This short book caught my eye, with the promise of offering a collection of sci-fi that focuses on robots, artificial intelligence, and the human consciousness, with the exotic backdrop of Japan and the surreal tropes of the cyberpunk genre. The stories definitely offer all of that and more, but it becomes clear very fast that the author's heart and soul is firmly rooted in Japan, and every page is imbued with traces of Japanese culture, myth, and style. Actual sci-fi storytelling is diminished in favor of the art of pure expressionism.
In spite of this, I found the stories to be utterly convoluted, dense, and bizarre - easily some of the most confusing and frustrating prose I've read since William Gibson's Neuromancer, or William S. Burroughs' Naked Lunch. Like these other texts, Mrs. Valente's work shows a uniquely masterful manipulation of words and sentence syntax, to give each story its own unique texture and feeling. These aspects make her stories stand out artistically, but like Gibson and Burroughs, the content is so surreal and abstract that it defies the standard conventions of literary narratives. Thus, the most of the stories went over my head without much resonance.
To be fair, there are bursts of the text that I found engaging. The opening story, Melancholy of Mechagirl, is a kind of poem told in the perspective of robot with a female consciousness, and I thought it was cool. Thirteen Ways of Looking at Space/Time is a very interesting 13-part tale that entwines the life of a sci-fi writer with different variants of creation myths (I wonder how much of this story is based on Valente's own life and thoughts). These chapters include very bizarre but thought-provoking combinations of classical myth with scientific terminology. Killswitch is an interesting short story (or maybe I found it interesting because it's about a video game; I kinda wish it was a real one).
Unfortunately, I found everything else to be a little too far-out for my tastes. This includes the very meaty stories of Ink, Water, Milk, Fade to White, and Silently and Very Fast. They drone on for many pages, but never really engaged me on any level; I found no characters I could really care about, and no conflicts that kept me invested. Ghosts of Gunkanjima started off well, but I quickly lost interest. Same for Story No. 6. I hardly even remember how the other stories - Fifteen Panels Depicting the Sadness of the Baku and the Jotai, One Break One Stroke, Emperor of Tsukayama Park, Memoirs of a Girl Who Failed to be Born From a Peach, and The Girl With Two Skins - they all failed to captivate me personally.
All that being said, I can't deny that Valente's craftsmanship is unique, vivid, and worth a look on its own merits. Chances are that there are readers who will love her work and find it more engaging than I. It is an interesting blend of all things fantastic, futuristic, and real, drawing upon inspirations from her own life, her surroundings, and her imagination.
This book is brimming with art in its purest form. It's not art that I can personally appreciate, except in short bursts, but the more high-brow readers may find it engaging. I would recommend giving Valente's stories a look.
3/5 (Entertainment: Poor | Stories: Mixed | Book: Very Good)
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