards it, she felt somebody’s hand on her shoulder. A shiver crawled down her spine, and the rest of her body became taut. She felt somebody’s hot breath against her cheek, and a voice whispered into her ear, “Tonight…your a$$ is mine, b*tch.”
Ryla wanted to break away and start running, but her legs refused to move. Before anything else could happen, a guard walked up to the man behind her. It said, “No talking. Keep moving.”
When the machine nudged the prisoner, he shoved back and shouted, “Hey, f#ck you!”
In the next instant, the robot slammed its fist into the man’s face. His head snapped to the side with a loud crack. Blood and spit flew from his lips, before he tumbled to the ground, moaning. The other prisoners kept walking, keeping their attention focused away from the trouble.
When Ryla stepped down the ramp, a blast of hot, humid air washed over her. The light from Corjo’s twin yellow suns was nearly blinding, compared to the dim shuttle. When Ryla’s eyes adjusted, she saw an iron fence surrounding the landing pad. The dirty faces of dozens of prisoners gawked at the new prisoners, showing mixed expressions of misery and indifference. Many of their gazes settled on Ryla, who stood out with her glistening blonde hair. Their expressions showed vicious, feral hunger – it had been years since any of them had laid eyes on a woman.
Regarding the prisoners, Ryla realized that most of them wore red uniforms. They were sentenced to Corjo for any number of heinous crimes. In her clean white uniform, which signified minor crimes, Ryla felt even more out of place.
The robot guards grouped the new prisoners to the edge of the landing pad, and forced them into a straight line. More guards offloaded crates of food, clothes, tools, parts, weapons, and fuel from the ship’s hold. Moments later, a gate opened in the fence, and an old man with olive-colored skin, thin gray hair, and a weathered face marched in front of the prisoners.
Regarding the prisoners with a scowl, the man announced, “I am Warden Chen. This is planet Corjo – the ugliest, slimiest, sh*ttiest outback world you can imagine. This is my world, so all your lives belong to me. When I say anything, you will listen, and obey. And believe me, you will obey. If you think working at the excavation is suffering, you haven’t even scratched the surface of suffering. All of you are here, so you can know the full meaning of the words ‘pain,’ and ‘suffering’. Those of you in white, you might achieve repentance for your crimes if you work hard and stay clean. Those of you in red: you’re here to die little by little each day, until your bodies can’t handle it anymore. All I can say for you is, tough sh%t.
“Every day, you’ll be working on uncovering the ancient Corjan ruins. You will work hard, until you sweat, hurt, and bleed. I don’t care who you are or what your sob story is; everybody works, and everybody suffers. Any insolence and any deficiency will be dealt with as I see fit.
“Our facility has no fence line. You’re free to leave the compound all you want. I won’t give a sh#t, because the jungle will eat you alive. The only thing protecting you from the plants and animals out there is an invisible perimeter line that gives off pheromones and scents to keep the wildlife out. You can escape if you want to, but believe me, you won’t want to. Don’t even think about trying to go off-world, because it’s impossible. This shuttle you came from is the only traffic this world ever gets, and my guards will f&ck you up if you try anything.
“Meals are served twice a day, no more than thirty minutes at a time. If you miss out, then that’s just tough sh#t. Do you all understand me?”
The new prisoners mumbled acknowledgements.
“What was that? I can’t hear any of you pathetic slugs! When I ask you if you understand me, I want to hear you all say ‘yes Warden Chen,’ loud and proud. Do you understand me?”
The prisoners said loudly, “Yes Warden Chen.”
“What? That’s still not nearly loud enough! Do you shitheads understand me?”
“Yes Warden Chen!” the prisoners clamored.
“That’s more like it,” Chen said. “All of you, report to Building 5 for processing.”
One prisoner shouted in a mocking tone, “Oh yes sir Mr. Warden Chen! Right away Warden Chen! Anything you say Warden Chen!”
Walking up to the insolent prisoner, Chen sharply regarded him with his indigo eyes and challenged, “You making fun of me?”
“No sir, Warden Chen!” the prisoner screamed, his lips curled into a mocking smile.
Smacking him in the face, Chen yelled, “I don’t take this crap from anyone! Shut the f*ck up and get to Building 5, before I wipe that smile off your face with my gun!”
“This is bullsh&t!” the prisoner ranted. “You’re just an old man on a power trip! You can’t do anything to me; I’m a Maetherion citizen!”
Drawing his sidearm, Chen pressed the barrel of his nuclear-powered pistol against the prisoner’s lips, and said, “You are one dumb sh*thead. The minute you’re sentenced here, your citizenship is revoked. You’re my citizen now. And you know what? I think you’re too stupid to stay a citizen of my camp. What good are you if you keep shooting your mouth off at me? I think I’ll end both our miseries and shoot your mouth off!”
Before the prisoner could do anything, Chen squeezed the trigger. A hot yellow beam exploded from the pistol, and made the man’s head explode. The prisoners recoiled in terror as blood and broken flesh flew out and splattered on the concrete. With wide, teary eyes, Ryla watched the scene and couldn't stop trembling.
The warden turned around and left the landing platform without a word. The robot guards hustled the prisoners to Building 5, where they formed a line and passed through an X-Ray arch. One by one, each prisoner stepped through the arch, and was cleared by the guards.
Afterwards, each prisoner’s arms were scanned. When Ryla’s brand was processed, a mechanical arm extended down. It grabbed her arm and pressed a circular band of blue ink on the back of her hand. The new markings provided her bunk assignment: Building 12, Bunk 35.
Ryla was pushed down the line by the guards. She passed beneath arches that sprayed vaccines and immunities at her. The clouds of mist seeped into her pores and flew through her nostrils, smelling acrid.
When she left the building, Ryla stepped into an empty dirt lot. Several bunk buildings faced the lot; the administrative and supply buildings were built behind a walled-off section, with robotic turrets scanning the camp constantly.
As Ryla stepped across the lot, she felt the eyes of the other prisoners on her. There were over a hundred men in the camp, most of whom coveted her and her flesh. She felt sick to her stomach, knowing that she wouldn’t last long in the camp.
She found her bunk in Building 12. She discovered that the whole building was designated for all female prisoners, and it could only be opened with the marking on her hand. Knowing that she was segregated from the male prisoners, she no longer worried about being assaulted in the middle of the night. When she found her assigned bunk, she realized that the place was too clean; she was the only female prisoner in the whole camp. She wondered if the camp ever had any other female prisoners. If so, what happened to them?
Ryla couldn’t stop the tears from dripping down her face, and the sobs from escaping her lips. She finally comprehended the full weight of her sentence, and it seemed inevitable that it would crush her. She cried until the planets’ suns set, and the cabin was all dark.
--------------------
Hopefully, you'll see how much has changed, and find the latest draft the most engrossing. As far as this story goes, I rewrote about 25,000 words, and decided to go back and change some more stuff, so it's practically a new third draft.
The work shall continue until Warden Chen is satisfied...
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