Showing posts with label puzzle. Show all posts
Showing posts with label puzzle. Show all posts

July 10, 2014

Video Game Review: Thomas Was Alone

At first glance, I didn't think much of this game, where you have to maneuver a bunch of sentient rectangles across a landscape of blocks.  That's right...you control rectangles.  They jump.  That's pretty much all there is to this game:  jumping from area to area, dodging obstacles and dangers in order to get to the exit.  It's a platformer so simple, the only thing simpler would be Pong.

And yet, the game makers did their best to make something special out of this bunch of rectangles.  They all have personalities, more or less, which are mostly conveyed by their shape, color, name, and the cute ethos expressed by the narration (which, in turn, provides a feel-good sentimentality similar to the narration in LittleBigPlanet).  Above all, each shape has a different range of characteristics.  Some jump really high.  Some don't.  One can float on water.  One can make other shapes jump higher.  One defies gravity.  And when you have to move them all to their respective exits, the levels get substantially challenging, because you have to use all the shapes' strengths and weaknesses in inventive ways to complete each level.  As a result, each level is a unique puzzle or challenge that will stimulate some brain cells.

There is a story behind these little rectangles.  They're actually artificial intelligences growing sentient in some company's lab, and the game chronicles their evolution and eventual liberation.  That being said, the story is very understated, and some more explanations, especially in the last levels, would have been welcome.  As it is though, it's a clever enough set-up for an otherwise bizarre game.

The game plays smoothly.  Controls are as easy as they come.  Graphics are minimalistic, but the backgrounds, lighting effects, and particle effects are great.  Each level is designed pretty smartly.  Voices and sounds are good.  Music is quite lovely too.

This is probably the most fun you can have moving rectangles across a screen.  The game is worth playing once.

4/5 (Entertainment:  Good | Story:  Pretty Good | Game:  Very Good)

July 9, 2014

Video Game Review: Prince of Persia (2008)

After the ups and downs of the Sands of Time trilogy, game-makers kicked off a reboot of the Prince of Persia series.  This game from 2008 is a colorful, cartoony affair with a less serious protagonist going on a grand adventure that involves a lot of acrobatics, puzzles, and combat.

Once the story is kicked off, you're set on a quest to cleanse the land by exploring four different corners of the map.  Together with Princess Elika, you spend your time traversing across the labyrinthine sprawl of ruins with your mad parkour skills.  Most of the time, you'll have to make calculated jumps and launches while running vertically along walls or clinging to ceilings or any number of other complex moves.  As far as combat goes, it's strictly one-on-one with occasional monsters.  The most intense of fights occur with four different bosses, who guard each area, but won't really die until you kill them in their respective lairs.  And once you liberate an area and cleanse it, you have to collect light seeds, which will unlock the ability to use special pressure plates that can propel you to new areas.  You just keep working at this until you can open up the temple and face the final boss.  It's an extremely structured game with a bigger focus on platforming, puzzles, and collecting things, but it's pretty relaxing that way.  You never really die in this game; even if a villain closes in on you, or you misjudge a jump and plunge down a lethal drop, Elika will save you every time with her magic.  That leaves you free to work through the game at your own pace and skill; some of the acrobatics can be frustrating, and the combat is not really all that smooth or fun, but it is a more laid-back experience and a great way to pass the time.

The story is pretty limited in scope and scale, but it is an interesting enough tale with a cast of endearing characters.  The actual Prince of Persia is a young, arrogant, wisecracking dude, and he shares great chemistry with Princess Elika, who proves to be just as sharp and able as the Prince himself.  There is a history to the princess and the ancient kingdom you're made to explore, which adds up to a pretty interesting and exotic mythology.  The characters often break out into discussions on free will vs destiny, and it all comes to full circle by the bittersweet ending.

This game is rendered with a cartoony, cell-animated look.  It is rendered with decently-sharp and smooth-looking textures, lighting, and frame-rates.  Particle effects are often pretty decent.  The writing is not bad, and the voices, sounds, and music are decent.  Designs for the settings, objects, characters, costumes, and overall worldbuilding is decent too.

2008's Prince of Persia is a fun game, plain and simple.  It's a simple structure that offers hours of challenges, and is thankfully not punishing.  It's not necessarily groundbreaking or profound, but it's satisfying nonetheless.

4/5 (Entertainment:  Good | Story:  Pretty Good | Game:  Good)

April 26, 2014

Video Game Review: Tomb Raider: Legend

Upon celebrating its tenth anniversary, the Tomb Raider franchise underwent a pretty heavy-duty make-over in Tomb Raider:  Legend.  With a new developer, the series would start with a fresh new direction, ensuring that Lara Croft's adventures would continue for a while longer.

Legend definitely has its share of coolness.  As before, you play Lara on a quest to raid tombs and fight bad guys.  This time, the relic in question is Excalibur, and the Arthur legend is interpreted in a pretty loose way that spreads the tale across multiple countries.  As always, you are required to climb seemingly-impossible obstacles with precise, complex acrobatic moves.  You occasionally fight armed goons and supernatural bosses (although, I don't recall many animals in this game).  In addition to the main story, you can also explore the Croft manor for bonus collectables, and you can unlock a plethora of bonus material.  Overall, the experience is an adventurous rush, much akin to a regular Indiana Jones or Dirk Pitt story.

All that being said, the game had its frustrating parts.  I found myself breezing through parts of it satisfactorily, but then I'd be held up with some obstacle or crazy boss fight that just kept me stuck for hours.  Part of the problem is that the game has a few iffy glitches (at least on the PS3's HD collection, I'm not sure how this game actually fared when it was first released for the PC and older consoles).  Lara would often die an inexplicable, stupid death (especially in the last boss fight, where swinging Excalibur suddenly backfired and caused her to fly off the map).  I had plenty of moments where a jump was miscalculated, either by me or the machine.  It was never a smooth or fully-enjoyable experience, unfortunately; the game has a pretty even mix of good and bad moments.

The story that's told here is at least most of the way relevant, given that it explores more of Lara Croft's backstory and uses it as a focus for the main conflict.  It is still episodic in a contrived way, stringing together exotic locations for the sake of giving you a series of unique levels with unique challenges.  The game ultimately hits up some decent character-building points, but the plotting feels like more of the same.

This game boasts some adequate graphics, especially for its time.  It is most notable for its animation and movements; Lara's climbing and acrobatics are quite flexible and dynamic, and offer its own array of challenges.  The gameplay and control scheme overall is pretty sublime and easy to master.  Levels are well-designed, and features okay-looking settings, items, costumes, and creatures.  Sounds and voices aren't too bad, and the music is lovely.

Playing Tomb Raider:  Legend is pretty fun, but with a few frustrating moments.  If you're a casual fan of adventure gaming, it'll be worthwhile as long as you're patient and able to stick with it.  Fans should love it though.

4/5 (Entertainment:  Pretty Good | Story:  Pretty Good | Game:  Good)