Only one film to date has dared to show what the world might be like after the polar ice caps melt and sea levels rise. In a world where land masses are scarce, mankind would face a grim future where resources are worth killing for, relics from land-based cities are invaluable, and dry land itself becomes a legend.
Enter the Mariner (Kevin Costner, freshly hyped after his successes with Dances With Wolves and Robin Hood: Prince of Thieves). A lone wanderer of the seas whose wits, resourcefulness, and ruthlessness molds him into a hardcore (and perhaps heartless) survivor. When a gang of brutal warriors called the Smokers attack an atoll, the Mariner reluctantly becomes the guardian of Helen (Jeanne Tripplehorn) and ten-year-old Enola (Tina Majorino), who has a clue to the location of the mythical dry land tattooed on her back. While the three sail off and endure various struggles, the Deacon (Dennis Hopper) plots to ambush the lot of them in a megalomaniac bid to find and conquer dry land for himself.
Chances are you may have heard of Waterworld through its reputation as a flop, thanks to its overblown budget (the highest ever at the time) and underwhelming box office numbers. Despite the bad press, the film's ambition is genuine and it shows. In the first act, we're thrust into a world brimming with details, thanks to its plethora of creditable-looking props (including a lot of awesome things recycled into scrappy devices and vehicles), patchwork costumes, and huge sets. During the atoll battle and the film's finale, the action is cranked up in a way that could only happen in the 90s: massive explosions, eye-popping stuntwork (which includes Costner being thrown into danger at times), quirky dialogue and one-liners, crude CGI and models, and carefully-staged scenes of peril. Adventure and action are plentiful, but the film's setting, world-building, and use of genre tropes make it a standout among post-apocalyptic sci-fi films.
There's little new ground broken in Waterworld's story. The Mariner is pretty much an aquatic variation on Mad Max, particularly in the way he's characterized as a lone drifter, survivor, and outsider. All the emotional heft of the story stems from his relationship with Helen and Enola, the dynamics of which mirror 1953's Shane. Only while Shane came down into the characters' world to fight evil then leave, the Mariner remains a constant and it's the other characters who intrude on his world, and upon doing so they learn various truths that bring them all closer. It is a nice turn as all the characters warm up to each other, inevitably leading to the Mariner growing a heart and risking everything to save Enola.
Unfortunately, I feel that something's missing in the middle--pacing tends to slow down drastically after the atoll battle, and although the film covers a lot of interesting ground, I'm not entirely sure the character changes come off as authentic enough. It's easy to see how the Mariner affects the people around him, but his change into a proper hero could have used more finesse (especially since so much screen-time is spent on him doing very anti-heroic things--why does Enola look up to him anyway?). The inauthenticity also extends to the costumes and make-up at times, which seems rather clean for the setting.
What really hurts the film is the change in direction, which apparently happened in mid-production. It feels like two different films slammed together--one a serious and gritty sci-fi drama, the other a campy, overblown action flick. The result: tonal inconsistencies, herky-jerky pacing, and occasional characters who come off as cartoonishly neurotic (especially the villain--Dennis Hopper really hams it up in all the same ways he did in Super Mario Bros and Speed, and even though it's all in good fun, he remains a shallow character with unreasonable motivations).
Despite all these gripes, I do value the film in its first and final acts. Really, the set-ups and payoffs are lined up pretty well and I feel like there's the foundation of a solid sci-fi epic buried beneath the cheese and excesses. And it's all brought to life vividly with its competent cinematography and impressive production value. The sound design brings a fair amount of punch to the soundtrack, while James Newton Howard's score nicely accentuates the style and spirit of the picture.
There are things to admonish about the film, but there are things to love as well, which includes the story and characters (even if they are ripped from other sources). The film is probably best remembered for its ambitious setpieces and vivid world-building. That alone makes it worth a rent.
On home video, you can find this movie in a few different versions. The theatrical cut runs about 135 minutes, which is pretty meaty as it is. There's also a three-hour made-for-TV cut, and the Ulysses Cut which has all of the same plus all the uncensored footage. The three-hour cuts are the kind where it's hard to tell what's really unnecessary and what isn't--the new scenes are that seamless, and offer a little more meat to the characters and background. None of it will fix the other issues, but if you're a fan the longer cuts are worth it.
3.5/5
January 6, 2019
January 1, 2019
Film Review: Planet of the Apes (1968)
Imagine, if you will, a crazy backwards planet where humans are mute savages and apes are the speaking, reigning civilization. This strange premise was explored in Pierre Boulle's novel, the rights for which were pitched to Fox studios relentlessly until somebody said "yes." Thus, despite how cheesy it sounded, an iconic franchise was born.
The film adaptation follows Taylor (Charlton Heston, exuding pure angst and manliness as he spends most of the film naked, sweaty, and exploited in cages) and a team of astronauts that crash land on a barren wasteland. Three of them survive, only to wander into a hunting ground where sentient talking apes round up humans. Imprisoned in the ape's city, Taylor endures the torment and scorn of a whole species that looks down on him as an inferior, war-mongering animal. He winds up in the center of a perfect storm of science, religion, and politics as apes debate his disposition and status as a sentient, talking animal.
There are thrills to be had. The movie strikes a good pace as it sweeps from a tale of extraterrestrial survival to the horrors of dehumanizing exploitation. The few times Taylor fights for his freedom, he does so with fists swinging, guns blazing, and always running from one problem to another. Often times, the spaces in between the action comes off as more compelling, thanks to the sheer suspense surrounding Taylor's fate and the core debate. You can't help but to root for him as he and his allies are constantly beat down by an establishment purposefully manipulating the truth. These struggles echo the then-relevant issue concerning civil rights conflicts--that, and the constant clash between truth, rhetoric, and humanity keeps the film's themes timeless.
It's also a real whopper of a plot, the impact of which hinges on the perfect execution of its finale. In one shot, the film drives home its singular truth about the story's events and perspectives, in addition to underscoring its critique on mankind's violent nature. This scene has haunted viewers for decades.
All the film's success I attribute to its script, courtesy of Rod Serling and Michael Wilson. They managed to keep all the adventure of the original novel, with maybe some camp intact, but in a way that's far more grounded and creditable. Dialogue is often punchy, and not even the clunky ape costumes diminish the effective performances of Roddy McDowall, Kim Hunter, or Maurice Evans (the latter of whom stands out as a great love-to-hate antagonist with a fair amount of ideological depth).
This whole story is captured with fast-and-loose camerawork, which lucidly floats through the action sequences (even to the point of flipping upside down in one scene), but also shows a steady hand when showcasing the rugged beauty of the locales (filmed in the American west). The actual world of apes is brought to life vividly with its detailed costumes, sets, and make-up effects. To accentuate the insanity of the story, Jerry Goldsmith scored this film with some really wacky, discordant sounds, and it somehow works.
It's a premise that sounds silly and the film shows its age at times. The qualities of its story (brought to a fine point thanks to the performances and writing) raises the film far above the threshold of B-movie nonsense. It's more than an exploration of a backwards planet--it's an examination of human nature and truth. All qualities of an eternal sci-fi classic.
5/5
The film adaptation follows Taylor (Charlton Heston, exuding pure angst and manliness as he spends most of the film naked, sweaty, and exploited in cages) and a team of astronauts that crash land on a barren wasteland. Three of them survive, only to wander into a hunting ground where sentient talking apes round up humans. Imprisoned in the ape's city, Taylor endures the torment and scorn of a whole species that looks down on him as an inferior, war-mongering animal. He winds up in the center of a perfect storm of science, religion, and politics as apes debate his disposition and status as a sentient, talking animal.
There are thrills to be had. The movie strikes a good pace as it sweeps from a tale of extraterrestrial survival to the horrors of dehumanizing exploitation. The few times Taylor fights for his freedom, he does so with fists swinging, guns blazing, and always running from one problem to another. Often times, the spaces in between the action comes off as more compelling, thanks to the sheer suspense surrounding Taylor's fate and the core debate. You can't help but to root for him as he and his allies are constantly beat down by an establishment purposefully manipulating the truth. These struggles echo the then-relevant issue concerning civil rights conflicts--that, and the constant clash between truth, rhetoric, and humanity keeps the film's themes timeless.
It's also a real whopper of a plot, the impact of which hinges on the perfect execution of its finale. In one shot, the film drives home its singular truth about the story's events and perspectives, in addition to underscoring its critique on mankind's violent nature. This scene has haunted viewers for decades.
All the film's success I attribute to its script, courtesy of Rod Serling and Michael Wilson. They managed to keep all the adventure of the original novel, with maybe some camp intact, but in a way that's far more grounded and creditable. Dialogue is often punchy, and not even the clunky ape costumes diminish the effective performances of Roddy McDowall, Kim Hunter, or Maurice Evans (the latter of whom stands out as a great love-to-hate antagonist with a fair amount of ideological depth).
This whole story is captured with fast-and-loose camerawork, which lucidly floats through the action sequences (even to the point of flipping upside down in one scene), but also shows a steady hand when showcasing the rugged beauty of the locales (filmed in the American west). The actual world of apes is brought to life vividly with its detailed costumes, sets, and make-up effects. To accentuate the insanity of the story, Jerry Goldsmith scored this film with some really wacky, discordant sounds, and it somehow works.
It's a premise that sounds silly and the film shows its age at times. The qualities of its story (brought to a fine point thanks to the performances and writing) raises the film far above the threshold of B-movie nonsense. It's more than an exploration of a backwards planet--it's an examination of human nature and truth. All qualities of an eternal sci-fi classic.
5/5
December 31, 2018
Happy New Year 2019!
The Earth completes a rotation around the sun, and 2018 A.D. passes into history. Even though it seemed to pass swiftly and uneventfully, it feels long in retrospect. For me, it's hard to fathom that just one year ago I had moved across multiple states and settled into a new home. I spent 365 days working consistently, taking far less leave than usual up until the end. In spite of that, the days passed one after another, then weeks, then months.
It wasn't all no-nonsense work though. I've had some respite visiting some of the local sights in South Carolina (primarily Charleston and Beaufort) and I saw a Civil War reenactment in Aiken. Haven't had any grand excursions like I had in Utah or overseas, but I find that after a major move I tend to spend a year or so in one place, becoming acclimated to the environment.
Living in Georgia, I have to say I severely underestimated the summer heat. No level of warning can really prepare anyone for the sheer humidity of the south. It's dense enough to drive me indoors most days. It's not all horrible though--I wanted to get away from winter snow, and for the last two years I haven't seen a single snowflake. Somewhere between 40 and 60 degree weather, this area feels great around this time of year.
As far as everything else goes, I have no complaints. The area has its fair share of nice places and things to do. There are places to explore still, especially historic places with Civil War heritage and earlier. Libraries and writing groups are a little far from me, but I have partook in them occasionally.
That's pretty much all I accomplished this year--living day to day going from work to home again. Now and then I've been inspired to write and rewrite things, but critiques I get back caused me to shut a lot of projects down to either rethink, restart, or outright scrap them. It has become a discouraging process, and I've spent some months producing nothing as a result.
I may have learned a thing or two about the craft--maybe enough to polish a story, but not quite enough to make a story worthwhile. But after seeing so many other stories and understanding how they work (or don't work), I can't help but to look back on my older ideas and find them droll, cliched, uninspiring, and flat. Character and voice can pump more life into these stories, but changing those things after the fact is a long and complex process I haven't been able to pull off successfully. It's also a process that inherently changes a story, potentially into something it wasn't meant to be.
What's occurred to me lately is not just story ideas, but a concept for a brand of sorts. I never pinpointed any specific thing that makes my stories unique to me, until I realized one subtle element that crops up in most of my projects. They all feature something that comes from another reality. Given that this sometimes relies on multiverse theory or some other trope, the possibility opens to connect my stories as a shared literary universe. Doing so had the surprising effect of creating unity and focus, which in turn has made me more excited over my old projects. Plans are coming together to revitalize my writing. I hope to produce something--at least one thing--that can be considered truly finished by the end of 2019.
Goals
Last year I had the vague goal to stop feeling shame and fear. Some of that may have come from the world at large and the media's constant coverage over how doomed we all are. 2018 had its share of bad news--it seemed like every piece of news I saw was political catastrophes or environmental doomsaying. In my day-to-day life, fear and shame had ways of spilling over me from the people around me. Even in a new environment, I sometimes wondered if I measured up and met everyone's expectations.
It might not be possible to escape such broad feelings, but I do believe I can handle it better now than before. Since I feel more at-ease, I figure my singular goal had been achieved.
This year, I have more specific goals in mind--things that are measurable. In 2019, I plan to:
- Lose weight. Again? Yes, unfortunately, I have gained quite a bit over the past year. I already exercise 3-5 days a week--with more focus on eating habits, I plan to get back to the 200lb range (which would require about 40 lbs of weight loss).
- Read more. Firstly, because it's one thing writers everywhere say makes you a better writer--the more you read, the more knowledge and empowerment you can find regarding the craft. I also have a ton of books I picked up and never bothered touching again. In 2018, I managed to read 31 books. Next year, I want to make it through 50.
- Write more, with the intention of writing every day and producing one finished product by the year's end.
- Sketch more. I have the tools and the desire to produce something eye-catching, especially in support of my writing projects. With more practice and time, I hope to improve my skills and make something that looks genuinely nice.
Chances are good that I'll have some more travels happening in the next year, which will impact time and planning for certain months. Life in general has a way to take time away, but when it's in the good company of family and friends, it'll be time well-spent.
So much has changed in the last few years and so much will change in 2019. I plan to make positive, productive changes. If you are too, I wish you the best of luck in your endeavors.
December 19, 2018
Film Review: Santa Claus: The Movie (1985)
"Don't you know who I am?"
"Sure. You're a nut!"--David Huddleston and Christian Fitzpatrick
----------------------------------------------------------------------
Ah yes, Santa Claus! We all know and love this jolly fat man who invades people's homes and eats all their cookies, under the pretense of leaving cheap wooden toys behind. With all the whimsy and imagination that surrounds the legend, a big-scale fantasy epic seems appropriate to capture all the magic and wonder Father Christmas embodies.
What we have with 1985's Santa Claus: The Movie is a yarn split into two halves. The first act or so follows a 14th century toy-maker (David Huddleston) who's shanghaied by elves. They curse him with immortality and force him to deliver their crummy toys to brats all over the world.
Even before this portion of the film ends, I was let down. It wasn't the colorful elves (heck, I got a kick out of their synchronized toy-making). It wasn't the fantasy (if anything, I wanted more--the film has its nice moments with the starry night skies, all the light beams, the snow). Nope, the thing I objected to the most was the story, or lack thereof. This is THE Santa Claus movie, right? His movie, and his story. But what we're given is a limp noodle of a plot that conveniently shoehorns an average schmoe into the Santa Claus legend because a bunch of elves say so. Santa literally walks into the toy shop and finds everything already laid out for him: the toys, the sack, the reindeer and sleigh. He is told that he is the Claus and he will deliver these presents. Santa has no agency and he never chose this. And it bugs me because all potential in this story is wasted.
By comparison, 1970's Santa Claus is Comin' To Town achieves so much more. As a story, that film gives me everything I could want--a complete backstory where Santa actually influences the events, chooses his destiny, and brings together all those elements that constituted his legend. With Santa Claus' own personal movie, it's all thrown at him, and with a shrug he just does it. He becomes a slave to the caricature, and there's nothing heroic about it. Now, you could argue that greatness is thrust upon Santa, but even on that level the film fails because Santa never struggles.
After all this drama-less baloney passes, Santa is finally challenged when one of his elves (Dudley Moore, probably the most charming performance in this film) attempts to automate the toy-making shop, but fails. He winds up going to the big city, where his work is embraced by BZ, a rich dude in the toy biz (John Lithgow, in a performance so wild and buffoonish that he becomes a hilarious love-to-hate villain. Easily the highlight of the film). They make some toys and stuff that makes people fly--apparently, it's much safer than the inflammable dolls and junk-ridden teddies that BZ was probed for. Inevitably, BZ plans to double-down on all the elvish magic, resulting in potent candy canes with a possibility of combustion. It's up to Santa and a couple of kids to stop all the madness!
Once the film hits the modern age, it becomes a bipolar experience where intercity crime, homelessness, and poverty are treated as comedy. Once BZ blustered into the film, it struck me that I had seen all this before in another Salkind production. Santa Claus' own movie was squeezed into the template of Superman: The Movie. These are both lighthearted epics about legendary figures. They both start off with the characters positioning into their respective niches (although Superman's origins are much more developed and spectacular than Santa's). And in their last halves, both films bring these figures to the urban world to fight some ridiculously rich and hammy villain with a silly plot. Both movies even boast the same kind of special effects (awkward optical where characters and things zoom in front of a speeding background--in the same year of Back to the Future, this just looks dated and cheap).
Unlike Superman's movie, this one drags through stretches of uninteresting subplots before the plot flatlines. In two hours, Santa Claus brings this whole story to a close by performing a loop-de-loop with his sleigh to save the good characters we're supposed to adore. And that's it--BZ is brought to justice when he floats away on his own accord (and what is it with people in space--do the Salkinds think people can breathe up there?).
Ultimately, Super Claus: The Ripoff provides no satisfying setup and no satisfying payoff. What it does offer is shenanigans that can be amusing and funny, but often for the wrong reasons. The best that can be said is that it's harmless, making it an apt viewing choice for families. And I wouldn't fault any family for making this movie a regular Christmas tradition. But if it's whimsy and magic you want, Tim Allen does it a little better in his movies, and if it's a good story you crave, you still can't beat that puppet movie from the 70s.
2/5
"Sure. You're a nut!"--David Huddleston and Christian Fitzpatrick
----------------------------------------------------------------------
Ah yes, Santa Claus! We all know and love this jolly fat man who invades people's homes and eats all their cookies, under the pretense of leaving cheap wooden toys behind. With all the whimsy and imagination that surrounds the legend, a big-scale fantasy epic seems appropriate to capture all the magic and wonder Father Christmas embodies.
What we have with 1985's Santa Claus: The Movie is a yarn split into two halves. The first act or so follows a 14th century toy-maker (David Huddleston) who's shanghaied by elves. They curse him with immortality and force him to deliver their crummy toys to brats all over the world.
Even before this portion of the film ends, I was let down. It wasn't the colorful elves (heck, I got a kick out of their synchronized toy-making). It wasn't the fantasy (if anything, I wanted more--the film has its nice moments with the starry night skies, all the light beams, the snow). Nope, the thing I objected to the most was the story, or lack thereof. This is THE Santa Claus movie, right? His movie, and his story. But what we're given is a limp noodle of a plot that conveniently shoehorns an average schmoe into the Santa Claus legend because a bunch of elves say so. Santa literally walks into the toy shop and finds everything already laid out for him: the toys, the sack, the reindeer and sleigh. He is told that he is the Claus and he will deliver these presents. Santa has no agency and he never chose this. And it bugs me because all potential in this story is wasted.
By comparison, 1970's Santa Claus is Comin' To Town achieves so much more. As a story, that film gives me everything I could want--a complete backstory where Santa actually influences the events, chooses his destiny, and brings together all those elements that constituted his legend. With Santa Claus' own personal movie, it's all thrown at him, and with a shrug he just does it. He becomes a slave to the caricature, and there's nothing heroic about it. Now, you could argue that greatness is thrust upon Santa, but even on that level the film fails because Santa never struggles.
After all this drama-less baloney passes, Santa is finally challenged when one of his elves (Dudley Moore, probably the most charming performance in this film) attempts to automate the toy-making shop, but fails. He winds up going to the big city, where his work is embraced by BZ, a rich dude in the toy biz (John Lithgow, in a performance so wild and buffoonish that he becomes a hilarious love-to-hate villain. Easily the highlight of the film). They make some toys and stuff that makes people fly--apparently, it's much safer than the inflammable dolls and junk-ridden teddies that BZ was probed for. Inevitably, BZ plans to double-down on all the elvish magic, resulting in potent candy canes with a possibility of combustion. It's up to Santa and a couple of kids to stop all the madness!
Once the film hits the modern age, it becomes a bipolar experience where intercity crime, homelessness, and poverty are treated as comedy. Once BZ blustered into the film, it struck me that I had seen all this before in another Salkind production. Santa Claus' own movie was squeezed into the template of Superman: The Movie. These are both lighthearted epics about legendary figures. They both start off with the characters positioning into their respective niches (although Superman's origins are much more developed and spectacular than Santa's). And in their last halves, both films bring these figures to the urban world to fight some ridiculously rich and hammy villain with a silly plot. Both movies even boast the same kind of special effects (awkward optical where characters and things zoom in front of a speeding background--in the same year of Back to the Future, this just looks dated and cheap).
Unlike Superman's movie, this one drags through stretches of uninteresting subplots before the plot flatlines. In two hours, Santa Claus brings this whole story to a close by performing a loop-de-loop with his sleigh to save the good characters we're supposed to adore. And that's it--BZ is brought to justice when he floats away on his own accord (and what is it with people in space--do the Salkinds think people can breathe up there?).
Ultimately, Super Claus: The Ripoff provides no satisfying setup and no satisfying payoff. What it does offer is shenanigans that can be amusing and funny, but often for the wrong reasons. The best that can be said is that it's harmless, making it an apt viewing choice for families. And I wouldn't fault any family for making this movie a regular Christmas tradition. But if it's whimsy and magic you want, Tim Allen does it a little better in his movies, and if it's a good story you crave, you still can't beat that puppet movie from the 70s.
2/5
October 31, 2018
Halloween (1978): A New Appreciation for Michael Myers
SPOILERS FOR THE HALLOWEEN MOVIES AND 2018’S ANNIHILATION FOLLOW

John Carpenter’s Halloween (1978) is a landmark film that falls squarely in my parents’ generation. Whether my folks realize it or not, Carpenter’s influence seeped into our film collections ever since—as a family, we often sat around and enjoyed the atmospheric, haunting tales of The Fog (1980) and Christine (1983). I always eyeballed the VHS cover for Halloween but never really had an interest in it. Slashers became a dime-a-dozen in the 80s—they all looked the same to my young eyes.
Once I finally watched Halloween for the first time, I was rather underwhelmed. To this day, I’m still not that enthused by the film’s bland cinematography and paper-thin characters. I was also not that impressed by the iconic villain, Michael Myers. I saw him as nothing more than a knife-wielding dude in a mask—even though the film asserts he’s a “boogeyman,” all I saw was a bland and silent blank slate that lacked depth. Maybe for that reason, I beheld Rob Zombie’s 2007 remake with a little more appreciation—there, Michael is given a backstory that substantiates his transformation into a killer. I thought it was compelling, even if it’s rooted in trashy, exploitative details (something that paints all of Rob Zombie’s work).
Now, on the original film’s 40th anniversary (and in the wake of yet another reboot, which I’ll catch up on when it hits home video), my opinion on Halloween’s villain has changed. I’ve heard it stated many times before that Michael works because he is a boogeyman, not a mortal man with an abused childhood. I can finally see that now, not because of these facts alone, but because of the ideas behind them. My newfound connection with Michael stems not from fearing him as a man, boogeyman, or anything else. It’s from realizing that he’s the embodiment of the unknown.
Unknowable
My newfound fascination with all things unknowable cropped up after watching Alex Garland’s latest film, Annihilation. Many folks have their opinions and views about what it means, but it was clear to me from the start that it touches upon some common ideas behind cosmic horror. This is a brand of terror originally penned by H.P. Lovecraft—the fear of monsters and forces so far above humanity that they can’t be understood. In a universe where such horrors exist, mankind itself is a worthless, meaningless speck in the cosmos that might be obliterated in the blink of an eye. To capture this kind of terror and nihilism, Lovecraft wrote about monsters so abominable and formless, his characters couldn’t comprehend these creatures and went insane. In Annihilation, Garland gives us a strange, formless entity so abstract it looks like it doesn’t even belong in this dimension. When talking about the humanoid doppelgangers it produces, or the nature of the Shimmer itself, the characters explain that they don’t even know “what it wants, or even if it wants.” This dialogue is the key characteristic that makes the Shimmer’s entities so terrifying—they’re so beyond our understanding that we can’t relate or understand them. Even more uncanny is that the Shimmer’s influence fuses alien DNA with human, asserting that people (including Lena in the end) have changed into something less human and more alien.
In the context of Halloween, I realize now that Michael Myers is no different. He’s not an alien from space or an Eldritch God or anything, but much like them, Michael is unknowable. Dr. Loomis studied the man for years, and what did he discover? Absolutely nothing. All the film tells us is that Michael is devoid of personality and soul. Even doctor Loomis characterizes him as simply “evil” and the label persists throughout the series. Just as science can’t explain Cthulhu or the cloud thing from Annihilation, it also can’t quantify Michael’s thought patterns.
If there is any scene in Halloween that genuinely scares me, it’s the opening. It’s an ingenious sequence in itself, filmed entirely in first-person POV. We see through Michael’s eyes as, without any explanation or precedent, he picks up a knife and butchers his sister. It’s such a senseless and brutal murder as it is. Coming from a six-year-old, it’s unfathomable because we usually associate children with innocence and purity. The contrast is highlighted by the film’s style and music, painting the scene in a seemingly unholy light. It establishes all we need to know: that Michael is unfeeling, unyielding, and beyond comprehension.
Michael’s only other characteristics throughout the film are mostly physical. We see that he’s a tall, imposing figure, capable of lifting people with ease and doing incredible harm. Bullets and blades don’t stop him. He says absolutely nothing—the only sound he makes is the heavy breathing through the mask. All characteristics that reinforce Michael as an unthinkable monolith in human form.
His most defining characteristic is the mask. In itself, the mask is a blank, pale slate lacking in expression. It’s a reflection of his own soul—vaguely human in shape, but lacking emotion and definition. The one time Laurie manages to unmask Michael, we only see a brief glimpse of a man—he very quickly pulls the mask over his head, as if covering up the normal, petty mortal hiding beneath his inhuman self. The mask is the character in the end.
One of the most chilling murders in the film shows Michael stabbing a guy against a door, and the knife pins the body above the floor. For a long time, Michael just stands there and cocks his head side to side, studying his victim as the life slowly drains from him. In any other person, committing murder would elicit some kind of emotional response. The first murder is often the most traumatizing, because it crosses a moral threshold that can’t be reversed and most human beings react emotionally to it. Michael didn’t show any emotion when he killed his sister. In this later scene when he studies his victim, he shows a cold, dispassionate interest in suffering, and nothing more. The T-1000 in Terminator 2 does the same thing repeatedly, presumably to compute suffering and use it as an advantage later to make him a more efficient killer. That is why, while holding Sarah Connor under knife-point, he says “I know this hurts.” With Michael, I’m not even sure he knows anything he does hurts his victims—something as human as weakness, pain, and suffering are all alien to him. Which is appropriate, because he’s alien to us.
Uncanny
Uncanniness in horror fiction refers to the effect in which normal things feel slightly off. Annihilation is loaded with uncanny details, thanks mostly to showing a whole forest evolving into an alien ecology that shows us normal forms (trees, grass, plants, deer, bears) in an unnatural way (tumor-like growths and fungus, mutations). This also extends to characters—when they are copied by the alien presence, they become emotionless forms that look human but lack personality. They don’t act like their normal selves.
Michael similarly comes off as uncanny because he looks human, but acts in a way that’s contrary to what we associate as a human being. As described above, he’s beyond understanding because he lacks empathy. Dr. Loomis suggests he also lacks thought and a soul—any spirit inhabiting his body is simply “the evil.” Even in the credits, Michael is listed as simply “The Shape.” That’s the essence of Michael as an uncanny person—a human shape, and nothing more.
What really pushes Michael into uncanny territory is his characterization as a “boogeyman.” It’s not enough that Michael stalks a bunch of teenagers and kills them. He’s also a supernatural force that literally teleports in and out of reality. One minute, he’s staring at Laurie from behind a clothesline. The next, he’s gone. This happens repeatedly throughout the movie.
Michael is also capable of murder and robbery—all of which are shown in their aftermaths, but no details are given about how he accomplished these things. Even more confusing is how he found time to do these things within a day. He steals a gravestone at some point, hauls it around all day, then manages to place it in an upstairs bedroom by the evening. But how? We never actually see. While carrying this tombstone around all day, he also manages to stalk Laurie, then rip off a store in broad daylight (presumably, I mean he was right there when Laurie and Loomis visit the place), then stalk some more. He spends the whole evening trolling and killing random babysitters, and he goes so far as blocking exits at key moments. How does he know enough to plan these murders and even forecast the inevitable chases? He simply does.
Speaking of stalking, how exactly did Michael learn to drive? He spent his whole adult life in an institution. This point is even brought up in the film, and Loomis just kinda assumes somebody at the institution taught him. But there’s no evidence of this whatsoever and it wouldn’t make sense. This is another one of those things operating on a supernatural level. I don’t believe anybody taught him to drive—knowledge simply comes to him.
Undying
At the end of Halloween, Michael Myers’ body vanishes, promising that the terror is not over. It might never be over. Laurie Strode will be haunted and on-edge for the rest of her life.
Or at least a whole bunch of sequels and reboots. After the 1978 original, seven sequels were released. Then the 2007 reboot, followed by a sequel. And now, there’s a new reboot that ignores all previous films, picking up only after the ’78 original. Confused yet?
It’s a testament to the effectiveness of Michael’s characterization as a unknowable boogeyman—he scared us so much that he became cemented in the cultural zeitgeist. He exists in the same pantheon as other long-lasting horror icons, including Jason Voorhees, Norman Bates, and Hannibal Lecter. Physically, Michael is closest to Jason since both are imposing, invincible entities that can’t die, and both wear masks. When thinking about psychology, however, the unknowable depths of Michael’s mind and abilities are just as unfathomable as studying Norman’s or Hannibal’s minds. All these gentlemen exhibit uncanny traits that seem inhuman. But at least these killers could speak and operate in human society—Michael is simply a shape that moves lucidly through suburbs and cities. Unlike these killers, Michael can’t be studied, reasoned with, or reached.
You can see more of these aspects in Michael as the sequels kept rolling out, although it’s not always effective or even welcome. Halloween 4 in particular paints Michael as an unstoppable bullet-sponge able to single-handedly knock out a town’s power grid and communications. It’s almost ridiculous, but that’s probably one of the reasons why I enjoy that film so much.
Where the sequels fall short is in how they try to explain away the mystery behind the mask. In the second film, they tied Laurie to Michael by making them secret siblings. It does alter the way you can view the first movie, and it kinda makes sense in its own way—this is an angle that seemed much better handled in Rob Zombie’s remake, where the connection is explicit and you see how Michael proactively goes after Laurie out of some kind of latent compassion. But this is also where that film failed—by adding human traits to Michael (including the backstory), the film erases all sense of mystery, and with it the “unknowable” aspect of him. He becomes a human, plain and simple.
There are other aspects to the sequels that bug me. One of the biggest concerns the transition between Halloween 5 and 6. Number 5 had a real sucker-punch of an ending, in which a stranger in black appears and shoots up a police station, ensuring that that evil will live on uninhibited. What I admired about this setup was all the added mystery: who was this guy, where did he come from, and why did he do it? In #6, we learn that he’s simply, a guy. And we learn that there’s a cult that supports Michael. I was utterly underwhelmed, because all the questions I had were answered in the dullest way. A cult—nothing more than mere mortal people—does nothing to add mystery, story questions, or even fear to the franchise. What really would have wowed me is if the man in black was actually something else—the Shadowman for example. Michael is himself supernatural, so why not expand on that and add more entities to the films? Why not expand the world-building?
Even if they stuck with the cultist angle, there are endless ways they could have handled it to generate more suspense and fear. As it is, the sixth film disappoints me in all the same ways folks are disappointed in Star Wars: The Last Jedi—these are films that ignore fan expectations and deliver answers to gloss over loose threads in previous films. But Halloween 6’s shortcomings didn’t stop the series from ending by any means—H20 brought Jamie Lee Curtis back into the fold, and now she’s back after 40 years. All reboots in a way, each bringing their own tropes and stories to the table, but Michael’s appeal as the ultimate bogeyman keeps him coming back time and again.
Unforgettable

I was never a huge Halloween fan, but it could be the case that I never really learned to appreciate the films (or at least John Carpenter's original) as they were meant to be seen. The context of cosmic horror made me realize that Michael Myers is a chilling villain precisely because of how little we know about him. Whatever's going on inside of his mind or soul cannot be understood. He can't be fought or killed. He can't even be human.
The films make all this obvious by painting him as a "boogeyman," but the term always fell flat for me. Probably for the same reasons it falls flat in other films (like, say, the actual films entitled Boogeyman), and why other terms like Babadook or Tommyknockers make me roll my eyes. These are children folk-tale type of names that horror stories typically invoke to create contrast, or to suggest that these silly stories actually have a terrifying basis. For me, it's a technique that never worked because so many other films do it and I feel it's a cliche. But tell me that Michael Myers is an entity, spirit, demon, or alien in human form, and I'm genuinely unsettled.
The original film uses techniques in its photography, performances, and script that underscore how terrifying a villain he actually is, and the movies work because of him. They also fail when they lose sight of why he works. The key lesson with Myers is that less is more. The less details we see, then all we have is a vague shape that creeps us out. The less we know about him, the greater the fear.

John Carpenter’s Halloween (1978) is a landmark film that falls squarely in my parents’ generation. Whether my folks realize it or not, Carpenter’s influence seeped into our film collections ever since—as a family, we often sat around and enjoyed the atmospheric, haunting tales of The Fog (1980) and Christine (1983). I always eyeballed the VHS cover for Halloween but never really had an interest in it. Slashers became a dime-a-dozen in the 80s—they all looked the same to my young eyes.
Once I finally watched Halloween for the first time, I was rather underwhelmed. To this day, I’m still not that enthused by the film’s bland cinematography and paper-thin characters. I was also not that impressed by the iconic villain, Michael Myers. I saw him as nothing more than a knife-wielding dude in a mask—even though the film asserts he’s a “boogeyman,” all I saw was a bland and silent blank slate that lacked depth. Maybe for that reason, I beheld Rob Zombie’s 2007 remake with a little more appreciation—there, Michael is given a backstory that substantiates his transformation into a killer. I thought it was compelling, even if it’s rooted in trashy, exploitative details (something that paints all of Rob Zombie’s work).
Now, on the original film’s 40th anniversary (and in the wake of yet another reboot, which I’ll catch up on when it hits home video), my opinion on Halloween’s villain has changed. I’ve heard it stated many times before that Michael works because he is a boogeyman, not a mortal man with an abused childhood. I can finally see that now, not because of these facts alone, but because of the ideas behind them. My newfound connection with Michael stems not from fearing him as a man, boogeyman, or anything else. It’s from realizing that he’s the embodiment of the unknown.
Unknowable
My newfound fascination with all things unknowable cropped up after watching Alex Garland’s latest film, Annihilation. Many folks have their opinions and views about what it means, but it was clear to me from the start that it touches upon some common ideas behind cosmic horror. This is a brand of terror originally penned by H.P. Lovecraft—the fear of monsters and forces so far above humanity that they can’t be understood. In a universe where such horrors exist, mankind itself is a worthless, meaningless speck in the cosmos that might be obliterated in the blink of an eye. To capture this kind of terror and nihilism, Lovecraft wrote about monsters so abominable and formless, his characters couldn’t comprehend these creatures and went insane. In Annihilation, Garland gives us a strange, formless entity so abstract it looks like it doesn’t even belong in this dimension. When talking about the humanoid doppelgangers it produces, or the nature of the Shimmer itself, the characters explain that they don’t even know “what it wants, or even if it wants.” This dialogue is the key characteristic that makes the Shimmer’s entities so terrifying—they’re so beyond our understanding that we can’t relate or understand them. Even more uncanny is that the Shimmer’s influence fuses alien DNA with human, asserting that people (including Lena in the end) have changed into something less human and more alien.
In the context of Halloween, I realize now that Michael Myers is no different. He’s not an alien from space or an Eldritch God or anything, but much like them, Michael is unknowable. Dr. Loomis studied the man for years, and what did he discover? Absolutely nothing. All the film tells us is that Michael is devoid of personality and soul. Even doctor Loomis characterizes him as simply “evil” and the label persists throughout the series. Just as science can’t explain Cthulhu or the cloud thing from Annihilation, it also can’t quantify Michael’s thought patterns.
If there is any scene in Halloween that genuinely scares me, it’s the opening. It’s an ingenious sequence in itself, filmed entirely in first-person POV. We see through Michael’s eyes as, without any explanation or precedent, he picks up a knife and butchers his sister. It’s such a senseless and brutal murder as it is. Coming from a six-year-old, it’s unfathomable because we usually associate children with innocence and purity. The contrast is highlighted by the film’s style and music, painting the scene in a seemingly unholy light. It establishes all we need to know: that Michael is unfeeling, unyielding, and beyond comprehension.
Michael’s only other characteristics throughout the film are mostly physical. We see that he’s a tall, imposing figure, capable of lifting people with ease and doing incredible harm. Bullets and blades don’t stop him. He says absolutely nothing—the only sound he makes is the heavy breathing through the mask. All characteristics that reinforce Michael as an unthinkable monolith in human form.
His most defining characteristic is the mask. In itself, the mask is a blank, pale slate lacking in expression. It’s a reflection of his own soul—vaguely human in shape, but lacking emotion and definition. The one time Laurie manages to unmask Michael, we only see a brief glimpse of a man—he very quickly pulls the mask over his head, as if covering up the normal, petty mortal hiding beneath his inhuman self. The mask is the character in the end.
One of the most chilling murders in the film shows Michael stabbing a guy against a door, and the knife pins the body above the floor. For a long time, Michael just stands there and cocks his head side to side, studying his victim as the life slowly drains from him. In any other person, committing murder would elicit some kind of emotional response. The first murder is often the most traumatizing, because it crosses a moral threshold that can’t be reversed and most human beings react emotionally to it. Michael didn’t show any emotion when he killed his sister. In this later scene when he studies his victim, he shows a cold, dispassionate interest in suffering, and nothing more. The T-1000 in Terminator 2 does the same thing repeatedly, presumably to compute suffering and use it as an advantage later to make him a more efficient killer. That is why, while holding Sarah Connor under knife-point, he says “I know this hurts.” With Michael, I’m not even sure he knows anything he does hurts his victims—something as human as weakness, pain, and suffering are all alien to him. Which is appropriate, because he’s alien to us.
Uncanny
Uncanniness in horror fiction refers to the effect in which normal things feel slightly off. Annihilation is loaded with uncanny details, thanks mostly to showing a whole forest evolving into an alien ecology that shows us normal forms (trees, grass, plants, deer, bears) in an unnatural way (tumor-like growths and fungus, mutations). This also extends to characters—when they are copied by the alien presence, they become emotionless forms that look human but lack personality. They don’t act like their normal selves.
Michael similarly comes off as uncanny because he looks human, but acts in a way that’s contrary to what we associate as a human being. As described above, he’s beyond understanding because he lacks empathy. Dr. Loomis suggests he also lacks thought and a soul—any spirit inhabiting his body is simply “the evil.” Even in the credits, Michael is listed as simply “The Shape.” That’s the essence of Michael as an uncanny person—a human shape, and nothing more.
What really pushes Michael into uncanny territory is his characterization as a “boogeyman.” It’s not enough that Michael stalks a bunch of teenagers and kills them. He’s also a supernatural force that literally teleports in and out of reality. One minute, he’s staring at Laurie from behind a clothesline. The next, he’s gone. This happens repeatedly throughout the movie.
Michael is also capable of murder and robbery—all of which are shown in their aftermaths, but no details are given about how he accomplished these things. Even more confusing is how he found time to do these things within a day. He steals a gravestone at some point, hauls it around all day, then manages to place it in an upstairs bedroom by the evening. But how? We never actually see. While carrying this tombstone around all day, he also manages to stalk Laurie, then rip off a store in broad daylight (presumably, I mean he was right there when Laurie and Loomis visit the place), then stalk some more. He spends the whole evening trolling and killing random babysitters, and he goes so far as blocking exits at key moments. How does he know enough to plan these murders and even forecast the inevitable chases? He simply does.
Speaking of stalking, how exactly did Michael learn to drive? He spent his whole adult life in an institution. This point is even brought up in the film, and Loomis just kinda assumes somebody at the institution taught him. But there’s no evidence of this whatsoever and it wouldn’t make sense. This is another one of those things operating on a supernatural level. I don’t believe anybody taught him to drive—knowledge simply comes to him.
Undying
At the end of Halloween, Michael Myers’ body vanishes, promising that the terror is not over. It might never be over. Laurie Strode will be haunted and on-edge for the rest of her life.
Or at least a whole bunch of sequels and reboots. After the 1978 original, seven sequels were released. Then the 2007 reboot, followed by a sequel. And now, there’s a new reboot that ignores all previous films, picking up only after the ’78 original. Confused yet?
It’s a testament to the effectiveness of Michael’s characterization as a unknowable boogeyman—he scared us so much that he became cemented in the cultural zeitgeist. He exists in the same pantheon as other long-lasting horror icons, including Jason Voorhees, Norman Bates, and Hannibal Lecter. Physically, Michael is closest to Jason since both are imposing, invincible entities that can’t die, and both wear masks. When thinking about psychology, however, the unknowable depths of Michael’s mind and abilities are just as unfathomable as studying Norman’s or Hannibal’s minds. All these gentlemen exhibit uncanny traits that seem inhuman. But at least these killers could speak and operate in human society—Michael is simply a shape that moves lucidly through suburbs and cities. Unlike these killers, Michael can’t be studied, reasoned with, or reached.
You can see more of these aspects in Michael as the sequels kept rolling out, although it’s not always effective or even welcome. Halloween 4 in particular paints Michael as an unstoppable bullet-sponge able to single-handedly knock out a town’s power grid and communications. It’s almost ridiculous, but that’s probably one of the reasons why I enjoy that film so much.
Where the sequels fall short is in how they try to explain away the mystery behind the mask. In the second film, they tied Laurie to Michael by making them secret siblings. It does alter the way you can view the first movie, and it kinda makes sense in its own way—this is an angle that seemed much better handled in Rob Zombie’s remake, where the connection is explicit and you see how Michael proactively goes after Laurie out of some kind of latent compassion. But this is also where that film failed—by adding human traits to Michael (including the backstory), the film erases all sense of mystery, and with it the “unknowable” aspect of him. He becomes a human, plain and simple.
There are other aspects to the sequels that bug me. One of the biggest concerns the transition between Halloween 5 and 6. Number 5 had a real sucker-punch of an ending, in which a stranger in black appears and shoots up a police station, ensuring that that evil will live on uninhibited. What I admired about this setup was all the added mystery: who was this guy, where did he come from, and why did he do it? In #6, we learn that he’s simply, a guy. And we learn that there’s a cult that supports Michael. I was utterly underwhelmed, because all the questions I had were answered in the dullest way. A cult—nothing more than mere mortal people—does nothing to add mystery, story questions, or even fear to the franchise. What really would have wowed me is if the man in black was actually something else—the Shadowman for example. Michael is himself supernatural, so why not expand on that and add more entities to the films? Why not expand the world-building?
Even if they stuck with the cultist angle, there are endless ways they could have handled it to generate more suspense and fear. As it is, the sixth film disappoints me in all the same ways folks are disappointed in Star Wars: The Last Jedi—these are films that ignore fan expectations and deliver answers to gloss over loose threads in previous films. But Halloween 6’s shortcomings didn’t stop the series from ending by any means—H20 brought Jamie Lee Curtis back into the fold, and now she’s back after 40 years. All reboots in a way, each bringing their own tropes and stories to the table, but Michael’s appeal as the ultimate bogeyman keeps him coming back time and again.
Unforgettable

I was never a huge Halloween fan, but it could be the case that I never really learned to appreciate the films (or at least John Carpenter's original) as they were meant to be seen. The context of cosmic horror made me realize that Michael Myers is a chilling villain precisely because of how little we know about him. Whatever's going on inside of his mind or soul cannot be understood. He can't be fought or killed. He can't even be human.
The films make all this obvious by painting him as a "boogeyman," but the term always fell flat for me. Probably for the same reasons it falls flat in other films (like, say, the actual films entitled Boogeyman), and why other terms like Babadook or Tommyknockers make me roll my eyes. These are children folk-tale type of names that horror stories typically invoke to create contrast, or to suggest that these silly stories actually have a terrifying basis. For me, it's a technique that never worked because so many other films do it and I feel it's a cliche. But tell me that Michael Myers is an entity, spirit, demon, or alien in human form, and I'm genuinely unsettled.
The original film uses techniques in its photography, performances, and script that underscore how terrifying a villain he actually is, and the movies work because of him. They also fail when they lose sight of why he works. The key lesson with Myers is that less is more. The less details we see, then all we have is a vague shape that creeps us out. The less we know about him, the greater the fear.
October 25, 2018
An Appreciation of the Creepshow Trilogy
It was the 80s. Stephen King was still fresh and new to the horror scene, but his first bunch of novels established him as a powerhouse author. George A. Romero already achieved his glory with his iconic zombie pictures. Put the two together, and what do you get? The 1982 film Creepshow, an anthology of horror loaded with purposeful camp and flashy effects to emulate the style of 1950s pulp horror comics. The film ranked #1 in the box office of 1982 and has since become a cult classic.
This film opened eight months before I was born. Its sequel came out when I would have been four years old. Thus, the two movies have been part of the zeitgeist for most of my life, and I would have gained awareness of it when I was older (ten maybe?). My parents developed an affinity for these films, and they will quote the movies to this day. Well, I might too--as hammy as all the actors were, the movie is loaded with funny and over-the-top dialogue.
Around 2007, I did a double-take when I perused a video rental store and beheld Creepshow 3 on the shelf. A third one? They really made it? How did I never hear about it? Holy crap! I bought a used DVD of it for four bucks. Unfortunately, four bucks might have been too much--the movie ranks as one of the worst I've seen. Much like a plague, I wouldn't wish it upon anybody.
Revisiting all three films this Halloween season (yes, I even sat through #3), I've come out with a renewed appreciation for them. There are solid reasons why the first (two) persisted as cult favorites, and I finally pinned down what it is that works in them.
Creepshow
The original Creepshow is a darn good film, plain and simple. It has an epic cast (including Tom Atkins, a young and confused-looking Ed Harris, Leslie Nielsen as a hammy villain, Adrienne Barbeau as a lush you just love to hate, and Stephen King himself playing the goofiest and most lovable yokel in Maine. And even his son makes an appearance as Billy, a kid). The film very playfully toys around with transitions and animation to replicate a pulp comic effect, and it makes for visually stunning cinema. The use of groovy backgrounds, lighting, and color gives it a theatrical flair that hasn't been topped. All of this, along with the writing (King's first screenplay) and performances deliver a level of camp that makes each story fun and digestible.
At the same time, the film is careful not to overplay the comedy to overshadow the horror. All five stories embody the horror genre in spirit, and it does so by approaching many different angles (or subgenres).
Creepshow builds every story around one simple forumla that works every time.
"The Lonesome Death of Jody Verill" only features one character. All the conflict revolves around his inner dialogue (externalized as a goofy form of monologuing and daydreaming). The real trick (and the sad thing) about this is that Jody accelerates and brings about his own demise by refusing to see a doctor and giving into the temptation of a bath. The plants triumph.
"Something to Tide You Over" has a long setup that feels more at home in a murder mystery. Most of it is plotting that sets up the bizarre circumstance in which Richard Vickers convinces Harry Wentworth to bury himself on a beach so the surf can drown him. This works because Richard leads Harry along by drip-feeding information (or perhaps some fake news) and making promises in a very coy manner. Sure, he'll let Harry see Becky...on a video screen showing her own drowning. Once all this happens, Harry and Beck return as waterlogged zombies and they force Richard to endure the same fate.
"The Crate" has an involving setup that works on two different fronts. On one hand, a bunch of people discover this crate under the stairs and crack it open. On the other hand, Henry Northrup gets fed up with his wife Wilma. These two strands get tied together when Stanley experiences the monster in the crate (and the gruesome way it eats the janitor) and stumbles into Henry's den to tell him the whole dilemma. This causes Henry to use the crate monster as a way to take revenge and get rid of Wilma once and for all. It happens, but it's not quite as uplifting as he hoped. He takes it upon himself to seal the crate and dump it in a lake somewhere (although that doesn't hold the crate monster).
"They're Creeping Up On You" features Upson Pratt as a germophobe desperately trying to rid his apartment of bugs. But they just keep coming and coming, and they eventually overwhelm and eat him up. You don't really miss the guy because the whole time it's revealed that he's a heartless miser who caused the death of one of his employees. Bugs become a metaphor for the underlings he's used and abused in his business, so revenge is achieved.
The bookending prologue and epilogue sequences feature Billy, a kid scolded harshly by his dad for reading a pulp horror comic. Surprise, it's a comic called Creepshow! At the end of the movie, it's revealed that Billy used the mail-order clipping to buy a voodoo doll, and he uses it on his dad. That'll teach him.
One thing to note is how death is treated. Death is necessary to establish threat--it's hard to understand why one should be afraid of a shambling corpse if it doesn't hurt anybody. Among the worst and goriest deaths, "The Crate" probably works the best because the monster is so vicious it mauls and deforms everybody it claws. The way it lifts the janitor up by the head allows the camera (or POV character) to see the death in a way that's suggestive--we imagine it's eating the chewing the poor's guy's head, but the only indication we really see is blood dribbling down his torso. That's grotesque enough. We do see the bites and claw marks on one poor kid, and it further reinforces the threat. In the payoff, we see practically nothing of Wilma's death, but her husband's reaction is enough--even though he should be glad to be rid of her, he's actually horrified.
The manner of death can also be revealing. A fast, violent death comes off as nihilistic. The crate monster is an uncaring, unknowable thing after all--it will not pause or care for human life, so it takes it viciously and fast. Its effects on the human body is horrifying and creates a reaction in us. The zombie in "Father's Day" also dispatches his victims in a very fast and vicious way--he straight-up twists a woman's neck 180-degrees before he's satisfied.
On the flipside, a slow death suggests agony, pain, and suffering. When Jody Verill slowly turns into a plant, we can't help but to feel for him because it's such a drawn-out process full of doubt and fear. Not to mention, it's such an uncanny form of death--if we speculate on how it would feel and how we'd react to growth taking over our bodies, we shudder and become repulsed.
This could extend to the more grotesque death of Mr. Pratt. Between this film and Halloween III, bugs coming out of bodies in horror cinema is a very macabre thing to behold, and it elicits feelings of disgust and terror. Probably because bugs themselves are grotesque and we fear them. To have them come out of the body is just wrong, so it becomes terrifying.
Slow death also happens to Harry in "Something to Tide You Over." Can you imagine being stuck in the sand, forced to drown? It would be a painful way to go. With this particular story, the agony of death sets up Harry and his lover as victims--we're outraged by Richard's diabolical plan, so we root for the seaweed zombies when they gain up on him and force him to endure the same agonizing death.
Creepshow 2
Many have scoffed at this sequel for having far less stories than the first film and not being quite as good overall. I can't deny that the animation quality drops quite a bit, but the film holds up well for me because it's still faithful to the spirit of Creepshow and its pulp-comic inspirations. The cast may not have as many big stars, but their performances are still spot-on.
What really helps this movie is that the stories are still pretty awesome. I actually like some of this more than the stories in the first film. They all have the exact same set-up and payoff formula.
"Old Chief Wood'nhead" suffers from having a really long setup, but it is a storytelling necessity to establish the two shopkeepers as good, but poor, people. When they receive the treasures of an Indian tribe as a form of collateral, it presents something of value that all the characters want--it's something that the Spruces want to keep safe because it embodies the pride of a whole people. But when three violent hoodlums invade their store, they covet the treasure purely for its monetary value. Naturally, their dishonorable behavior and lack of pride incurs the wrath of a wooden Indian chief that comes to life and hunts the punks down one by one. The real delicious irony occurs when Sam, who went on and on about how his hair would make him a movie star, is scalped. It's pretty delicious revenge.
"The Raft" features a bunch of stoner kids who gleefully swim in a lake and find themselves trapped on a raft. A bizarre "oil slick" surrounds them. When one girl sticks her hand near it, it oozes up her arm and pulls her in, slowly eating her. One by one, the creature devours all the kids until the last surviving one makes a mad rush towards shore. Just when he thinks he won, the oil slick leaps up on the beach and eats him all the same. The real irony here happens when the camera pans to the right and reveals a "No Swimming" sign among overgrowth.
"The Hitchhiker" tells the story about a woman racing home in the middle of the night. She runs over a hitchhiker and keeps on driving. But the same hitchhiker keeps coming back in bloodier and bloodier forms, and eventually kills her in her own garage.
Interwoven in these stories is an animated story in which Billy picks up a box from the post office, having mail-ordered venus fly trap bulbs. A bunch of bullies jump him and step on his package (wait a minute, is this a metaphor?). After a bicycle chase, they all wind up at a dead end where giant venus flytraps eat the bullies.
Irony and revenge are the common themes across both films (although irony is probably heavier in the sequel). In the second movie, we see plenty of unexplainable phenomenon (wooden statue animated, random oil slick monster, undead hitchhiker won't die, giant carnivorous plants). Some aspect of the macabre exists, mostly in the gruesome ways the kids die on the raft, but the film has more splatter to it than ghastliness. Body and cosmic horror come up dry. "The Hitchhiker" is probably the most psychological of all these stories, since it revolves around the character talking to herself, struggling to come to grips with what she's experiencing. One interesting thing about "Old Chief Wood'nhead" is that it feels like a kind of folklore with a horrific spin.
Deaths handled in this film are probably more horrifying than in the first movie. Old Chief Wood'nhead shoots arrows in the fat kid, uses a tomahawk on the rich kid, then scalps Sam--we see splashes of blood everywhere, enough to suggest sudden and painful death. Maybe it's too good for these punks (and it might be why I feel this payoff runs a little short). But what helps is that the chief establishes himself as a menace by being invincible--bullets don't stop him, and neither do walls. It becomes a slow chase ending in sudden death.
The deaths in "The Raft" probably horrify me the most, because the oil slick literally digests its victims in plain sight. We see everybody's skin peeling off, and one girl cries out that it hurts. Plenty of detail for us to understand how slow and agonizing this is. And much like the crate monster, the oil slick is a nihilistic creature that simply wants to eat--it doesn't care about its victims' plight.
"The Hitchhiker" is a weird one--death for both characters is pretty fast. What it's more about is the guilt of death that seems to follow the woman around until it finally becomes her undoing. This is reinforced by the fact that running over the hitchhiker repeatedly doesn't stop him--he is also invincible, and even as his body falls apart he just keeps reappearing.
And then there's the flytrap deaths--all fast, brutal, kinda bloodless.
Creepshow 3
Now this is where the hotdogs hit the fan. Creepshow 3 is a real thing, but it is such a terrible film that many wish it didn't exist. It has zero involvement with Romero, King, or anybody related to them. It was released direct-to-video in 2007. If I never saw it at the video rental store, I probably would have never known it existed.
Reviewing the film now, I am actually intrigued by what doesn't work in the film and how it differs so much from the first two. One of the reasons why it fails is because of the tone--there is so much comedy to this that the horror becomes almost nonexistent. Even worse, the comedy is forced thanks to extreme over-acting (especially from Emmett McGuire), a lighthearted music score, occasional sound effect cues, and pedestrian scenery (mostly in broad daylight). Compare this to the first two movies: their funnier moments happen out of the dialogue, performances, and ironic twists of each story, without help from anywhere else. Music remained earnest and uncanny, to the point of becoming unsettling (or just plain awesome, as it is in #2 with the guitar riffs). Production took care to douse many scenes in darkness or nighttime settings, with a lot of atmospheric detail. Horror elements still felt like true horror, and had the ability to creep under the skin. Drama felt like drama. Romance felt like romance. The first two films treat every aspect of their stories with gravitas. This third one--everything is a joke it seems, but none of it is really funny.
Which brings up the core problem: storytelling priorities. Creepshow 3 has an attempt at irony, but it falls flat most of the time.
"Alice" is the strange tale of a snotty school girl who becomes zapped across alternate dimensions because her family members keep toying around with a remote control some mad scientist invented that can do that to her (wasn't there an Adam Sandler movie like this?). With each transition, she becomes more and more mutated until she's rejected by her family. The girl meets the professor, who turns her into a bunny rabbit.
Wow, this sounds way stupider typing it out. The film makes a point to suggest that Alice's true form is her monstrous self. And that might be warranted, since she starts off rather snotty and demanding. The payoff seems to hint at an Alice in Wonderland motif, but this never comes up again in the movie. As well it shouldn't, because there is no point in which anybody crosses a threshold into any kind of "wonderland." I suppose the point is all of Alice's transitions into alternate realities is her "wonderland," but it's a weak metaphor in my opinion. What I find really odd about this story is that Alice undergoes all this change through no fault or cause of her own--she has no agency and no chance of redemption. If we're supposed to accept that her fall is some kind of justice or revenge, we don't see why because nobody was hurt in the opening setup (at least not that we see--there might have been hints in the dialogue, but then it becomes telling not showing, which is bad form). On top of that, I fail to see how universal remotes translate into body horror--I do appreciate the body horror in this segment, because the make-up is genuinely grotesque.
"The Radio" is kinda funny to watch nowadays, as it feels like a precursor to modern smartphones with voice recognition. In this case, it's a private security officer who buys a radio from a bum on the street (why?) and it starts telling him what to do. He invests his money. He steals and murders. He's told to kill this hooker he happens to like--when he refuses, she kills him. Afterwards, it's revealed that a pimp who lived in the same building (and occasionally threatened the dude) has a talking radio too. Um...yeah.
"Call Girl" is straightforward--it's about a call girl who likes to knife people all over town. She goes to some dude's house to do more of the same, only to find that he's some kind of vampire that bites her neck off.
"The Professor's Wife" follows a couple of dippy guys who visit their former college professor and meet his fiance. They get this crazy idea that she must be a robot--substantiated by old conversations in which the professor joked about it. It's revealed that she doesn't drink. She's not eating that night because she says she's watching her figure. The guys figure that the professor spent the last twenty years building and perfecting his own wife, so they get the bright idea to knock her out and dismantle her to see what works.
Now, this is the only part I think actually works in the movie. And it's probably by accident. When the guys rip apart this poor woman, gleefully laughing without realizing how psychopathic they actually are, it's a really horrifying scene. But it's so over-the-top, with all the goofy bad-comedy effects, that it becomes a bittersweet black comedy. It's sorta the same as in Monty Python's Meaning of Life with the live organ donor scene.
That being said, there is a missed opportunity. Once the two idiots realize what they've done, they hide all the body parts while the professor comes home and wonders where everybody is. The scene ends when he opens the oven and finds his fiance's head shoved in there. All he does then is whine. But come on--this is a possible moment that could have turned this character around completely and shattered all his good humor and bright outlook on life. He should have turned angry and vengeful, and it would have become a setup for a future revenge story. That doesn't happen though--what we get is a goofy wedding scene in which the professor uses voodoo magic to reanimate his wife, and she comes out all stiff and bandaged up. It is kinda amusing actually, and the one moment when blood wells out of her eyes could suggest a kind of morbid irony--it's the happiest day of her life, but she's dead. Maybe she wishes she's dead. That's pretty punchy to think about, even if the film only hints at it.
"Haunted Dog" is the only story here that actually feels like it belongs in Creepshow anything, probably because it's a rehash of "The Hitchhiker." It's about the worst doctor in the world, so uncaring and such a jerk. After cutting in line to grab a hotdog from a stand, he drops it and decides to feed it to a bum that was panhandling him. The bum dies, but comes back as a ghost that keeps haunting the doc. Eventually, the doctor dies of a heart attack (I guess that's ironic?).
The movie is bookeneded by scenes involving a hotdog stand--a really horrible animation opens the movie, looking like South Park from hell. It shows a kid in a hoodie murdering a dog then selling it as actual hotdogs (hahahaha, get it?! No?). This hotdog stand shows up throughout the movie, becomes important for the "Haunted Dog" story, then the movie ends with the owner revealing his face and it turns out to be the creep dude that hosts all these movies. His face turns to CGI mush for no apparent reason.
Deaths we see in this third movie aren't nearly as nuanced as its predecessors. Nobody even dies in the first story. Most others we see are unceremonious--lots of people get stabbed like it's just another day in prison. The vampire is probably the scariest thing, because he does kill very fast and viciously. As mentioned above in detail, the two idiots disassembling the professor's wife is a sickening scene, and it contrasts so much with the tone that it becomes totally messed-up. It's worth noting that nobody actually dies as a way to establish threat in any supernatural being or monster, so tension comes up extremely dry.
Go Ahead, Creep Yourself Out
The series diminishes in quality the further away from its original core talent and inspirations it gets. While #3 exhibits a broad range of weaknesses that makes the experience gaudy, unpalatable, and droll, the first two hold up well in my opinion, offering stories worth experiencing that will get under your skin. They work because they touch upon an array of different fears and horrors. They're palatable because of the camp, style, and talent poured into them. Above all, their storytelling works on a simple formula or idea and it works well.
The series is a great way to examine short story formats visually, seeing them unfold in individual arcs and plots. Some of them end in twists. Some end in an unsettling way. Some just end. They all manage to provide satisfying payoffs thanks to the care in their setups.
The series is also valuable in the way it portrays death in horror fiction, useful to elicit fear and tension. There are other aspects worth examining too--pieces of the macabre, unknowable horrors, psychological terror, and more.
You get a little bit of everything with these movies, much like a trick or treat bag. I've found the first two films quite rewatchable over the years, especially as a Halloween treat. If you haven't experienced this bittersweet treat in a while and you're looking for inspirations in horror, maybe it's time to dust off the ol' VHS tape and pop it in (oh who are we kidding, get yourself the new Shout Factory Blu-Ray and behold its glorious new 4K transfer).
This film opened eight months before I was born. Its sequel came out when I would have been four years old. Thus, the two movies have been part of the zeitgeist for most of my life, and I would have gained awareness of it when I was older (ten maybe?). My parents developed an affinity for these films, and they will quote the movies to this day. Well, I might too--as hammy as all the actors were, the movie is loaded with funny and over-the-top dialogue.
Around 2007, I did a double-take when I perused a video rental store and beheld Creepshow 3 on the shelf. A third one? They really made it? How did I never hear about it? Holy crap! I bought a used DVD of it for four bucks. Unfortunately, four bucks might have been too much--the movie ranks as one of the worst I've seen. Much like a plague, I wouldn't wish it upon anybody.
Revisiting all three films this Halloween season (yes, I even sat through #3), I've come out with a renewed appreciation for them. There are solid reasons why the first (two) persisted as cult favorites, and I finally pinned down what it is that works in them.
Creepshow
The original Creepshow is a darn good film, plain and simple. It has an epic cast (including Tom Atkins, a young and confused-looking Ed Harris, Leslie Nielsen as a hammy villain, Adrienne Barbeau as a lush you just love to hate, and Stephen King himself playing the goofiest and most lovable yokel in Maine. And even his son makes an appearance as Billy, a kid). The film very playfully toys around with transitions and animation to replicate a pulp comic effect, and it makes for visually stunning cinema. The use of groovy backgrounds, lighting, and color gives it a theatrical flair that hasn't been topped. All of this, along with the writing (King's first screenplay) and performances deliver a level of camp that makes each story fun and digestible.
At the same time, the film is careful not to overplay the comedy to overshadow the horror. All five stories embody the horror genre in spirit, and it does so by approaching many different angles (or subgenres).
- The Macabre: This is the type of horror that focuses on death and painful-looking injuries. Macabre works tend to be dark, grim, and ghastly. You can see this pretty easily in classics like Edgar Allan Poe stories, and it carries over in King quite often. The body count is fairly high in Creepshow--we see bludgeonings, stabbings, beheadings, suicides, people getting eaten and mauled, drowning, and bugs exploding out of a body. Among other things.
- The Supernatural: Probably best described as anything that happens that can't be explained. In Creepshow, we see this when the dead come back to life (many times). Few other things, such as why the goo inside a meteor causes plant life to grow and how so many bugs invade Mr. Pratt's apartment, are not given much explanation--things simply happen, often times without rationality, and it creates a more unsettling (possibly uncanny) atmosphere.
- The Psychological: Seems like the stuff of thrillers more than anything--this is the terrors of the human mind affecting behavior. We do see some of this with Jody Verill rationalizing with himself over the plant growth and what to do about it. It causes him to hallucinate and talk to dead relatives, although this could just be another part of his mind. Mr. Pratt talks to himself a lot too (unless he's on the phone or answering the door), and most of it expresses his intolerance towards his "bug problem."
- Body Horror: The type of horror in which the human body mutates, falls apart, or something else goes horribly wrong. You see this most often in David Cronenberg movies, but it has its roots in earlier media and some classic gothic tales. This brand of horror is probably best experienced in "The Lonesome Death of Jody Verill," in which plants grow out of Jody's body and consumes him. I think Mr. Pratt's demise touches on body horror as well.
- Cosmic Horror: This is the fear of all things so above-and-beyond mankind that they can't even be comprehended, and doing so drives people insane. The closest thing Creepshow has to this is the meteor sh*t Jody Verill encounters--definitely not the same as the classic formula established by H.P. Lovecraft, but I think it lightly touches the subject in the sense that it's a substance from outer space and it's never explained or understood. It is worth noting that the original short story "Weeds" was roughly inspired by Lovecraft's "The Color Out of Space."
- The Unknown: Going hand-in-hand with cosmic horror, I find myself looking at all brands of terror and realizing most have their roots in the unexplainable. Every Creepshow tale has an aspect that can't be rationalized. Billy and his voodoo doll--it's something that shouldn't work in real life, but it does. The dead coming back to life--it's the whole premise of "Father's Day" and "Something to Tide You Over." How do those bugs get into Mr. Pratt's apartment? We never find out for certain. And of course, "The Crate" embodies the unknown in the best way, by presenting a literal mystery box that, when opened, reveals a monster of unknown origins and classification. "The Crate" also touches upon Lovecraftian tropes, seeing as the creature came from an Antarctic expedition and was dumped in a university setting--it may as well be Miskatonic U.
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| The terror! *GASP* |
- A set-up: backstory is delivered, scenes are set. Some characters are wronged in some way. Antagonists sieze the advantage, but something unnatural is revealed gradually until the climax.
- A payoff: something creepy happens. Revenge happens. Characters, good or bad, are gruesomely dispatched with some form of irony.
"The Lonesome Death of Jody Verill" only features one character. All the conflict revolves around his inner dialogue (externalized as a goofy form of monologuing and daydreaming). The real trick (and the sad thing) about this is that Jody accelerates and brings about his own demise by refusing to see a doctor and giving into the temptation of a bath. The plants triumph.
"Something to Tide You Over" has a long setup that feels more at home in a murder mystery. Most of it is plotting that sets up the bizarre circumstance in which Richard Vickers convinces Harry Wentworth to bury himself on a beach so the surf can drown him. This works because Richard leads Harry along by drip-feeding information (or perhaps some fake news) and making promises in a very coy manner. Sure, he'll let Harry see Becky...on a video screen showing her own drowning. Once all this happens, Harry and Beck return as waterlogged zombies and they force Richard to endure the same fate.
"The Crate" has an involving setup that works on two different fronts. On one hand, a bunch of people discover this crate under the stairs and crack it open. On the other hand, Henry Northrup gets fed up with his wife Wilma. These two strands get tied together when Stanley experiences the monster in the crate (and the gruesome way it eats the janitor) and stumbles into Henry's den to tell him the whole dilemma. This causes Henry to use the crate monster as a way to take revenge and get rid of Wilma once and for all. It happens, but it's not quite as uplifting as he hoped. He takes it upon himself to seal the crate and dump it in a lake somewhere (although that doesn't hold the crate monster).
"They're Creeping Up On You" features Upson Pratt as a germophobe desperately trying to rid his apartment of bugs. But they just keep coming and coming, and they eventually overwhelm and eat him up. You don't really miss the guy because the whole time it's revealed that he's a heartless miser who caused the death of one of his employees. Bugs become a metaphor for the underlings he's used and abused in his business, so revenge is achieved.
The bookending prologue and epilogue sequences feature Billy, a kid scolded harshly by his dad for reading a pulp horror comic. Surprise, it's a comic called Creepshow! At the end of the movie, it's revealed that Billy used the mail-order clipping to buy a voodoo doll, and he uses it on his dad. That'll teach him.
One thing to note is how death is treated. Death is necessary to establish threat--it's hard to understand why one should be afraid of a shambling corpse if it doesn't hurt anybody. Among the worst and goriest deaths, "The Crate" probably works the best because the monster is so vicious it mauls and deforms everybody it claws. The way it lifts the janitor up by the head allows the camera (or POV character) to see the death in a way that's suggestive--we imagine it's eating the chewing the poor's guy's head, but the only indication we really see is blood dribbling down his torso. That's grotesque enough. We do see the bites and claw marks on one poor kid, and it further reinforces the threat. In the payoff, we see practically nothing of Wilma's death, but her husband's reaction is enough--even though he should be glad to be rid of her, he's actually horrified.
The manner of death can also be revealing. A fast, violent death comes off as nihilistic. The crate monster is an uncaring, unknowable thing after all--it will not pause or care for human life, so it takes it viciously and fast. Its effects on the human body is horrifying and creates a reaction in us. The zombie in "Father's Day" also dispatches his victims in a very fast and vicious way--he straight-up twists a woman's neck 180-degrees before he's satisfied.
On the flipside, a slow death suggests agony, pain, and suffering. When Jody Verill slowly turns into a plant, we can't help but to feel for him because it's such a drawn-out process full of doubt and fear. Not to mention, it's such an uncanny form of death--if we speculate on how it would feel and how we'd react to growth taking over our bodies, we shudder and become repulsed.
This could extend to the more grotesque death of Mr. Pratt. Between this film and Halloween III, bugs coming out of bodies in horror cinema is a very macabre thing to behold, and it elicits feelings of disgust and terror. Probably because bugs themselves are grotesque and we fear them. To have them come out of the body is just wrong, so it becomes terrifying.
Slow death also happens to Harry in "Something to Tide You Over." Can you imagine being stuck in the sand, forced to drown? It would be a painful way to go. With this particular story, the agony of death sets up Harry and his lover as victims--we're outraged by Richard's diabolical plan, so we root for the seaweed zombies when they gain up on him and force him to endure the same agonizing death.
Creepshow 2
Many have scoffed at this sequel for having far less stories than the first film and not being quite as good overall. I can't deny that the animation quality drops quite a bit, but the film holds up well for me because it's still faithful to the spirit of Creepshow and its pulp-comic inspirations. The cast may not have as many big stars, but their performances are still spot-on.
What really helps this movie is that the stories are still pretty awesome. I actually like some of this more than the stories in the first film. They all have the exact same set-up and payoff formula.
"Old Chief Wood'nhead" suffers from having a really long setup, but it is a storytelling necessity to establish the two shopkeepers as good, but poor, people. When they receive the treasures of an Indian tribe as a form of collateral, it presents something of value that all the characters want--it's something that the Spruces want to keep safe because it embodies the pride of a whole people. But when three violent hoodlums invade their store, they covet the treasure purely for its monetary value. Naturally, their dishonorable behavior and lack of pride incurs the wrath of a wooden Indian chief that comes to life and hunts the punks down one by one. The real delicious irony occurs when Sam, who went on and on about how his hair would make him a movie star, is scalped. It's pretty delicious revenge.
"The Raft" features a bunch of stoner kids who gleefully swim in a lake and find themselves trapped on a raft. A bizarre "oil slick" surrounds them. When one girl sticks her hand near it, it oozes up her arm and pulls her in, slowly eating her. One by one, the creature devours all the kids until the last surviving one makes a mad rush towards shore. Just when he thinks he won, the oil slick leaps up on the beach and eats him all the same. The real irony here happens when the camera pans to the right and reveals a "No Swimming" sign among overgrowth.
"The Hitchhiker" tells the story about a woman racing home in the middle of the night. She runs over a hitchhiker and keeps on driving. But the same hitchhiker keeps coming back in bloodier and bloodier forms, and eventually kills her in her own garage.
Interwoven in these stories is an animated story in which Billy picks up a box from the post office, having mail-ordered venus fly trap bulbs. A bunch of bullies jump him and step on his package (wait a minute, is this a metaphor?). After a bicycle chase, they all wind up at a dead end where giant venus flytraps eat the bullies.
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| Worst barber ever. |
Deaths handled in this film are probably more horrifying than in the first movie. Old Chief Wood'nhead shoots arrows in the fat kid, uses a tomahawk on the rich kid, then scalps Sam--we see splashes of blood everywhere, enough to suggest sudden and painful death. Maybe it's too good for these punks (and it might be why I feel this payoff runs a little short). But what helps is that the chief establishes himself as a menace by being invincible--bullets don't stop him, and neither do walls. It becomes a slow chase ending in sudden death.
The deaths in "The Raft" probably horrify me the most, because the oil slick literally digests its victims in plain sight. We see everybody's skin peeling off, and one girl cries out that it hurts. Plenty of detail for us to understand how slow and agonizing this is. And much like the crate monster, the oil slick is a nihilistic creature that simply wants to eat--it doesn't care about its victims' plight.
"The Hitchhiker" is a weird one--death for both characters is pretty fast. What it's more about is the guilt of death that seems to follow the woman around until it finally becomes her undoing. This is reinforced by the fact that running over the hitchhiker repeatedly doesn't stop him--he is also invincible, and even as his body falls apart he just keeps reappearing.
And then there's the flytrap deaths--all fast, brutal, kinda bloodless.
Creepshow 3
Now this is where the hotdogs hit the fan. Creepshow 3 is a real thing, but it is such a terrible film that many wish it didn't exist. It has zero involvement with Romero, King, or anybody related to them. It was released direct-to-video in 2007. If I never saw it at the video rental store, I probably would have never known it existed.
Reviewing the film now, I am actually intrigued by what doesn't work in the film and how it differs so much from the first two. One of the reasons why it fails is because of the tone--there is so much comedy to this that the horror becomes almost nonexistent. Even worse, the comedy is forced thanks to extreme over-acting (especially from Emmett McGuire), a lighthearted music score, occasional sound effect cues, and pedestrian scenery (mostly in broad daylight). Compare this to the first two movies: their funnier moments happen out of the dialogue, performances, and ironic twists of each story, without help from anywhere else. Music remained earnest and uncanny, to the point of becoming unsettling (or just plain awesome, as it is in #2 with the guitar riffs). Production took care to douse many scenes in darkness or nighttime settings, with a lot of atmospheric detail. Horror elements still felt like true horror, and had the ability to creep under the skin. Drama felt like drama. Romance felt like romance. The first two films treat every aspect of their stories with gravitas. This third one--everything is a joke it seems, but none of it is really funny.
Which brings up the core problem: storytelling priorities. Creepshow 3 has an attempt at irony, but it falls flat most of the time.
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| What is this? The ghost opera? |
Wow, this sounds way stupider typing it out. The film makes a point to suggest that Alice's true form is her monstrous self. And that might be warranted, since she starts off rather snotty and demanding. The payoff seems to hint at an Alice in Wonderland motif, but this never comes up again in the movie. As well it shouldn't, because there is no point in which anybody crosses a threshold into any kind of "wonderland." I suppose the point is all of Alice's transitions into alternate realities is her "wonderland," but it's a weak metaphor in my opinion. What I find really odd about this story is that Alice undergoes all this change through no fault or cause of her own--she has no agency and no chance of redemption. If we're supposed to accept that her fall is some kind of justice or revenge, we don't see why because nobody was hurt in the opening setup (at least not that we see--there might have been hints in the dialogue, but then it becomes telling not showing, which is bad form). On top of that, I fail to see how universal remotes translate into body horror--I do appreciate the body horror in this segment, because the make-up is genuinely grotesque.
"The Radio" is kinda funny to watch nowadays, as it feels like a precursor to modern smartphones with voice recognition. In this case, it's a private security officer who buys a radio from a bum on the street (why?) and it starts telling him what to do. He invests his money. He steals and murders. He's told to kill this hooker he happens to like--when he refuses, she kills him. Afterwards, it's revealed that a pimp who lived in the same building (and occasionally threatened the dude) has a talking radio too. Um...yeah.
"Call Girl" is straightforward--it's about a call girl who likes to knife people all over town. She goes to some dude's house to do more of the same, only to find that he's some kind of vampire that bites her neck off.
"The Professor's Wife" follows a couple of dippy guys who visit their former college professor and meet his fiance. They get this crazy idea that she must be a robot--substantiated by old conversations in which the professor joked about it. It's revealed that she doesn't drink. She's not eating that night because she says she's watching her figure. The guys figure that the professor spent the last twenty years building and perfecting his own wife, so they get the bright idea to knock her out and dismantle her to see what works.
Now, this is the only part I think actually works in the movie. And it's probably by accident. When the guys rip apart this poor woman, gleefully laughing without realizing how psychopathic they actually are, it's a really horrifying scene. But it's so over-the-top, with all the goofy bad-comedy effects, that it becomes a bittersweet black comedy. It's sorta the same as in Monty Python's Meaning of Life with the live organ donor scene.
That being said, there is a missed opportunity. Once the two idiots realize what they've done, they hide all the body parts while the professor comes home and wonders where everybody is. The scene ends when he opens the oven and finds his fiance's head shoved in there. All he does then is whine. But come on--this is a possible moment that could have turned this character around completely and shattered all his good humor and bright outlook on life. He should have turned angry and vengeful, and it would have become a setup for a future revenge story. That doesn't happen though--what we get is a goofy wedding scene in which the professor uses voodoo magic to reanimate his wife, and she comes out all stiff and bandaged up. It is kinda amusing actually, and the one moment when blood wells out of her eyes could suggest a kind of morbid irony--it's the happiest day of her life, but she's dead. Maybe she wishes she's dead. That's pretty punchy to think about, even if the film only hints at it.
"Haunted Dog" is the only story here that actually feels like it belongs in Creepshow anything, probably because it's a rehash of "The Hitchhiker." It's about the worst doctor in the world, so uncaring and such a jerk. After cutting in line to grab a hotdog from a stand, he drops it and decides to feed it to a bum that was panhandling him. The bum dies, but comes back as a ghost that keeps haunting the doc. Eventually, the doctor dies of a heart attack (I guess that's ironic?).
The movie is bookeneded by scenes involving a hotdog stand--a really horrible animation opens the movie, looking like South Park from hell. It shows a kid in a hoodie murdering a dog then selling it as actual hotdogs (hahahaha, get it?! No?). This hotdog stand shows up throughout the movie, becomes important for the "Haunted Dog" story, then the movie ends with the owner revealing his face and it turns out to be the creep dude that hosts all these movies. His face turns to CGI mush for no apparent reason.
Deaths we see in this third movie aren't nearly as nuanced as its predecessors. Nobody even dies in the first story. Most others we see are unceremonious--lots of people get stabbed like it's just another day in prison. The vampire is probably the scariest thing, because he does kill very fast and viciously. As mentioned above in detail, the two idiots disassembling the professor's wife is a sickening scene, and it contrasts so much with the tone that it becomes totally messed-up. It's worth noting that nobody actually dies as a way to establish threat in any supernatural being or monster, so tension comes up extremely dry.
Go Ahead, Creep Yourself Out
The series diminishes in quality the further away from its original core talent and inspirations it gets. While #3 exhibits a broad range of weaknesses that makes the experience gaudy, unpalatable, and droll, the first two hold up well in my opinion, offering stories worth experiencing that will get under your skin. They work because they touch upon an array of different fears and horrors. They're palatable because of the camp, style, and talent poured into them. Above all, their storytelling works on a simple formula or idea and it works well.
The series is a great way to examine short story formats visually, seeing them unfold in individual arcs and plots. Some of them end in twists. Some end in an unsettling way. Some just end. They all manage to provide satisfying payoffs thanks to the care in their setups.
The series is also valuable in the way it portrays death in horror fiction, useful to elicit fear and tension. There are other aspects worth examining too--pieces of the macabre, unknowable horrors, psychological terror, and more.
You get a little bit of everything with these movies, much like a trick or treat bag. I've found the first two films quite rewatchable over the years, especially as a Halloween treat. If you haven't experienced this bittersweet treat in a while and you're looking for inspirations in horror, maybe it's time to dust off the ol' VHS tape and pop it in (oh who are we kidding, get yourself the new Shout Factory Blu-Ray and behold its glorious new 4K transfer).
October 24, 2018
Film Review: Annihilation (2018)
“I don't know what it wants, or if it
wants, but it'll grow until it encompasses everything. Our bodies and
our minds will be fragmented into their smallest parts until not one
part remains. Annihilation.”—Jennifer Jason Leigh
------------------------------------------------------------
In a universe full of mysteries we can never fully comprehend, something is bound to crash into our world that does not belong here. Countless stories focus on the clashes with individual alien lifeforms, but what if an entire ecology invades ours? In order to birth a new alien world, it would have to destroy ours first.
Alex Garland’s Annihilation (a loose, dream-like adaptation of Jeff Vandermeer’s novel) showcases this scenario. A meteor strikes a lighthouse somewhere in the deep south, causing an alien field to constantly expand and swallow the surrounding countryside. Few teams were sent into the Shimmer—a man named Kane came out (Oscar Isaac). His wife Lena (Natalie Portman) finds that he’s nothing like his former self. When the government snags the two of them into Area X, Lena finds out about the Shimmer and volunteers for a new mission to explore it where others failed. What follows is an eerie journey into an uncanny landscape teeming with mutating life. The further the team travels, the more they change too.
Despite the swiftness of the plot and the depth of its story, I questioned the fast and loose way it slaps certain pieces together to form a plot. Characters can be frustrating to watch, especially in one scene that mirrors the blood-test scene in 1982’s The Thing. However, it’s hard to fault the film intentionally set up as a hazy dream where characters aren’t themselves and can’t make rational decisions.
To emphasize the Shimmer’s irrationality, the film masters the uncanny. Most horror films begin and end with one simple thing out of place in the world—a monster perhaps, a killer, or spirits. With Annihilation, we witness an entire environment out of whack, offering sights that are both beautiful and unsettling. The photography is very simple, but the SFX and visual filters bring the Shimmer’s wonders and terrors to vivid life. Sharp editing, crisp sound design, and an otherworldly music score makes the experience even punchier. The cast delivers solid performances full of gravitas. The script is understated, to the point of leaving ambiguity and many unanswered questions in its wake. That might frustrate many audiences, but it’s also the thing that keeps some folks coming back for more.
What really pushes this film over-the-top for me is its finale. Hardly a traditional climax, the characters reach a literal “heart of darkness” to behold a bizarre, unknowable phenomenon that no other sci-fi film can hope to match. What follows is not a battle or fight, but more of a “dance” that emphasizes performance art over action.
To some, this might be a simple “there and back again” plot that mirrors Tarkovsky’s Stalker. But with frequent visual motifs and dialogue, there are hints at additional layers. In one respect, the film becomes an allegory for the inner struggle of a person’s psyche—facing not an extraterrestrial, but a dark, unknowable side of oneself that could change the soul from the inside. The film astutely claims that everybody self-destructs thanks to unknowable dark impulses. Every character in the film expresses these impulses, leading to fates that come in full circle.
By sci-fi standards, the film succeeds in invoking thought and discussion over what an intruding alien will would really mean for us. By horror standards, the film represents an updated and terrifying take on cosmic horror tropes. It’s a world full of abominations and entities we can never possibly comprehend, and by merely existing it could wipe out mankind without a care. This is the stuff that crept under my skin all year long and kept me awake at night with visions of Giger-esque chambers, fluxing clouds of light, vicious ManBearPig-things, and people breaking down into their smallest pieces. Chances are I’ll never be the same after seeing this film.
5/5
------------------------------------------------------------
In a universe full of mysteries we can never fully comprehend, something is bound to crash into our world that does not belong here. Countless stories focus on the clashes with individual alien lifeforms, but what if an entire ecology invades ours? In order to birth a new alien world, it would have to destroy ours first.
Alex Garland’s Annihilation (a loose, dream-like adaptation of Jeff Vandermeer’s novel) showcases this scenario. A meteor strikes a lighthouse somewhere in the deep south, causing an alien field to constantly expand and swallow the surrounding countryside. Few teams were sent into the Shimmer—a man named Kane came out (Oscar Isaac). His wife Lena (Natalie Portman) finds that he’s nothing like his former self. When the government snags the two of them into Area X, Lena finds out about the Shimmer and volunteers for a new mission to explore it where others failed. What follows is an eerie journey into an uncanny landscape teeming with mutating life. The further the team travels, the more they change too.
Despite the swiftness of the plot and the depth of its story, I questioned the fast and loose way it slaps certain pieces together to form a plot. Characters can be frustrating to watch, especially in one scene that mirrors the blood-test scene in 1982’s The Thing. However, it’s hard to fault the film intentionally set up as a hazy dream where characters aren’t themselves and can’t make rational decisions.
To emphasize the Shimmer’s irrationality, the film masters the uncanny. Most horror films begin and end with one simple thing out of place in the world—a monster perhaps, a killer, or spirits. With Annihilation, we witness an entire environment out of whack, offering sights that are both beautiful and unsettling. The photography is very simple, but the SFX and visual filters bring the Shimmer’s wonders and terrors to vivid life. Sharp editing, crisp sound design, and an otherworldly music score makes the experience even punchier. The cast delivers solid performances full of gravitas. The script is understated, to the point of leaving ambiguity and many unanswered questions in its wake. That might frustrate many audiences, but it’s also the thing that keeps some folks coming back for more.
What really pushes this film over-the-top for me is its finale. Hardly a traditional climax, the characters reach a literal “heart of darkness” to behold a bizarre, unknowable phenomenon that no other sci-fi film can hope to match. What follows is not a battle or fight, but more of a “dance” that emphasizes performance art over action.
To some, this might be a simple “there and back again” plot that mirrors Tarkovsky’s Stalker. But with frequent visual motifs and dialogue, there are hints at additional layers. In one respect, the film becomes an allegory for the inner struggle of a person’s psyche—facing not an extraterrestrial, but a dark, unknowable side of oneself that could change the soul from the inside. The film astutely claims that everybody self-destructs thanks to unknowable dark impulses. Every character in the film expresses these impulses, leading to fates that come in full circle.
By sci-fi standards, the film succeeds in invoking thought and discussion over what an intruding alien will would really mean for us. By horror standards, the film represents an updated and terrifying take on cosmic horror tropes. It’s a world full of abominations and entities we can never possibly comprehend, and by merely existing it could wipe out mankind without a care. This is the stuff that crept under my skin all year long and kept me awake at night with visions of Giger-esque chambers, fluxing clouds of light, vicious ManBearPig-things, and people breaking down into their smallest pieces. Chances are I’ll never be the same after seeing this film.
5/5
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