Showing posts with label setting. Show all posts
Showing posts with label setting. Show all posts

March 23, 2013

Writing: How to Describe a Room

I've noticed lately in the stats that people have been actively searching for "how to describe a room." Even though I had done a writing prompt that called for using the description of a room, I never did go over the particulars of describing locations.  So for anybody looking for some specific answers, here are my thoughts on describing interior settings, for fiction and prose.

First and foremost, you got to ask yourself, what importance is the room or setting to the story or characters? If the room is only there for a brief passing scene, it may just suffice to say "so-and-so went into the broom closet.  It was dark, cramped, and loaded with brooms." That may be all you need.

For more significant settings, where you really do want to paint the picture in the readers' heads and firmly establish a sense of space or ambiance, then of course you'll want to dig into more details.  The key issue here is that you don't want to overdo it.  Unless you're typing out an architectural report or something, there's no real need for a reader to understand the full dimensions of the space, or what the composition of the walls are, or anything technical like that.  You will want to cover the overall impression of space, color, mood, atmosphere, furnishings, props, and anything else, as long as it's distinctive, relevant, and contributes to the story or image in some way.

The objects in a room - furniture and stuff - may or may not factor into your scene.  If you say that people are in the living room, chances are that the reader will automatically populate the room with their own idea of what a living room will have:  likely a sofa, a TV, etc.  So there may not be a need to describe what furniture is in that room, especially if such furnishings are not going to be actively used.  On the other hand, if the characters are going to use something, it may be necessary to establish such things early in the scene, so the reader can understand that the given thing exists and the characters aren't just making it materialize.  For example, if characters are in a room with a gun on the table, and one of the characters grabs the gun and uses it, it'll help to explain right away that there is indeed a gun on the table.  Otherwise, it'll sound like the gun just magically appeared on the table.  It may not be necessary for some things (grabbing a knife from the kitchen would be self-explanatory), but this kind of thing should be set up for everything else that isn't so obvious.

You'll also want to describe things if they're not usually associated with a given place.  For example, in Robert Heinlein's Stranger in a Strange Land, some living rooms had expensive lawns in them, with actual soil and grass growing in the middle of the room.  It was important to describe them, because the characters used the indoor lawns, and even commented on them.  Later in the story, one of these lawns was ruined.  It serviced the story (plus, an average reader will not associate grass in a common living room).  For sci-fi and fantasy stories, where settings are imagined and re-imagined more vividly, more description may be necessary to paint a picture of a futuristic or otherworldly setting in the readers' heads.

Another thing to consider will be what the items of a room, or its decor and layout, says about the characters.  If the room is messy, you can conclude that the character is disorganized, and thus you find another way to show a character trait.  Or, if the room has expensive art, you can infer that a character has refined tastes (or maybe he just pretends to).  The possibilities on this level are limitless; if a detail is relevant to a character, you will want to capitalize on it.

In the end, however, all of this will depend on your own personal writing style.  Different writers will write settings in different ways.  Wordy writers like Stephen King or JRR Tolkein could spend pages and pages talking about the stuff in their rooms; James Patterson never seems to describe any of his settings, especially if they're common places.  Really, the best advice I could give is to simply approach the scene naturally, and write out the first things that come to mind.  If nothing comes to mind, just proceed with the scene in the given setting with sparse details; chances are that you don't need details anyway.  If you're compelled to say more about the setting, then try indulging in such details as your imagination allows, and see what comes out.  It should be a natural occurrence; if you're stuck on describing a place, it might be best to just skip ahead, write the next scene, and go back in the rewriting session to see if you really need to add anything more.

And when it comes to your own writing style, there is no set way to describe a place.  It's not like you go through a room step-by-step to introduce the walls, floors, furnishings, etc to a reader.  If anything, this will come off as dry, long, and uninteresting.  If you have to explain every little thing about a room, it would be better to break up the exposition with action or dialogue; you have to keep the story moving, and lingering on interior design may stall plot progression.  You also don't want to make the language describing the room overly dry or overly flowery; just use your natural narration. 

In summary...

Do:
  • Keep it simple.
  • Talk about colors, patterns, decor, and unique architectural details, if they're relevant.
  • Talk about furnishings and props, especially if characters use them.
  • Talk about anything in the room if it reveals something about the characters within. 
  • Talk about space.
  • Talk about unique details that readers may not usually associate with a given place (especially for sci-fi and fantasy works, where the settings are purposefully different anyway).
  • Describe it naturally with your own personal writing style and sensibilities.
Don't:
  • Get technical or overly-explicit.
  • Divulge in unnecessary details.
  • Tell about room's atmosphere or impression; show it instead.
  • Overthink or overdo things.
  • Dump details in one long paragraph.
  • Describe things in a dull, dry, choppy, or uninteresting manner; use your natural narrative voice.
  • Describe things that the reader will already assume for a given place, especially if such things don't contribute to the story.
For some examples, here are some excerpts from my own projects, with varying levels of description (not to mention varying levels of skill and nuance).  I think you'll find that I'm very light in details, and just give just enough to keep things flowing.  Chances are that I may break my own rules above (I've always been pretty bad at "showing not telling"), because it's as much of a learning process for me as it is for everybody else.

From Rider of the White Horse, Chapter 25
I wrote this story as far back as high school; I've always felt this was a very amateurish story with a weak writing style, but it's serviceable and got the job done.  The description here is pretty bland, doesn't say much, and quite understated.

           Kurt walked towards the old man, and he followed him through the ruins of Tokyo to a squat abandoned building a quarter of a mile away. There, the old man led Kurt into a relatively clean room with cupboards, a single mattress on the floor, and a low table. The old man lit a candle that was on the table with a makeshift lighter. The candle illuminated the room, revealing the old man’s face to Kurt.
           The old man went to the corner of the room, where a tub of water sat idle. Kurt noticed that the man rigged a purification system over the tub, allowing him access to relatively clean water. The man took some water and some leaves he had stored in a cupboard. Then he prepared two cups of tea, working diligently with trembling old hands. Kurt sat at the low table and watched as the old man prepared the tea, observing the man’s technique as he mixed ingredients and stirred them in wooden cups.

From Perfectly Inhuman, Chapter 3
This is one of my most recent works. I did take the time to describe this area in bigger detail, to give the reader a lavish and futuristic picture. It reflects on the power and wealth of the Mayor and his government.  Hopefully, you'll get the impression of wide-open spaces, luxury, and cleanliness.

           At the topmost floor, the city became a mere map beneath Mary. The doors opened, and the guards pushed her out.
           She found herself in a large lobby. The floors were made of colored tiles arranged in jagged patterns, and the walls were made of glass, revealing additional views of the city and the mountains to the east. A frosted glass partition separated the lobby from a private office. Silk banners hung from the ceiling. Polished stone pedestals held golden and silver statues portraying nude men and women. Everything in the room was rich and lavish; Mary found herself awed, and envious that she never had a place so luxurious.
           The guards guided her through a set of glass doors in the frosted glass partition, and they passed into a wide open office space. The office looked much like the lobby, only instead of statues and banners there were holograms and display screens. Contrasting with the bright floors and the bright exterior view, there was a black desk on one end of the room, made of a rare dark organic wood.

From Ouroboros:  Demon-Blood, Chapter 11
This is one story I've worked with on and off; I've been a little wordier with this series of stories than with most others, to try and immerse the audience in a more detailed fantasy world.  Hopefully, you'll get the feeling of seeing something different and fantastic (and possibly wicked) with this segment.  Note that the term Svartálfar comes from ancient Norse myth, referring to a race of Dark Elves.

           In the middle of the woods, the Svartálfar had constructed a large settlement. It was surrounded by a thick wooden wall, studded with huge wooden thorns and metal spikes. The area around the wall was cleared of all vegetation, so that it could not be scaled with nearby trees. There were trees on the other side of the wall, which had platforms and turrets for guards to stand watch on. The settlement’s gate was a thick wooden door with iron supports; it swung open for us as we approached.
           Inside the settlement, the Svartálfar used most of the trees as buildings; they were all hollowed-out to serve as homes, stairwells, storage, and stores. They also had small wooden shacks and huts in between the trees. Some buildings were also constructed on the sides of trees and on their branches. There were scores of elves bustling around, trading with their craftsmen, mentoring their children, and practicing with their weapons. When I entered the town, they all stopped to gawk at me; I met their gazes with my own look of contempt.
           In the middle of the settlement, there was a larger tree, surrounded by a wooden wall with turrets all along it and a single gateway. I was led through the gate toward the base of the tree, which had an expansive hall jutting out of its bark. Passing into the hall, I stepped across a polished stone floor; the hall’s curved walls were ornately carved with elfin runes and mosaics. Twisted pillars held up the ceiling. At the end of the hall was the throne of the Svartálfar king, Lord Hygric. It was a large throne ordained with pieces of gold, silver, gems, and there were skulls hanging above it.

February 22, 2013

Writing Prompt: Visualizing Settings

At today's writing group, we were given a choice between two possible prompts:
  1. You realize you have been dreaming.  Recreate your dream in detail on paper.
  2. Pick a place of interest, visualize it...what makes this place vivid for you.
Point here being to exercise one's ability to use details, descriptions, atmosphere, and any number of other techniques to immerse the reader into a given setting.  For dreams and places of interest, or fantasy worlds, this can be especially difficult or challenging, so the more details given, the better and more real it seems.

For this exercise, I opted to dabble in one of my own novel ideas.  I've always toyed around with the notion of writing a cyberpunk story, maybe even in connection with a fantasy series.  So, here's what I came up with, using option #1...
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                I jerked awake with a start, and a single, jarring thought repeated itself in my head:  people don’t dream in the Stream.  It’s physically impossible:  the mind connects to the Stream, engages the neurons, making sleep impossible even though the body is still.  I had spent a good three hours in the Stream, actively finding the links and clues to the Mega Therion project.  I wasted a good hour in the Everwar game, just to make contact with the user Lightning_Shark.  I was active the whole time; sleep was impossible.
                There was no mistake:  I did indeed have a dream while connected to the Stream.  I had a definite subconscious experience.
                Reaching behind me, I yanked out the plug from the base of my neck, and I fumbled out of the stasis chair toward the monitors.  Touching the screens, I pulled up the session recordings; I saw my recorded interactions across the Stream and in the Everwar instance.  The last ten minutes were completely blank, as if I didn’t even exist.
                Cursing at the machines, I resorted to the old-fashioned way of recalling my vision.  I scrounged the den for paper and a pen, and I tried to recall everything, before they faded from my memory.  Even with hardwired cerebral implants, dreams never persisted long in memory.
                After leaving the Everwar game, I remember sliding across the Stream, my consciousness racing through the invisible networks and clouds that laced across the entire world.  All the data, the glowing visual grids, and high-resolution sites, whizzed past me in a blur of unreal light and color.
                Then, the dream initiated.  All that color and light coalesced, condensed, and rezzed into some tangible form.  It all solidified in front of me, transforming into a huge, colorful, luminescent dragon.
                What was it that Lightning_Shark told me? Mega Therion meant “the Great Beast.” Was this the Mega Therion project that I was seeking?
                No way was I prepared for this.  I waved my hands to bring up my GUI in my shell, but I couldn’t move fast enough.  The beast opened its mouth and a set of bright neon teeth bore down on me.
                With a loud electric crack, my shell was breached.  All the firewalls, codes, and programs fell away from me, their red letters appearing like blood.  With gut-wrenching alarm, I realized I was vulnerable.
                For what felt like an eternity, it was quiet; it was the deepest and most penetrating silence I ever experienced.  It was dark all around me; the deepest and emptiest darkness I ever knew.  The light and voices of the Stream were gone, and I was alone.  Disconnected from the World Wide Web, I never felt more alone than this.
                Then, something rezzed at my feet.  Millions of pixels appeared and spread out, until it made up a prairie.  It was a vast, lush, green field with hills in the distance that rose up before my eyes.  The sky was drawn in over my head; a beautiful and vast vista of blue atmosphere and glowing orange clouds.
                This was more than a mere sim.  This was not just another virtual reality.  The data here was light-years ahead of what current technology could accomplish.  Data for all other virtual realities were simple:  inputs for sights, sounds, smells, tastes, and superficial sensations merely piped in to the mind, making the users believe what they saw was real.  It was a world drawn for us on the fly.  This, however, was an entire world drawn before me in full, and I was able to tread through it.  Every byte of data became an atom in this sim, to build up the grass at my feet, the air against my skin, the clouds gracefully flowing above me, and the smell of the fresh cool wind in my nostrils.  This world was not merely rezzed; it was as close to real as it could be.
                I had to stop and touch the grass, brushing my hand against the myriads of blades.  Living so long in the city, I never realized that real grass could feel so stiff, and yet so smooth and cool.  Plucking a blade up from the ground, I saw that it split cleanly from its base, just like a real blade of grass would.  Holding it up, I watched as the gentle breeze carried the grass blade away.  Physics were always easy to emulate in a sim, but this felt even more complex than mere vectors and velocities.  There had to be programs in place to make the air currents flow so naturally, and to make the grass grow like it was real.  How much deeper could this sim go? Did it have its own weather systems? Was there a day and night cycle? Was there a life and death cycle for all the living grass, and all the other simulated organisms?
                Watching the grass blade drifting in the wind, I watched as something else rezzed before my eyes.  Pixilated tiles floated along the wind and built up a form in front of me, starting at the ground.  The tiles formed a pair of sleek, slender legs, walking coolly towards me.  The tiles continued to build up, forming hips, an abdomen, breasts, arms, and shoulders.  When the head materialized, I beheld a tall, beautiful woman with smooth, graceful movements.  Pixels cascaded from her scalp, flowing with the breeze to form a long length of silky black hair.
                Treading on the grass, the woman stared at me with her stark, black eyes; they had a thin blue ring that glowed brightly.  The more I regarded her, the more curious I became.  Was she a real user, like myself, or was she an artificial intelligence? She seemed to embody the manners of both.
                I stopped writing about the dream, when I realized that I had forgotten the rest of it.  It took a few moments to compose my thoughts again, and I remembered one final detail.  This woman, so graceful and seemingly-perfect, uttered just one word to me.  I remembered watching her soft lips moving, but I couldn’t hear her speaking.
                For the days that followed, a new obsession took me over, because the dream left so many questions unanswered.  I had to go back to the vivid green paradise.  I had to find this woman again.  Above all, I had to find out what it was she told me.  I had a feeling that the words she gave me were important.  Little did I know that the words she spoke would affect our future in terrifying ways.

September 23, 2012

Writing Prompt: Describing a Room (and Making a Story Out Of It)

For more detailed instructions on how to describe a room, click here.

Last Friday, the latest writing prompt I toyed around with was…

Describing a room.  Write a description of your bedroom or another room in your house.  You can write about it as it was when you first saw it, as it is now, or as you’d like it to be.  Find a story there.

This exercise would not only help flex your muscles in using descriptive language, but it’s also quite a challenge to invent a story using a mere location.

For this exercise, I wrote the following, using my kitchen as the setting.  I decided to turn it into a kind of ghost story, albeit a silly one.

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     Flicking the light switch on the wall, the spotlights high above in the sloped ceiling bathed the kitchen in bright light.  Even though there  were two windows in the roof that provided some natural light, the customary gray haze of England blocked out the sun, and I needed to see more of the kitchen before I got started.  There was a long wooden beam, brown with a jagged texture, extending across the room over my head; a remnant of the old structure when this house used to be a barn.  I had a small table set up in the corner of the room, with four skinny leather chairs around it.  Next to that was a wooden set of cubby holes, where I haphazardly piled in an assortment of glasses, spices, teas, and coffees.  Across from that, the kitchen counter wrapped around two of the walls, with the sink and stove interspersed around the big L-shaped counter.  At the end of the counter was a large wooden compartment that housed the fridge.
Walking to the fridge, I started to contemplate what I should eat tonight.  As soon as I opened the doors, all the lights went out, enveloping me in shadows.  I was more than disconcerted; individual lights have gone out before, but never all at once.
    I moved to check the breakers in the tiny laundry room, but as soon as I moved, the lights came back on.  I muttered, “What a stupid thing…”
    Regarding the fridge, I froze in fright.  There was blood streaming down the door.  I was quite certain that it wasn’t there before, and I didn’t have anything in there that would produce that much blood.
    Creeping toward the fridge, I slowly opened it.  I knew its contents well enough:  a pile of drinks on the bottom shelf, cheese and meat on the second, butter and eggs on the third…
    I suddenly back-stepped in fright and disgust, as I beheld a cow’s severed head lying on the middle shelf.  Its glazed black eye stared at me; its matted fur was covered in maggots and there was blood oozing from its torn neck.
    I couldn’t explain this phenomenon.  Where did all my food go?
    Grabbing a wad of paper towels from the counter, I moved to start cleaning the mess off of the bridge.  I stopped short, when I saw that there was no blood on the doors, and no cow head inside.  My provisions had returned like magic.
    I wanted to resume my preparations for my meal, but all these events freaked me out too much.  As I stood frozen in the middle of the cold tiled floor, I suddenly heard an eerie, low-pitched moan filling the house.  It was far too loud and otherworldly to be my growling stomach.  I think.
    I recognized the sound, and remembered one distinct detail.  This house was once a barn, and it was built on a bovine burial ground.  All this phenomenon was merely the vestiges of a long-dead resident of the old barn.
    As the ghost cow mooed, I felt better knowing that was causing all the weird phenomenon, and continued making my dinner.